Dual-lens review of CC4 (0e71d3b8) returned architectural FAIL (F1, F6)
and retail-fidelity PASS-with-reservations (F2, F3, F4), plus LOW
findings F5, F7-F12. F13 (TS-82's merge collision with campaign-cc6a) is
merge mechanics for the orchestrator, not addressed here.
F1 (HIGH, blocking): CharacterCreationUiController never released
UiRoot.FixedCanvasSize, on a FALSE premise that CharacterManagementUi-
Controller does a per-tick set (it does not — it sets once on activation
and nulls on Deactivate/Dispose). Root cause: RuntimeCharacterCreation-
State had no CompleteEnter() analogue to RuntimeCharacterSelectionState's,
so the creation view reported IsActive=true for an entire in-world
session. Added CompleteEnter(), wired at both LiveSessionController
in-world edges (StartCore, EnterHighlightedCore); made Open/Close/
Deactivate/Dispose set/null the canvas symmetrically; corrected the false
comment and ledger claim; added FixedCanvasSize test coverage.
F2 (MEDIUM-HIGH, blocking): the attribute-slider scalar mapping was not
retail's. Fixed display to value/100f (UpdateAttributeValues @
0x0048251d) and the drag inverse to truncate+clamp-low-only, no rescale
(ListenToElementMessage @ 0x004829c0, independently re-verified against
the decomp). Added tests at scalar 0.5/0.0 plus a display-direction test.
F3 (MEDIUM, blocking): ported the unported heritage-button tab-restore
arm (ListenToElementMessage @ 0x004e9450) — SHOW/HIDE id sets independently
re-derived from the decomp, including the genuine Lugian (0x100005f1)
no-restore quirk, reproduced faithfully. Wired via a new HeritagePage
click callback; added restore + quirk tests.
F4 (MEDIUM): ported SetTown's (@ 0x0047c360) separate per-town page-root
state literal (Holtburg->0x10000034 etc.), independently re-derived from
the decomp's tail-merged branches; wired via the existing
IUiDatStateful.TrySetRetailState seam; added a test.
F5 (MEDIUM): softened AD-103's unmeasured pixel-equivalence claim.
F6 (MEDIUM, blocking): DECISION — install ChargenOptions in the headless
content path (chosen over marking headless creation out-of-scope).
HeadlessSessionHost now calls InstallOptions off the shared content
lease's Dats, beside the existing InstallSpellMetadata call.
F7: AP-213 already named the label format and click/double-click
substitution explicitly on inspection — no edit needed.
F8: AP-212 now names all six DoRandom primitives with a known landing site.
F9: AD-101 retirement corrected to precede CC5's Finish un-ghosting.
F10: merged ItemAppraisalTextFormatter's duplicate <summary> block.
F11: fixed TS-82's wrong AP-211 cross-reference.
F12: cached the chargen DatStringResolver once per composition instead of
per ResolveText call.
Runtime 1713/0, App 5125/13 skips (+8 new tests), Headless 165/0, full
solution Release build green. Live-DAT probes 7/7 under
ACDREAM_PROBE_LIVE_MOUNT=1.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1012 lines
40 KiB
C#
1012 lines
40 KiB
C#
using System.Numerics;
|
|
using AcDream.App.UI;
|
|
using AcDream.App.UI.Layout;
|
|
using AcDream.Core.CharGen;
|
|
using AcDream.Runtime;
|
|
using AcDream.Runtime.Session;
|
|
|
|
namespace AcDream.App.Tests.UI.Layout;
|
|
|
|
/// <summary>
|
|
/// Campaign CC slice CC4 — controller binding tests for the character-
|
|
/// creation master shell + Heritage/Profession/Skills/Town pages, using a
|
|
/// hand-built layout fixture (no installed DAT — see
|
|
/// <see cref="CharacterCreationLiveDatTests"/> for the live-DAT id/type
|
|
/// sweep this pairs with). Mirrors <c>CharacterManagementUiControllerTests</c>'
|
|
/// fixture pattern.
|
|
/// </summary>
|
|
public sealed class CharacterCreationUiControllerTests
|
|
{
|
|
private const uint AluvianId = 1u;
|
|
private const uint OlthoiId = (uint)ChargenHeritageGroup.Olthoi;
|
|
private const uint GenderKey = 1u;
|
|
private const uint SkillTrainOnly = 1u;
|
|
private const uint SkillSpecializable = 2u;
|
|
|
|
[Fact]
|
|
public void ActiveScreen_KeepsAuthoredRootExtent_AndDefaultsToTheHeritagePage()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
Assert.False(environment.Controller.Root.Visible);
|
|
|
|
environment.Controller.Open();
|
|
|
|
Assert.True(environment.Controller.Root.Visible);
|
|
Assert.Equal(800f, environment.Controller.Root.Width);
|
|
Assert.Equal(600f, environment.Controller.Root.Height);
|
|
Assert.True(environment.Page(
|
|
CharacterCreationUiController.HeritagePageElementId).Visible);
|
|
Assert.False(environment.Page(
|
|
CharacterCreationUiController.ProfessionPageElementId).Visible);
|
|
Assert.True(environment.TabButton(
|
|
CharacterCreationUiController.HeritageTabElementId).Selected);
|
|
}
|
|
|
|
[Fact]
|
|
public void TabClick_SwitchesToTheClickedPage_FreeOfValidation()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
|
|
// Free navigation: jumping straight to Town from Heritage with
|
|
// nothing selected must still work (gmCharGenMainUI's tab dispatch
|
|
// is not gated — see ApplyProgressState's doc).
|
|
environment.TabButton(CharacterCreationUiController.TownTabElementId)
|
|
.OnClick!();
|
|
|
|
Assert.True(environment.Page(
|
|
CharacterCreationUiController.TownPageElementId).Visible);
|
|
Assert.False(environment.Page(
|
|
CharacterCreationUiController.HeritagePageElementId).Visible);
|
|
Assert.True(environment.TabButton(
|
|
CharacterCreationUiController.TownTabElementId).Selected);
|
|
}
|
|
|
|
[Fact]
|
|
public void Next_AdvancesOnePageAtATime_AndBackReturns()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
|
|
environment.Button(CharacterCreationUiController.NextElementId).OnClick!();
|
|
Assert.True(environment.Page(
|
|
CharacterCreationUiController.ProfessionPageElementId).Visible);
|
|
|
|
environment.Button(CharacterCreationUiController.BackElementId).OnClick!();
|
|
Assert.True(environment.Page(
|
|
CharacterCreationUiController.HeritagePageElementId).Visible);
|
|
}
|
|
|
|
[Fact]
|
|
public void Next_AtSummary_IsANoOp()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.TabButton(CharacterCreationUiController.SummaryTabElementId)
|
|
.OnClick!();
|
|
Assert.True(environment.Page(
|
|
CharacterCreationUiController.SummaryPageElementId).Visible);
|
|
|
|
environment.Button(CharacterCreationUiController.NextElementId).OnClick!();
|
|
|
|
Assert.True(environment.Page(
|
|
CharacterCreationUiController.SummaryPageElementId).Visible);
|
|
}
|
|
|
|
[Fact]
|
|
public void Finish_StaysGhosted_NoOnClickHandler()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
UiButton finish = environment.Button(CharacterCreationUiController.FinishElementId);
|
|
Assert.Null(finish.OnClick);
|
|
Assert.False(finish.Enabled);
|
|
}
|
|
|
|
[Fact]
|
|
public void Random_IsDisabledOnSkillsAppearanceAndSummaryPages()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
UiButton random = environment.Button(CharacterCreationUiController.RandomElementId);
|
|
Assert.True(random.Enabled);
|
|
|
|
environment.TabButton(CharacterCreationUiController.SkillsTabElementId).OnClick!();
|
|
Assert.False(random.Enabled);
|
|
|
|
environment.TabButton(CharacterCreationUiController.AppearanceTabElementId).OnClick!();
|
|
Assert.False(random.Enabled);
|
|
|
|
environment.TabButton(CharacterCreationUiController.SummaryTabElementId).OnClick!();
|
|
Assert.False(random.Enabled);
|
|
|
|
environment.TabButton(CharacterCreationUiController.TownTabElementId).OnClick!();
|
|
Assert.True(random.Enabled);
|
|
}
|
|
|
|
/// <summary>gmCharGenMainUI::ListenToElementMessage @ 0x004e9450's
|
|
/// element 0x100003c6 case: at Heritage (the first page), Back opens
|
|
/// the exit confirmation instead of moving pages.</summary>
|
|
[Fact]
|
|
public void Back_AtHeritage_OpensExitConfirmation()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
|
|
environment.Button(CharacterCreationUiController.BackElementId).OnClick!();
|
|
|
|
Assert.True(environment.Dialogs.IsOpen);
|
|
}
|
|
|
|
[Fact]
|
|
public void Exit_Confirm_ClosesTheScreenAndCallsRequestExit()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
|
|
environment.Button(CharacterCreationUiController.ExitElementId).OnClick!();
|
|
Assert.True(environment.Dialogs.IsOpen);
|
|
|
|
environment.ConfirmActiveDialog(confirmed: true);
|
|
|
|
Assert.False(environment.Controller.Root.Visible);
|
|
Assert.Equal(1, environment.Runtime.RequestExitCalls);
|
|
}
|
|
|
|
[Fact]
|
|
public void Exit_Cancel_LeavesTheScreenOpen()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
|
|
environment.Button(CharacterCreationUiController.ExitElementId).OnClick!();
|
|
environment.ConfirmActiveDialog(confirmed: false);
|
|
|
|
Assert.True(environment.Controller.Root.Visible);
|
|
Assert.Equal(0, environment.Runtime.RequestExitCalls);
|
|
}
|
|
|
|
/// <summary>gmCGHeritagePage::ListenToElementMessage @ 0x00483860's
|
|
/// per-button SetHeritageGroup literal, plus CC4's interim
|
|
/// auto-gender-select seam (register AD-100).</summary>
|
|
[Fact]
|
|
public void HeritageButton_SelectsHeritage_AndAutoSelectsFirstGender()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
|
|
environment.Button(0x100003BFu).OnClick!(); // Aluvian
|
|
|
|
Assert.Equal(AluvianId, environment.Runtime.LastSelectedHeritage);
|
|
Assert.Equal(GenderKey, environment.Runtime.LastSelectedGender);
|
|
}
|
|
|
|
/// <summary>gmCharGenMainUI::SetProgressState @ 0x004e7a10's Olthoi
|
|
/// branch: Profession/Skills/Town tabs hide, and paging past the
|
|
/// hidden range redirects to Appearance/Summary.</summary>
|
|
[Fact]
|
|
public void OlthoiHeritage_HidesProfessionSkillsAndTownTabs()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.Runtime.SelectHeritageDirect(OlthoiId);
|
|
|
|
environment.TabButton(CharacterCreationUiController.HeritageTabElementId)
|
|
.OnClick!();
|
|
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.ProfessionTabElementId).Visible);
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.SkillsTabElementId).Visible);
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.TownTabElementId).Visible);
|
|
|
|
// Next from Heritage would normally land on Profession; for an
|
|
// Olthoi heritage it must redirect straight to Appearance.
|
|
environment.Button(CharacterCreationUiController.NextElementId).OnClick!();
|
|
Assert.True(environment.Page(
|
|
CharacterCreationUiController.AppearancePageElementId).Visible);
|
|
}
|
|
|
|
[Fact]
|
|
public void ProfessionTemplateButton_SelectsTemplate()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.Runtime.SelectHeritageDirect(AluvianId);
|
|
environment.TabButton(CharacterCreationUiController.ProfessionTabElementId)
|
|
.OnClick!();
|
|
|
|
environment.Button(0x100003DAu).OnClick!(); // Bow Hunter = template index 1
|
|
|
|
Assert.Equal(1u, environment.Runtime.LastSelectedTemplate);
|
|
}
|
|
|
|
[Fact]
|
|
public void ProfessionSlider_ScalarChange_SetsTheAttribute()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.Runtime.SelectHeritageDirect(AluvianId);
|
|
environment.TabButton(CharacterCreationUiController.ProfessionTabElementId)
|
|
.OnClick!();
|
|
|
|
UiElement strengthContainer = Assert.IsAssignableFrom<UiElement>(
|
|
environment.Screen.FindElement(0x100003E6u));
|
|
var slider = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(strengthContainer, 0x100002EEu));
|
|
|
|
slider.ScalarChanged!(1f); // top of the [10,100] range
|
|
|
|
Assert.Equal(ChargenAttributeId.Strength, environment.Runtime.LastAttributeSet);
|
|
Assert.Equal(100, environment.Runtime.LastAttributeValue);
|
|
}
|
|
|
|
[Fact]
|
|
public void ProfessionValueField_DirectEntry_SetsTheAttribute()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.Runtime.SelectHeritageDirect(AluvianId);
|
|
environment.TabButton(CharacterCreationUiController.ProfessionTabElementId)
|
|
.OnClick!();
|
|
|
|
UiElement strengthContainer = Assert.IsAssignableFrom<UiElement>(
|
|
environment.Screen.FindElement(0x100003E6u));
|
|
var field = Assert.IsType<UiField>(
|
|
UiElement.FindDescendant(strengthContainer, 0x100002EFu));
|
|
|
|
field.OnSubmit!("42");
|
|
|
|
Assert.Equal(ChargenAttributeId.Strength, environment.Runtime.LastAttributeSet);
|
|
Assert.Equal(42, environment.Runtime.LastAttributeValue);
|
|
}
|
|
|
|
[Fact]
|
|
public void SkillsRow_Click_TrainsThenSpecializes()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.Runtime.SelectHeritageDirect(AluvianId);
|
|
environment.TabButton(CharacterCreationUiController.SkillsTabElementId)
|
|
.OnClick!();
|
|
|
|
// Rows are built in ascending skill-id order (RebuildRows' 1..54
|
|
// walk over IsCostable ids) — SkillSpecializable's row is identified
|
|
// by its label prefix (FormatSkillLabel's "{name}: ..." shape)
|
|
// rather than instance identity, since the controller owns the
|
|
// row->skillId map privately.
|
|
string skillName = ItemAppraisalTextFormatter.SkillName((int)SkillSpecializable);
|
|
UiButton row = environment.SkillsList().ViewportForTest!.Children
|
|
.OfType<UiButton>()
|
|
.Single(candidate => candidate.Label!.StartsWith(
|
|
skillName + ":", StringComparison.Ordinal));
|
|
|
|
row.OnClick!();
|
|
Assert.Equal(ChargenSkillAdvancementClass.Trained,
|
|
environment.Runtime.GetSkillLevel(SkillSpecializable));
|
|
|
|
row.OnClick!();
|
|
Assert.Equal(ChargenSkillAdvancementClass.Specialized,
|
|
environment.Runtime.GetSkillLevel(SkillSpecializable));
|
|
|
|
row.OnDoubleClick!();
|
|
Assert.Equal(ChargenSkillAdvancementClass.Trained,
|
|
environment.Runtime.GetSkillLevel(SkillSpecializable));
|
|
}
|
|
|
|
[Fact]
|
|
public void TownButton_SelectsTheLiteralStartAreaIndex()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.TabButton(CharacterCreationUiController.TownTabElementId)
|
|
.OnClick!();
|
|
|
|
// Holtburg (0x1000040d) -> startArea 0 per SetTown's literal map.
|
|
environment.Button(0x1000040Du).OnClick!();
|
|
Assert.Equal(0, environment.Runtime.LastSelectedStartArea);
|
|
|
|
// Yaraq (0x1000040e) -> startArea 2.
|
|
environment.Button(0x1000040Eu).OnClick!();
|
|
Assert.Equal(2, environment.Runtime.LastSelectedStartArea);
|
|
}
|
|
|
|
/// <summary>Review fix round F4 (2026-08-15): <c>gmCGTownPage::SetTown
|
|
/// @ 0x0047c360</c> also sets the TOWN PAGE'S OWN retail state via a
|
|
/// literal per-town map — Holtburg->0x10000034, Yaraq->0x10000036 —
|
|
/// SEPARATE from the master page's per-page-index cycling
|
|
/// (<c>0x10000025+page</c>, already covered by the page-switch tests
|
|
/// above).</summary>
|
|
[Fact]
|
|
public void TownButton_Refresh_SetsThePagesOwnRetailStateLiteral()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.TabButton(CharacterCreationUiController.TownTabElementId)
|
|
.OnClick!();
|
|
|
|
var pageRoot = Assert.IsType<UiDatElement>(
|
|
environment.Page(CharacterCreationUiController.TownPageElementId));
|
|
|
|
environment.Button(0x1000040Du).OnClick!(); // Holtburg -> startArea 0
|
|
BumpRevisionAndTick(environment);
|
|
Assert.Equal("Holtburg", pageRoot.ActiveState);
|
|
|
|
environment.Button(0x1000040Eu).OnClick!(); // Yaraq -> startArea 2
|
|
BumpRevisionAndTick(environment);
|
|
Assert.Equal("Yaraq", pageRoot.ActiveState);
|
|
}
|
|
|
|
/// <summary>Review fix round F2 (2026-08-15), the display direction:
|
|
/// <c>gmCGProfessionPage::UpdateAttributeValues @ 0x0048251d</c> sets
|
|
/// the slider's scalar position to <c>value * 0.00999999978f</c>
|
|
/// (value/100), not a [10,100]-to-[0,1] rescale.</summary>
|
|
[Fact]
|
|
public void ProfessionSlider_Refresh_DisplaysScalarAsValueOverOneHundred()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.Runtime.SelectHeritageDirect(AluvianId);
|
|
environment.TabButton(CharacterCreationUiController.ProfessionTabElementId)
|
|
.OnClick!();
|
|
|
|
UiElement strengthContainer = Assert.IsAssignableFrom<UiElement>(
|
|
environment.Screen.FindElement(0x100003E6u));
|
|
var slider = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(strengthContainer, 0x100002EEu));
|
|
|
|
RuntimeCharacterCreationSnapshot snapshot = environment.Runtime.View.Snapshot;
|
|
environment.Runtime.View.Snapshot = snapshot with
|
|
{
|
|
Revision = snapshot.Revision + 1,
|
|
Attributes = snapshot.Attributes with { Strength = 55 },
|
|
};
|
|
environment.Controller.Tick();
|
|
|
|
Assert.Equal(0.55f, slider.ScalarPosition);
|
|
}
|
|
|
|
/// <summary>Review fix round F2 (2026-08-15), the drag-inverse
|
|
/// direction: <c>ListenToElementMessage @ 0x004829c0</c>'s scrollbar-
|
|
/// drag case truncates <c>scalar*100</c> and clamps LOW only to 10 —
|
|
/// NOT the [10,100]<->[0,1] rescale the previous (wrong) formula
|
|
/// used, which only coincidentally agreed with the correct one at
|
|
/// scalar=1 (the pre-existing
|
|
/// <see cref="ProfessionSlider_ScalarChange_SetsTheAttribute"/> case).</summary>
|
|
[Theory]
|
|
[InlineData(0.5f, 50)]
|
|
[InlineData(0f, 10)]
|
|
public void ProfessionSlider_ScalarChange_TruncatesAndClampsLowOnly(
|
|
float scalar,
|
|
int expectedValue)
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
environment.Runtime.SelectHeritageDirect(AluvianId);
|
|
environment.TabButton(CharacterCreationUiController.ProfessionTabElementId)
|
|
.OnClick!();
|
|
|
|
UiElement strengthContainer = Assert.IsAssignableFrom<UiElement>(
|
|
environment.Screen.FindElement(0x100003E6u));
|
|
var slider = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(strengthContainer, 0x100002EEu));
|
|
|
|
slider.ScalarChanged!(scalar);
|
|
|
|
Assert.Equal(ChargenAttributeId.Strength, environment.Runtime.LastAttributeSet);
|
|
Assert.Equal(expectedValue, environment.Runtime.LastAttributeValue);
|
|
}
|
|
|
|
/// <summary>Review fix round F3 (2026-08-15):
|
|
/// <c>gmCharGenMainUI::ListenToElementMessage @ 0x004e9450</c>'s
|
|
/// heritage-button bubble arm shows/hides the Profession/Skills/Town
|
|
/// tabs SYNCHRONOUSLY at click time — independent of
|
|
/// <see cref="OlthoiHeritage_HidesProfessionSkillsAndTownTabs"/>'s
|
|
/// page-switch-time recompute (no tab/Back/Next click happens in this
|
|
/// test at all). Lugian (<c>0x100005f1</c>) sits outside BOTH the SHOW
|
|
/// and HIDE case lists in the decompiled switch — a genuine retail
|
|
/// quirk, reproduced faithfully.</summary>
|
|
[Fact]
|
|
public void HeritageButtonClick_RestoresHiddenTabsAtClickTime_ExceptLugian()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
|
|
environment.Button(0x100005C7u).OnClick!(); // Olthoi -> HIDE
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.ProfessionTabElementId).Visible);
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.SkillsTabElementId).Visible);
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.TownTabElementId).Visible);
|
|
|
|
environment.Button(0x100005F1u).OnClick!(); // Lugian -> no-op quirk
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.ProfessionTabElementId).Visible);
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.SkillsTabElementId).Visible);
|
|
Assert.False(environment.TabButton(
|
|
CharacterCreationUiController.TownTabElementId).Visible);
|
|
|
|
environment.Button(0x100003BFu).OnClick!(); // Aluvian -> SHOW
|
|
Assert.True(environment.TabButton(
|
|
CharacterCreationUiController.ProfessionTabElementId).Visible);
|
|
Assert.True(environment.TabButton(
|
|
CharacterCreationUiController.SkillsTabElementId).Visible);
|
|
Assert.True(environment.TabButton(
|
|
CharacterCreationUiController.TownTabElementId).Visible);
|
|
}
|
|
|
|
/// <summary>Review fix round F1 (2026-08-15): <c>Open()</c> sets
|
|
/// <c>UiRoot.FixedCanvasSize</c> once on the activation edge (matching
|
|
/// <c>CharacterManagementUiController</c>'s real, non-per-tick shape);
|
|
/// <c>Close()</c>/<c>Deactivate()</c>/<c>Dispose()</c> null it back out
|
|
/// symmetrically. Before this fix nothing ever nulled it, so an
|
|
/// 800x600-scaled canvas silently covered the in-world UI for the rest
|
|
/// of the session once this screen had ever been opened.</summary>
|
|
[Fact]
|
|
public void Open_SetsFixedCanvas_ExitConfirmClosesAndNullsIt()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
Assert.Null(environment.Host.FixedCanvasSize);
|
|
|
|
environment.Controller.Open();
|
|
Assert.Equal(new Vector2(800f, 600f), environment.Host.FixedCanvasSize);
|
|
|
|
environment.Button(CharacterCreationUiController.ExitElementId).OnClick!();
|
|
environment.ConfirmActiveDialog(confirmed: true);
|
|
|
|
Assert.Null(environment.Host.FixedCanvasSize);
|
|
}
|
|
|
|
[Fact]
|
|
public void Deactivate_NullsFixedCanvas_AndClosesTheScreen()
|
|
{
|
|
using var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
Assert.NotNull(environment.Host.FixedCanvasSize);
|
|
|
|
// Runtime reporting the view inactive/gone (e.g. entering the
|
|
// world) must Deactivate -- previously nothing drove this because
|
|
// RuntimeCharacterCreationState had no CompleteEnter() analogue;
|
|
// this test exercises the CONTROLLER side of that fix directly by
|
|
// simulating the view disappearing.
|
|
environment.Runtime.ProvideView = false;
|
|
environment.Controller.Tick();
|
|
|
|
Assert.False(environment.Controller.Root.Visible);
|
|
Assert.Null(environment.Host.FixedCanvasSize);
|
|
}
|
|
|
|
[Fact]
|
|
public void Dispose_NullsFixedCanvas()
|
|
{
|
|
var environment = new EnvironmentHarness();
|
|
environment.Controller.Open();
|
|
Assert.NotNull(environment.Host.FixedCanvasSize);
|
|
|
|
environment.Dispose();
|
|
|
|
Assert.Null(environment.Host.FixedCanvasSize);
|
|
}
|
|
|
|
private static void BumpRevisionAndTick(EnvironmentHarness environment)
|
|
{
|
|
RuntimeCharacterCreationSnapshot snapshot = environment.Runtime.View.Snapshot;
|
|
environment.Runtime.View.Snapshot = snapshot with { Revision = snapshot.Revision + 1 };
|
|
environment.Controller.Tick();
|
|
}
|
|
|
|
private static IEnumerable<UiElement> Descendants(UiElement root)
|
|
{
|
|
yield return root;
|
|
foreach (UiElement child in root.Children)
|
|
foreach (UiElement descendant in Descendants(child))
|
|
yield return descendant;
|
|
}
|
|
|
|
// ── Fixture ──────────────────────────────────────────────────────────
|
|
|
|
private sealed class EnvironmentHarness : IDisposable
|
|
{
|
|
private readonly List<ImportedLayout> _dialogLayouts = [];
|
|
|
|
public EnvironmentHarness()
|
|
{
|
|
Host = new UiRoot { Width = 800f, Height = 600f };
|
|
Screen = BuildScreen();
|
|
Runtime = new FakeRuntime();
|
|
Dialogs = new RetailDialogFactory(Host, type =>
|
|
{
|
|
ImportedLayout layout = RetailDialogFactoryTests.BuildDialogLayout(type);
|
|
_dialogLayouts.Add(layout);
|
|
return layout;
|
|
});
|
|
Controller = Assert.IsType<CharacterCreationUiController>(
|
|
CharacterCreationUiController.CreateDetached(
|
|
Host,
|
|
Screen,
|
|
ResolveSkillRowTemplate,
|
|
Dialogs,
|
|
Runtime.Bindings,
|
|
new CharacterCreationUiController.DialogStrings(
|
|
"Are you sure you want to leave?")));
|
|
Controller.AttachAndTick();
|
|
}
|
|
|
|
public UiRoot Host { get; }
|
|
public ImportedLayout Screen { get; }
|
|
public FakeRuntime Runtime { get; }
|
|
public RetailDialogFactory Dialogs { get; }
|
|
public CharacterCreationUiController Controller { get; }
|
|
|
|
public UiButton Button(uint id) =>
|
|
Assert.IsType<UiButton>(Screen.FindElement(id));
|
|
|
|
public UiButton TabButton(uint id) => Button(id);
|
|
|
|
public UiElement Page(uint id) =>
|
|
Assert.IsAssignableFrom<UiElement>(Screen.FindElement(id));
|
|
|
|
public UiTemplateListBox SkillsList() =>
|
|
Assert.IsType<UiTemplateListBox>(Screen.FindElement(0x100003F7u));
|
|
|
|
/// <summary>Confirms or cancels the MOST RECENTLY opened confirmation
|
|
/// dialog, using <see cref="RetailConfirmationDialogView"/>'s real
|
|
/// button ids off the layout the factory's <c>createLayout</c>
|
|
/// callback actually returned — same lookup shape
|
|
/// <c>CharacterManagementUiControllerTests</c> uses.</summary>
|
|
public void ConfirmActiveDialog(bool confirmed)
|
|
{
|
|
ImportedLayout dialog = _dialogLayouts[^1];
|
|
uint buttonId = confirmed
|
|
? RetailConfirmationDialogView.AcceptButtonId
|
|
: RetailConfirmationDialogView.RejectButtonId;
|
|
UiButton button = Assert.IsType<UiButton>(dialog.FindElement(buttonId));
|
|
button.OnClick!();
|
|
}
|
|
|
|
private static UiElement? ResolveSkillRowTemplate(
|
|
uint templateLayoutId,
|
|
uint templateElementId) =>
|
|
BuildSkillRowTemplate(templateElementId);
|
|
|
|
public void Dispose()
|
|
{
|
|
Controller.Dispose();
|
|
Dialogs.Dispose();
|
|
}
|
|
}
|
|
|
|
private sealed class FakeRuntime
|
|
{
|
|
private static readonly RuntimeGenerationToken Generation = new(3u);
|
|
|
|
public FakeRuntime()
|
|
{
|
|
View = new FakeView(BuildOptions());
|
|
Bindings = new CharacterCreationRuntimeBindings(
|
|
() => ProvideView ? View : null,
|
|
SelectHeritage,
|
|
SelectGender,
|
|
SelectTemplate,
|
|
SetAttribute,
|
|
(_, _) => Result(RuntimeCommandStatus.Accepted),
|
|
skillId => SetSkillLevel(skillId, ChargenSkillAdvancementClass.Trained),
|
|
skillId => SetSkillLevel(skillId, ChargenSkillAdvancementClass.Specialized),
|
|
skillId => SetSkillLevel(skillId, ChargenSkillAdvancementClass.Untrained),
|
|
SelectStartArea,
|
|
_ => Result(RuntimeCommandStatus.Accepted),
|
|
() => RequestExitCalls++,
|
|
ResolveText: _ => null,
|
|
OpenOnStart: false);
|
|
}
|
|
|
|
public FakeView View { get; }
|
|
public CharacterCreationRuntimeBindings Bindings { get; }
|
|
public bool ProvideView { get; set; } = true;
|
|
public int RequestExitCalls { get; private set; }
|
|
public uint LastSelectedHeritage { get; private set; }
|
|
public uint LastSelectedGender { get; private set; }
|
|
public uint LastSelectedTemplate { get; private set; }
|
|
public ChargenAttributeId LastAttributeSet { get; private set; }
|
|
public int LastAttributeValue { get; private set; }
|
|
public int LastSelectedStartArea { get; private set; } = -1;
|
|
|
|
public void SelectHeritageDirect(uint heritageId) => SelectHeritage(heritageId);
|
|
|
|
public ChargenSkillAdvancementClass GetSkillLevel(uint skillId) =>
|
|
View.GetSkillLevel(skillId);
|
|
|
|
private RuntimeCommandResult SelectHeritage(uint heritageId)
|
|
{
|
|
LastSelectedHeritage = heritageId;
|
|
View.Snapshot = View.Snapshot with { HeritageId = heritageId };
|
|
return Result(RuntimeCommandStatus.Accepted);
|
|
}
|
|
|
|
private RuntimeCommandResult SelectGender(uint genderKey)
|
|
{
|
|
LastSelectedGender = genderKey;
|
|
View.Snapshot = View.Snapshot with { GenderKey = genderKey };
|
|
return Result(RuntimeCommandStatus.Accepted);
|
|
}
|
|
|
|
private RuntimeCommandResult SelectTemplate(uint templateIndex)
|
|
{
|
|
LastSelectedTemplate = templateIndex;
|
|
View.Snapshot = View.Snapshot with { Template = templateIndex };
|
|
return Result(RuntimeCommandStatus.Accepted);
|
|
}
|
|
|
|
private RuntimeCommandResult SetAttribute(ChargenAttributeId attribute, int value)
|
|
{
|
|
LastAttributeSet = attribute;
|
|
LastAttributeValue = value;
|
|
return Result(RuntimeCommandStatus.Accepted);
|
|
}
|
|
|
|
private RuntimeCommandResult SetSkillLevel(
|
|
uint skillId,
|
|
ChargenSkillAdvancementClass targetClass)
|
|
{
|
|
View.SetSkillLevel(skillId, targetClass);
|
|
return Result(RuntimeCommandStatus.Accepted);
|
|
}
|
|
|
|
private RuntimeCommandResult SelectStartArea(int startAreaIndex)
|
|
{
|
|
LastSelectedStartArea = startAreaIndex;
|
|
View.Snapshot = View.Snapshot with { StartArea = startAreaIndex };
|
|
return Result(RuntimeCommandStatus.Accepted);
|
|
}
|
|
|
|
private static RuntimeCommandResult Result(RuntimeCommandStatus status) =>
|
|
new(status, Generation);
|
|
|
|
private static ChargenOptions BuildOptions()
|
|
{
|
|
var gender = new ChargenGenderOptions(
|
|
GenderKey: (int)GenderKey,
|
|
Name: "Male",
|
|
Scale: 1u,
|
|
SetupId: 0x2000054u,
|
|
SoundTableId: 0u,
|
|
IconId: 0u,
|
|
BasePaletteId: 0u,
|
|
SkinPalSetId: 0u,
|
|
PhysicsTableId: 0u,
|
|
MotionTableId: 0u,
|
|
CombatTableId: 0u,
|
|
BaseObjDesc: ChargenObjDesc.Empty,
|
|
HairColors: [],
|
|
HairStyles: [],
|
|
EyeColors: [],
|
|
EyeStrips: [],
|
|
NoseStrips: [],
|
|
MouthStrips: [],
|
|
Headgears: [],
|
|
Shirts: [],
|
|
Pants: [],
|
|
Footwear: [],
|
|
ClothingColors: []);
|
|
|
|
var templates = new List<ChargenTemplate>
|
|
{
|
|
new(
|
|
"Custom",
|
|
IconId: 0u,
|
|
TitleStringId: 0u,
|
|
Attributes: new ChargenAttributeValues(10, 10, 10, 10, 10, 10),
|
|
NormalSkills: [],
|
|
PrimarySkills: []),
|
|
new(
|
|
"Bow Hunter",
|
|
IconId: 0u,
|
|
TitleStringId: 0u,
|
|
Attributes: new ChargenAttributeValues(16, 10, 10, 10, 10, 10),
|
|
NormalSkills: [SkillTrainOnly],
|
|
PrimarySkills: []),
|
|
};
|
|
|
|
var skillCosts = new Dictionary<uint, ChargenSkillCost>
|
|
{
|
|
[SkillTrainOnly] = new(SkillTrainOnly, NormalCost: 2, PrimaryCost: 6),
|
|
[SkillSpecializable] = new(SkillSpecializable, NormalCost: 2, PrimaryCost: 6),
|
|
};
|
|
|
|
var aluvian = new ChargenHeritageOptions(
|
|
AluvianId,
|
|
"Aluvian",
|
|
IconId: 0u,
|
|
SetupId: 0x2000054u,
|
|
EnvironmentSetupId: 0u,
|
|
AttributeCredits: 66u,
|
|
SkillCredits: 50u,
|
|
PrimaryStartAreaIndices: [0, 1],
|
|
SecondaryStartAreaIndices: [],
|
|
SkillCostsBySkillId: skillCosts,
|
|
Templates: templates,
|
|
GendersByKey: new Dictionary<int, ChargenGenderOptions> { [(int)GenderKey] = gender });
|
|
|
|
var olthoi = new ChargenHeritageOptions(
|
|
OlthoiId,
|
|
"Olthoi",
|
|
IconId: 0u,
|
|
SetupId: 0x2000054u,
|
|
EnvironmentSetupId: 0u,
|
|
AttributeCredits: 60u,
|
|
SkillCredits: 0u,
|
|
PrimaryStartAreaIndices: [0],
|
|
SecondaryStartAreaIndices: [],
|
|
SkillCostsBySkillId: new Dictionary<uint, ChargenSkillCost>(),
|
|
Templates:
|
|
[
|
|
new ChargenTemplate(
|
|
"Custom",
|
|
IconId: 0u,
|
|
TitleStringId: 0u,
|
|
Attributes: new ChargenAttributeValues(10, 10, 10, 10, 10, 10),
|
|
NormalSkills: [],
|
|
PrimarySkills: []),
|
|
],
|
|
GendersByKey: new Dictionary<int, ChargenGenderOptions> { [(int)GenderKey] = gender });
|
|
|
|
var starterAreas = new List<ChargenStarterArea>
|
|
{
|
|
new(0, "Holtburg", [new ChargenPosition(1u, Vector3.Zero, Quaternion.Identity)]),
|
|
new(1, "Shoushi", [new ChargenPosition(2u, Vector3.Zero, Quaternion.Identity)]),
|
|
new(2, "Yaraq", [new ChargenPosition(3u, Vector3.Zero, Quaternion.Identity)]),
|
|
new(3, "Sanamar", [new ChargenPosition(4u, Vector3.Zero, Quaternion.Identity)]),
|
|
};
|
|
|
|
return new ChargenOptions(
|
|
starterAreas,
|
|
new Dictionary<uint, ChargenHeritageOptions>
|
|
{
|
|
[AluvianId] = aluvian,
|
|
[OlthoiId] = olthoi,
|
|
},
|
|
new Dictionary<uint, ChargenSkillCost>());
|
|
}
|
|
}
|
|
|
|
private sealed class FakeView(ChargenOptions options) : IRuntimeCharacterCreationView
|
|
{
|
|
private readonly Dictionary<uint, ChargenSkillAdvancementClass> _skillLevels = [];
|
|
|
|
public RuntimeCharacterCreationSnapshot Snapshot { get; set; } =
|
|
new(
|
|
new RuntimeGenerationToken(3u),
|
|
IsActive: true,
|
|
Revision: 1,
|
|
HeritageId: 0u,
|
|
GenderKey: 0u,
|
|
Appearance: RuntimeCharacterCreationAppearance.Default,
|
|
Template: RuntimeCharacterCreationSnapshot.TemplateUnset,
|
|
Attributes: default,
|
|
AttributeLockMask: 0u,
|
|
TotalAttributeCredits: 66u,
|
|
RemainingAttributeCredits: 66,
|
|
TotalSkillCredits: 50u,
|
|
RemainingSkillCredits: 50,
|
|
Name: string.Empty,
|
|
StartArea: -1,
|
|
Slot: 0u,
|
|
VerificationPending: false,
|
|
LastLocalRefusal: default,
|
|
LastRejection: null,
|
|
LastCreated: null);
|
|
|
|
public ChargenOptions Options { get; } = options;
|
|
|
|
public ChargenSkillAdvancementClass GetSkillLevel(uint skillId) =>
|
|
_skillLevels.TryGetValue(skillId, out ChargenSkillAdvancementClass level)
|
|
? level
|
|
: ChargenSkillAdvancementClass.Inactive;
|
|
|
|
public void SetSkillLevel(uint skillId, ChargenSkillAdvancementClass level) =>
|
|
_skillLevels[skillId] = level;
|
|
|
|
public IDisposable Subscribe(IRuntimeCharacterCreationObserver observer) =>
|
|
NullSubscription.Instance;
|
|
|
|
private sealed class NullSubscription : IDisposable
|
|
{
|
|
public static readonly NullSubscription Instance = new();
|
|
public void Dispose() { }
|
|
}
|
|
}
|
|
|
|
private static ImportedLayout BuildScreen()
|
|
{
|
|
var root = new ElementInfo
|
|
{
|
|
Id = CharacterCreationUiController.RootElementId,
|
|
Type = 3u,
|
|
Width = 800f,
|
|
Height = 600f,
|
|
};
|
|
|
|
root.Children.Add(ContainerInfo(CharacterCreationUiController.ProgressBarElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.BackElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.NextElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.FinishElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.HelpElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.ExitElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.RandomElementId));
|
|
root.Children.Add(ContainerInfo(CharacterCreationUiController.MasterPageElementId));
|
|
|
|
root.Children.Add(BuildHeritagePage());
|
|
root.Children.Add(BuildProfessionPage());
|
|
root.Children.Add(BuildSkillsPage());
|
|
root.Children.Add(ContainerInfo(CharacterCreationUiController.AppearancePageElementId));
|
|
root.Children.Add(BuildTownPage());
|
|
root.Children.Add(ContainerInfo(CharacterCreationUiController.SummaryPageElementId));
|
|
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.HeritageTabElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.ProfessionTabElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.SkillsTabElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.AppearanceTabElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.TownTabElementId));
|
|
root.Children.Add(ButtonInfo(CharacterCreationUiController.SummaryTabElementId));
|
|
|
|
return LayoutImporter.Build(root, _ => (0u, 0, 0), null);
|
|
}
|
|
|
|
private static ElementInfo BuildHeritagePage()
|
|
{
|
|
var page = new ElementInfo
|
|
{
|
|
Id = CharacterCreationUiController.HeritagePageElementId,
|
|
Type = 3u,
|
|
Width = 800f,
|
|
Height = 500f,
|
|
};
|
|
page.Children.Add(ButtonInfo(0x100003BFu)); // Aluvian
|
|
page.Children.Add(ButtonInfo(0x100005C7u)); // Olthoi
|
|
page.Children.Add(ButtonInfo(0x100005F1u)); // Lugian (F3 quirk: no tab-restore/hide)
|
|
page.Children.Add(TextInfo(0x100003C4u));
|
|
return page;
|
|
}
|
|
|
|
private static ElementInfo BuildProfessionPage()
|
|
{
|
|
var page = new ElementInfo
|
|
{
|
|
Id = CharacterCreationUiController.ProfessionPageElementId,
|
|
Type = 3u,
|
|
Width = 800f,
|
|
Height = 500f,
|
|
};
|
|
page.Children.Add(ButtonInfo(0x100003D9u)); // Custom
|
|
page.Children.Add(ButtonInfo(0x100003DAu)); // Bow Hunter
|
|
|
|
var strengthSlider = ContainerInfo(0x100003E6u);
|
|
strengthSlider.Children.Add(ButtonInfo(0x100002ECu));
|
|
strengthSlider.Children.Add(ScrollbarInfo(0x100002EEu));
|
|
strengthSlider.Children.Add(EditableFieldInfo(0x100002EFu));
|
|
page.Children.Add(strengthSlider);
|
|
|
|
page.Children.Add(ButtonInfo(0x100003E2u)); // Available (consumed-child badge)
|
|
page.Children.Add(ButtonInfo(0x100003E3u)); // Health
|
|
page.Children.Add(ButtonInfo(0x100003E4u)); // Stamina
|
|
page.Children.Add(ButtonInfo(0x100003E5u)); // Mana
|
|
return page;
|
|
}
|
|
|
|
private static ElementInfo BuildSkillsPage()
|
|
{
|
|
var page = new ElementInfo
|
|
{
|
|
Id = CharacterCreationUiController.SkillsPageElementId,
|
|
Type = 3u,
|
|
Width = 800f,
|
|
Height = 500f,
|
|
};
|
|
var list = new ElementInfo
|
|
{
|
|
Id = 0x100003F7u,
|
|
Type = 5u,
|
|
X = 20f,
|
|
Y = 40f,
|
|
Width = 300f,
|
|
Height = 320f,
|
|
};
|
|
list.TemplateList.Add(new UiTemplateListEntry(0x21000038u, 0x100003FEu));
|
|
page.Children.Add(list);
|
|
page.Children.Add(ButtonInfo(0x100003F9u)); // credits badge
|
|
page.Children.Add(TextInfo(0x100003FBu));
|
|
page.Children.Add(TextInfo(0x100003FCu));
|
|
return page;
|
|
}
|
|
|
|
private static ElementInfo BuildTownPage()
|
|
{
|
|
var page = new ElementInfo
|
|
{
|
|
Id = CharacterCreationUiController.TownPageElementId,
|
|
Type = 3u,
|
|
Width = 800f,
|
|
Height = 500f,
|
|
};
|
|
page.Children.Add(ButtonInfo(0x1000040Bu)); // Sanamar
|
|
page.Children.Add(ButtonInfo(0x1000040Du)); // Holtburg
|
|
page.Children.Add(ButtonInfo(0x1000040Eu)); // Yaraq
|
|
page.Children.Add(ButtonInfo(0x1000040Fu)); // Shoushi
|
|
page.Children.Add(TextInfo(0x10000409u));
|
|
|
|
// F4: the page ROOT's own retail state literal map
|
|
// (gmCGTownPage::SetTown @ 0x0047c360), a separate state machine
|
|
// from the master page's per-page-index cycling.
|
|
page.States[0x10000034u] = new UiStateInfo { Id = 0x10000034u, Name = "Holtburg" };
|
|
page.States[0x10000035u] = new UiStateInfo { Id = 0x10000035u, Name = "Sanamar" };
|
|
page.States[0x10000036u] = new UiStateInfo { Id = 0x10000036u, Name = "Yaraq" };
|
|
page.States[0x10000037u] = new UiStateInfo { Id = 0x10000037u, Name = "Shoushi" };
|
|
return page;
|
|
}
|
|
|
|
private static UiElement BuildSkillRowTemplate(uint templateElementId) =>
|
|
LayoutImporter.Build(
|
|
new ElementInfo
|
|
{
|
|
Id = templateElementId,
|
|
Type = 1u,
|
|
Width = 280f,
|
|
Height = 16f,
|
|
},
|
|
_ => (0u, 0, 0),
|
|
null).Root;
|
|
|
|
private static ElementInfo ContainerInfo(uint id) => new()
|
|
{
|
|
Id = id,
|
|
Type = 3u,
|
|
Width = 200f,
|
|
Height = 60f,
|
|
};
|
|
|
|
private static ElementInfo ButtonInfo(uint id) => new()
|
|
{
|
|
Id = id,
|
|
Type = 1u,
|
|
Width = 100f,
|
|
Height = 30f,
|
|
};
|
|
|
|
private static ElementInfo TextInfo(uint id) => new()
|
|
{
|
|
Id = id,
|
|
Type = 12u,
|
|
Width = 200f,
|
|
Height = 60f,
|
|
};
|
|
|
|
private static ElementInfo ScrollbarInfo(uint id) => new()
|
|
{
|
|
Id = id,
|
|
Type = 11u,
|
|
Width = 120f,
|
|
Height = 12f,
|
|
};
|
|
|
|
private static ElementInfo EditableFieldInfo(uint id)
|
|
{
|
|
var info = new ElementInfo
|
|
{
|
|
Id = id,
|
|
Type = 12u,
|
|
Width = 40f,
|
|
Height = 16f,
|
|
};
|
|
var state = new UiStateInfo { Id = UiStateInfo.DirectStateId };
|
|
state.Properties.Values[0x16u] = new UiPropertyValue
|
|
{
|
|
Kind = UiPropertyKind.Bool,
|
|
BoolValue = true,
|
|
};
|
|
info.States[UiStateInfo.DirectStateId] = state;
|
|
return info;
|
|
}
|
|
}
|