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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Chat
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fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
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2026-04-25 21:22:07 +02:00 |
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Combat
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fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum
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2026-07-04 09:08:11 +02:00 |
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Items
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feat(ui): port retail item interaction policy
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2026-07-11 01:26:14 +02:00 |
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Lighting
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feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177)
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2026-07-09 10:34:15 +02:00 |
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Meshing
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fix(#79/#93): mesh-empty hydration gate was dropping light-only fixtures
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2026-07-09 11:11:16 +02:00 |
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Physics
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feat(#188): fading-wall + sliding-door translucency; hold open past animation settle
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2026-07-09 09:17:50 +02:00 |
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Player
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |
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Plugins
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fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
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2026-04-18 15:01:32 +02:00 |
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Rendering
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feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177)
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2026-07-09 10:34:15 +02:00 |
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Selection
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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Spells
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fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
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2026-04-25 18:15:20 +02:00 |
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Terrain
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refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
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2026-05-25 21:37:53 +02:00 |
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Textures
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fix(textures): DecodeSolidColor null-safe against null ColorValue
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2026-06-14 14:36:07 +02:00 |
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Ui
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feat(ui): port retail radar and compass
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2026-07-10 16:14:37 +02:00 |
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Vfx
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perf(pipeline): MP-Alloc Task 2 - reuse particle draw-list + iterator
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2026-07-05 23:43:14 +02:00 |
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World
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fix #203: preserve animation on appearance updates
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2026-07-11 00:25:29 +02:00 |
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AcDream.Core.csproj
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chore(O-T7): code-review housekeeping after WB extraction
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2026-05-21 17:29:06 +02:00 |