acdream/tests/AcDream.App.Tests/World
Erik 0392c6d721 fix(items): finish corpse pickup and combat switching
Port retail's first-slot ShowPendingInPlayer path for double-click loot and carry the current owned-container destination through deferred pickup. Retire the previous ground-container view as soon as a replacement is requested so its range close cannot cancel ACE's active MoveTo chain.

Preserve active-combat weapon intent across ACE's authoritative wand-to-missile stance tail while leaving peace-mode switches unchanged.

Release build succeeds and all 5,885 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 18:35:29 +02:00
..
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
InboundPhysicsStateControllerTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
LiveEntityLifecycleStressTests.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
LiveEntityPresentationControllerTests.cs fix(world): retire motion links at hidden transitions 2026-07-16 07:39:34 +02:00
LiveEntityRuntimeTests.cs test(vfx): harden live missile and effect lifetimes 2026-07-14 15:47:00 +02:00
ParentAttachmentStateTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
RecallTeleportAnimationTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00