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Cells
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docs: correct stale UCG CellGraph comments — the graph is active, not inert
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2026-06-13 18:35:58 +02:00 |
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DerethDateTime.cs
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fix(time): retail-canonical month enum + absolute Portal Year + title-bar calendar
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2026-04-27 14:43:49 +02:00 |
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InteriorEntityIdAllocator.cs
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fix(#190): interior entity id counter overflowed past its 8-bit budget, aliasing into the next landblock
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2026-07-09 12:21:57 +02:00 |
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LandblockLoader.cs
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feat(render): Phase A8 — indoor visibility + streaming fixes batch
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2026-05-29 10:14:50 +02:00 |
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LoadedLandblock.cs
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feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
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2026-06-23 09:31:26 +02:00 |
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MeshRef.cs
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feat(net+app): TextureChanges applied via Surface→OrigTex resolution (Phase 5a)
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2026-04-11 16:22:23 +02:00 |
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PaletteOverride.cs
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feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b)
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2026-04-11 16:30:08 +02:00 |
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PhysicsDatBundle.cs
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feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
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2026-06-23 09:31:26 +02:00 |
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SceneryGenerator.cs
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feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
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2026-05-21 15:13:26 +02:00 |
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SkyDescLoader.cs
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feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
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2026-04-28 22:47:11 +02:00 |
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SkyState.cs
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fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
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2026-06-18 15:08:52 +02:00 |
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StreamingReadinessGate.cs
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fix(#192): close login streaming race — gate on a known real position, not session state
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2026-07-09 15:57:43 +02:00 |
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TeleportAnimSequencer.cs
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refactor(teleport): Slice 1 review cleanup — drop vestigial pending fields; comment the worldReady min-continue gate
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2026-06-21 20:07:50 +02:00 |
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WbSceneryAdapter.cs
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feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
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2026-05-21 15:13:26 +02:00 |
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WeatherState.cs
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weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog
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2026-04-24 12:55:19 +02:00 |
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WorldEntity.cs
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fix #203: preserve animation on appearance updates
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2026-07-11 00:25:29 +02:00 |
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WorldView.cs
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feat(core): add WorldView with 3x3 neighbor landblock computation
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2026-04-10 18:02:41 +02:00 |