..
Combat
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Input
fix(items): preserve wand stance and corpse use order
2026-07-17 19:32:01 +02:00
Physics
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
fix(selection): port SmartBox click lighting pulse
2026-07-17 23:00:04 +02:00
Spells
fix(spells): load complete retail DAT catalog
2026-07-15 21:17:13 +02:00
Streaming
fix(portal): synchronize destination presentation state
2026-07-16 21:17:13 +02:00
Studio
feat(studio): #156 #157 mockup desktop and font resolver
2026-06-26 12:56:05 +02:00
UI
feat(selection): port retail polygon picking and vivid marker
2026-07-17 21:32:51 +02:00
World
fix(items): finish corpse pickup and combat switching
2026-07-17 18:35:29 +02:00
AcDream.App.Tests.csproj
test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks
2026-06-15 14:29:30 +02:00
FrameProfilerReportTests.cs
test(pipeline): MP0 - restore invariant-culture assertion dropped from formatter test
2026-07-05 19:18:21 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
RuntimeOptionsRetailUiTests.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
RuntimeOptionsTests.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00