Write normal game-message and ACK packet framing directly into bounded stack spans, hash fragments without materialization, and send the populated slice to the socket. Preserve exact wire bytes and ISAAC failure ordering with differential and zero-allocation tests. |
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|---|---|---|
| .. | ||
| Cryptography | ||
| Messages | ||
| Packets | ||
| AcDream.Core.Net.csproj | ||
| CombatStateWiring.cs | ||
| GameEventWiring.cs | ||
| LinkStatusSnapshot.cs | ||
| NetClient.cs | ||
| NOTICE.md | ||
| ObjectTableWiring.cs | ||
| SubscriptionSet.cs | ||
| WorldSession.cs | ||