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Residency
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feat(diagnostics): complete residency pressure ledger
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2026-07-24 16:40:17 +02:00 |
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Scene
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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Selection
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feat(rendering): prove packed dispatcher output parity
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2026-07-25 01:31:56 +02:00 |
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Shaders
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chore(render): delete dead ParticleBatcher chain (2026-07-24 audit review)
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2026-07-24 11:49:46 +02:00 |
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Sky
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Vfx
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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Wb
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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AnimationPresentationDiagnostics.cs
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refactor(animation): extract live PartArray presenter
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2026-07-21 09:37:02 +02:00 |
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AttachmentUpdateOrder.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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BindlessTextureMutationGuard.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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BindlessTexturePair.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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BitmapFont.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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BoundedUnownedResourceCache.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CameraController.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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CameraFrameController.cs
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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CellVisibility.cs
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refactor(streaming): complete landblock presentation cutover
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2026-07-21 22:47:30 +02:00 |
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ChaseCamera.cs
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fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
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2026-06-10 12:14:00 +02:00 |
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ClipFrame.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ClipFrameAssembler.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ClipPlaneSet.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CompositeTextureArrayCache.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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CreatureAppraisalPresentation.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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DatLiveEntityProjectionMaterializer.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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DebugLineRenderer.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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DebugVmRenderFactsPublisher.cs
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refactor(render): extract frame presentation diagnostics
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2026-07-22 05:02:31 +02:00 |
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DevToolsFramePresenter.cs
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refactor(runtime): move session lifetime and ordered transport
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2026-07-25 19:39:24 +02:00 |
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DevToolsRuntimeSources.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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DisplayFramePacingController.cs
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fix(rendering): survive display topology handoff
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2026-07-25 13:15:24 +02:00 |
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DollCamera.cs
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feat(ui): port retail creature appraisal presentation
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2026-07-23 12:55:24 +02:00 |
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DollEntityBuilder.cs
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refactor(world): separate live lifetime from spatial buckets
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2026-07-14 07:47:03 +02:00 |
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DynamicBufferCapacity.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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EquippedChildRenderController.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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FixedEntityTextureOwnerLease.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FlyCamera.cs
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fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
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2026-06-10 12:14:00 +02:00 |
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FramebufferResizeController.cs
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refactor(app): compose settings and developer tools
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2026-07-22 16:11:34 +02:00 |
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FramePacingController.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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FramePacingPolicy.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FrameProfilerGpuMeasurement.cs
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perf(diag): complete trustworthy Slice A capture tooling
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2026-07-24 12:46:51 +02:00 |
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FrustumCuller.cs
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feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
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2026-04-12 08:49:17 +02:00 |
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GameFrameGraphSlot.cs
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refactor(app): compose atomic frame roots
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2026-07-22 19:02:08 +02:00 |
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GameRenderResourceLifetime.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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GameWindow.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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GameWindowLifetime.cs
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refactor(runtime): move session lifetime and ordered transport
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2026-07-25 19:39:24 +02:00 |
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GlConstructionCleanupLedger.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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GlResourceCommand.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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GlTextureConstructionTransaction.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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GpuFrameFlightController.cs
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refactor(render): extract frame resource preparation
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2026-07-22 05:23:46 +02:00 |
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GpuRetiredTerrainSlotAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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HostQuiescenceGate.cs
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refactor(app): own native window callback lifetime
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2026-07-22 09:59:10 +02:00 |
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IAnimationHookCaptureSink.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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ICamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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ICameraCollisionProbe.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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ILiveAnimationPresentationContext.cs
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refactor(animation): extract live PartArray presenter
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2026-07-21 09:37:02 +02:00 |
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ILiveStaticPartFrameSource.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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IndoorDrawPlan.cs
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feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
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2026-06-06 21:59:26 +02:00 |
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InteriorEntityPartition.cs
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feat(rendering): establish current-path scene referee
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2026-07-24 21:13:11 +02:00 |
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LiveAnimationPresentationContext.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LiveEntityAnimationPresenter.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityAnimationScheduler.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityAnimationState.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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LiveEntityAppearanceBinding.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityCreateSupersessionRecovery.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |
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LiveEntityPartArrayLifecycle.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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LiveStaticAnimationResidency.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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NdcScissorRect.cs
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fix #130: doorway-slice scissor cut the aperture's top/right pixel row
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2026-06-12 13:31:43 +02:00 |
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OrbitCamera.cs
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fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
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2026-06-10 12:14:00 +02:00 |
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OrderedResourceTeardown.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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OutdoorCellNode.cs
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feat(render): R-A2 — per-building floods (the flap fix)
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2026-06-08 18:44:43 +02:00 |
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OwnerScopedResourceRegistry.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PaperdollFramePresenter.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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PaperdollViewportRenderer.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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ParticleEmitterRetirementTracker.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ParticleRenderer.cs
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perf(render): bound animation and alpha scratch residency
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2026-07-24 16:34:28 +02:00 |
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ParticleSubmissionOrdering.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PhysicsCameraCollisionProbe.cs
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perf(physics): cut production traversal to flat assets
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2026-07-25 17:00:04 +02:00 |
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PortalDepthMaskRenderer.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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PortalProjection.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalTunnelCamera.cs
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fix(runtime): align portal and movement presentation
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2026-07-17 08:48:27 +02:00 |
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PortalTunnelPresentation.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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PortalView.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalVisibilityBuilder.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PrivateEntityViewportRenderer.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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PrivatePresentationRenderer.cs
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feat(ui): port retail creature appraisal presentation
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2026-07-23 12:55:24 +02:00 |
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QuadClipper.cs
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fix(ui): render live component counts
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2026-07-15 18:11:02 +02:00 |
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RenderBootstrap.cs
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perf(render): consume prepared mesh package at runtime
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2026-07-24 15:07:25 +02:00 |
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RenderFrameDiagnosticsController.cs
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perf(diagnostics): expose prepared asset source counters
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2026-07-24 15:16:32 +02:00 |
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RenderFrameDiagnosticSources.cs
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perf(diagnostics): expose prepared asset source counters
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2026-07-24 15:16:32 +02:00 |
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RenderFrameGlStateController.cs
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refactor(render): extract world scene frame owner
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2026-07-22 07:22:09 +02:00 |
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RenderFrameOrchestrator.cs
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feat(rendering): compare the incremental shadow scene
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2026-07-24 22:24:30 +02:00 |
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RenderFramePreparationController.cs
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refactor(render): compose render frame orchestrator
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2026-07-22 08:03:49 +02:00 |
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RenderFrameResourceController.cs
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perf(diag): complete trustworthy Slice A capture tooling
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2026-07-24 12:46:51 +02:00 |
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ResourceCleanupGroup.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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ResourceShutdownTransaction.cs
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refactor(app): extract focused window lifetime
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2026-07-22 19:43:52 +02:00 |
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RestoredTextureBindingMutation.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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RetailAlphaQueue.cs
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perf(render): bound animation and alpha scratch residency
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2026-07-24 16:34:28 +02:00 |
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RetailChaseCamera.cs
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fix(world): match retail portal passage and exit warp
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2026-07-15 22:14:21 +02:00 |
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RetailCursorManager.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailCursorResolver.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailParticleGeometryClassifier.cs
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fix(ui): restore radar, retail wield switching, and protection meshes
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2026-07-14 20:52:45 +02:00 |
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RetailPViewPassExecutor.cs
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perf(rendering): retire production entity partition
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2026-07-25 10:50:57 +02:00 |
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RetailPViewRenderer.cs
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perf(rendering): retire production entity partition
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2026-07-25 10:50:57 +02:00 |
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RetailStaticAnimatingObjectScheduler.cs
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feat(rendering): index incremental scene queries
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2026-07-24 22:12:26 +02:00 |
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RollingTimingSampleWindow.cs
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refactor(render): extract frame presentation diagnostics
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2026-07-22 05:02:31 +02:00 |
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RuntimeResourceSlots.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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SamplerCache.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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SceneLightingUboBinding.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ScreenPolygonClip.cs
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feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
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2026-05-29 11:37:30 +02:00 |
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Shader.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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ShaderProgramConstruction.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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SilkWindowCallbackBinding.cs
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refactor(app): own native window callback lifetime
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2026-07-22 09:59:10 +02:00 |
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SkyPesFrameController.cs
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refactor(render): extract world frame preparation
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2026-07-22 05:54:00 +02:00 |
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SpawnMotionInitializer.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |
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StandaloneBindlessTextureCache.cs
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feat(render): unify physical residency accounting
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2026-07-24 16:20:48 +02:00 |
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StaticLiveRootCommitter.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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SyntheticEntityMeshReferenceOwner.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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TeleportViewPlaneController.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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TerrainAtlas.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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TerrainDrawDiagnosticsController.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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TerrainModernRenderer.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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TerrainTextureTilingTable.cs
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fix(rendering): restore retail terrain texture tiling
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2026-07-13 21:04:22 +02:00 |
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TextRenderer.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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TextRenderGlStateScope.cs
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refactor(render): compose render frame orchestrator
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2026-07-22 08:03:49 +02:00 |
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TextureCache.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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TrackedTextureConstruction.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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ViewconeCuller.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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WindowsHighResolutionFramePacingWaiter.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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WorldRenderDiagnostics.cs
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refactor(render): extract typed retail pview passes
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2026-07-22 06:40:09 +02:00 |
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WorldRenderFrameBuilder.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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WorldRevealRenderResourceScheduler.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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WorldSceneDiagnosticsController.cs
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perf(rendering): retire production entity partition
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2026-07-25 10:50:57 +02:00 |
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WorldScenePassExecutor.cs
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feat(rendering): complete current-path render referee
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2026-07-24 21:28:12 +02:00 |
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WorldSceneRenderer.cs
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perf(rendering): retire production entity partition
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2026-07-25 10:50:57 +02:00 |
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WorldSceneRuntimeSources.cs
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perf(rendering): retain synchronous frame scratch
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2026-07-25 05:28:30 +02:00 |