acdream/src/AcDream.Core/World
2026-07-11 00:25:29 +02:00
..
Cells docs: correct stale UCG CellGraph comments — the graph is active, not inert 2026-06-13 18:35:58 +02:00
DerethDateTime.cs fix(time): retail-canonical month enum + absolute Portal Year + title-bar calendar 2026-04-27 14:43:49 +02:00
InteriorEntityIdAllocator.cs fix(#190): interior entity id counter overflowed past its 8-bit budget, aliasing into the next landblock 2026-07-09 12:21:57 +02:00
LandblockLoader.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
LoadedLandblock.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
MeshRef.cs feat(net+app): TextureChanges applied via Surface→OrigTex resolution (Phase 5a) 2026-04-11 16:22:23 +02:00
PaletteOverride.cs feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b) 2026-04-11 16:30:08 +02:00
PhysicsDatBundle.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
SceneryGenerator.cs feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
SkyDescLoader.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
SkyState.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
StreamingReadinessGate.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencer.cs refactor(teleport): Slice 1 review cleanup — drop vestigial pending fields; comment the worldReady min-continue gate 2026-06-21 20:07:50 +02:00
WbSceneryAdapter.cs feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
WeatherState.cs weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
WorldEntity.cs fix #203: preserve animation on appearance updates 2026-07-11 00:25:29 +02:00
WorldView.cs feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00