After Phase 1+2 (indoor cell rendering — missing floors fixed), 9 follow-up issues (#78-#86 in docs/ISSUES.md) need their own phases. This handoff doc gives the next session everything it needs to start cold: probe infrastructure status, issue cluster groupings, suggested phase order, and the verification approach that worked for Phase 1+2. Companion prompt file is a self-contained kickoff that can be pasted into a fresh Claude Code session to start work on the cluster. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
65 lines
2.8 KiB
Markdown
65 lines
2.8 KiB
Markdown
# Indoor follow-up — fresh-session kickoff prompt
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Copy the block below into a fresh Claude Code session in this repo. The model
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will load CLAUDE.md automatically and find the handoff doc + filed issues
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on its own.
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---
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```
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Pick up the indoor-walking follow-up work for acdream. The starting point:
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1. Read docs/research/2026-05-19-indoor-followup-handoff.md — that's the
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session-start brief.
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2. Read docs/ISSUES.md issues #78 through #86 — these are the 9 bugs the
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user observed once floors started rendering at Holtburg Inn. They are
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ALL pre-existing (not caused by Phase 1+2 which just made indoor floors
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visible).
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3. Use the existing [indoor-*] probe infrastructure shipped in Phase 1
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(toggleable via ACDREAM_PROBE_INDOOR_ALL=1 + DebugPanel checkboxes).
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WbMeshAdapter also injects a real ConsoleErrorLogger now, so any
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silently-caught WB exception will appear as [wb-error] lines in the
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log automatically.
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4. The recommended approach per the handoff:
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- START with Cluster A (cell-BSP / portal-cull cluster — issues #78,
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#84, #85, #86). These share a likely root cause and have the biggest
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gameplay impact.
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- Don't try to fix all 9 at once. Pick the cluster, pick one issue
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within it, brainstorm via superpowers:brainstorming, and proceed
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phase-by-phase.
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5. CLAUDE.md's rules apply:
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- No workarounds; fix root causes.
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- Use superpowers skills for major work (brainstorming → writing-plans
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→ subagent-driven-development → finishing-a-development-branch).
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- Drive autonomously — Claude picks what to work on next; user
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reviews. Don't ask "what should I work on?" between phases.
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- Visual verification by the user is the acceptance test for any
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rendering / collision / lighting fix.
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6. Phase 1+2 took 4 client launches total. Your work should be similar
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if you preserve the diagnostic-driven approach: probe → capture →
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diagnose → fix → verify.
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State the milestone and current cluster in the first action you take.
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Then begin by reading the handoff doc.
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```
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---
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## Quick reference for the helper
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If the new session asks "which phase should I do first?":
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- **Cluster A (cell-BSP/portal)** — #78 see-through floor + #84 blocked-by-air + #85 pass-through-walls + #86 click-through-walls. Hypothesis: cell BSP is cached but not consulted correctly by the movement resolver / picker, AND outdoor stabs aren't stencil-culled when player is in a sealed cell.
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- **Cluster B (lighting plumbing)** — #79 + #80 + #81 + (maybe #82). Less urgent.
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- **Standalone #83 stairs** — physics work on EnvCell stair geometry. Smaller scope.
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## Quick reference for the user
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To start the new session: open a fresh Claude Code in the acdream repo and paste the boxed prompt above. Or just say:
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> "Read `docs/research/2026-05-19-indoor-followup-handoff.md` and start on the indoor-walking follow-up work."
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