Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik eb27e3c2be chore(app): point default camera at foundry statue location
Diagnostic instrumentation confirmed Setup 0x02000081 at (107.5, 36.0,
100.85) from EnvCell 0xA9B40166 is the most plausible candidate for the
"greenish statue on top of the foundry" the user described. That
position is directly above Building[7] (the foundry, ModelId=0x01000C17)
which sits at (107.5, 36.0, Z=94.0). The statue's Setup has 1 part
(GfxObj 0x01000622), 80 triangles, 127 vertices, 4 valid surfaces (3
Base1Image + 1 Base1ClipMap), all Translucency=0.00 and with resolvable
OrigTextureIds. Every signal says it SHOULD be rendering.

To verify visually, this commit points the default OrbitCamera target
and FlyCamera initial position at that exact (107.5, 36.0, ~101)
location so the user sees the foundry rooftop immediately on launch
without having to hunt. If the statue is visible at the camera target
on run, it's present and we're done. If the camera target is empty,
we've precisely localized the rendering bug to "Setup 0x02000081 mesh
build succeeds but GL draw produces nothing visible" which would point
at polygon winding order or NegSurface-only polygons in GfxObjMesh.Build.

Removes all the transient DIAG instrumentation from the session.
2026-04-10 22:10:01 +02:00
docs/plans docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
src chore(app): point default camera at foundry statue location 2026-04-10 22:10:01 +02:00
tests feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(app): wire plugin host, ship smoke plugin, log lifecycle 2026-04-10 16:46:25 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.