acdream/src/AcDream.Core/Meshing
2026-07-14 10:56:01 +02:00
..
CellMesh.cs feat(net): Phase 6.6 — parse UpdateMotion (0xF74C) into MotionUpdated event 2026-04-11 20:33:26 +02:00
EntityHydrationRules.cs fix(#79/#93): mesh-empty hydration gate was dropping light-only fixtures 2026-07-09 11:11:16 +02:00
EquippedChildAttachment.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
GfxObjBounds.cs #119: entity bounds from dat vertex data - works for every case, not just multi-part 2026-06-11 22:39:05 +02:00
GfxObjDegradeResolver.cs fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing (#136) 2026-06-14 19:03:08 +02:00
GfxObjMesh.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
GfxObjSubMesh.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
MotionResolver.cs feat(vfx): decode retail hooks and typed tables 2026-07-14 08:17:44 +02:00
SetupMesh.cs fix(core): ACME cross-check fixes — normals, placement, scenery 2026-04-12 22:52:08 +02:00
SetupPartTransforms.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
TranslucencyKind.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00