acdream/tests/AcDream.App.Tests/Input/MouseLookControllerTests.cs

309 lines
9.8 KiB
C#

using System.Numerics;
using AcDream.App.Input;
using AcDream.App.Net;
using AcDream.App.Rendering;
using AcDream.Core.Net;
using AcDream.Core.Physics;
using AcDream.Core.Rendering;
using AcDream.UI.Abstractions.Input;
using Silk.NET.Input;
namespace AcDream.App.Tests.Input;
public sealed class MouseLookControllerTests
{
[Fact]
public void InstantMouseLookRequiresPlayerChaseAndInWorldState()
{
Harness harness = CreateHarness();
Assert.True(harness.Owner.HandlePointerAction(
InputAction.CameraInstantMouseLook,
ActivationType.Press));
Assert.False(harness.Owner.Active);
harness.Mode.IsPlayerMode = true;
harness.EnterChase();
harness.Player.State = PlayerState.PortalSpace;
harness.Owner.HandlePointerAction(
InputAction.CameraInstantMouseLook,
ActivationType.Press);
Assert.False(harness.Owner.Active);
harness.Player.State = PlayerState.InWorld;
harness.Owner.HandlePointerAction(
InputAction.CameraInstantMouseLook,
ActivationType.Press);
Assert.True(harness.Owner.Active);
Assert.Equal(1, harness.Cursor.HideCount);
}
[Fact]
public void ReleaseEndsMouseLookAndRestoresCursorExactlyOnce()
{
Harness harness = CreateActiveHarness();
harness.Owner.HandlePointerAction(
InputAction.CameraInstantMouseLook,
ActivationType.Release);
harness.Owner.HandlePointerAction(
InputAction.CameraInstantMouseLook,
ActivationType.Release);
Assert.False(harness.Owner.Active);
Assert.Equal(1, harness.Cursor.RestoreCount);
Assert.False(harness.Player.EndMouseLook(new MovementInput()));
}
[Fact]
public void UiCaptureTransitionEndsActiveMouseLook()
{
Harness harness = CreateActiveHarness();
harness.Mouse.WantCaptureMouse = true;
harness.Owner.Tick();
Assert.False(harness.Owner.Active);
Assert.Equal(1, harness.Cursor.RestoreCount);
Assert.False(harness.Player.EndMouseLook(new MovementInput()));
}
[Fact]
public void SessionResetRestoresCaptureAndClearsRmbOrbitWithoutWireSend()
{
Harness harness = CreateActiveHarness();
harness.Owner.HandlePointerAction(
InputAction.AcdreamRmbOrbitHold,
ActivationType.Press);
Assert.True(harness.Chase.RmbOrbitHeld);
harness.Owner.ResetSession();
Assert.False(harness.Owner.Active);
Assert.False(harness.Chase.RmbOrbitHeld);
Assert.Equal(1, harness.Cursor.RestoreCount);
Assert.Null(harness.Session.CurrentSession);
}
[Fact]
public void SixRawSamplesCrossRetailExtentGateAndSubmitTurnMotion()
{
Harness harness = CreateActiveHarness();
for (int i = 0; i < 6; i++)
{
harness.Clock.NowSeconds += 0.01f;
harness.Owner.QueueRawDelta(2f, 0f);
harness.Owner.Tick();
}
MovementResult result = harness.Player.Update(
PhysicsBody.MinQuantum + 0.001f,
new MovementInput());
Assert.NotNull(result.TurnCommand);
}
[Fact]
public void StrictIdleBoundaryStopsMouseDriftOnlyAfterPointTwoSeconds()
{
bool previousRetailCamera = CameraDiagnostics.UseRetailChaseCamera;
CameraDiagnostics.UseRetailChaseCamera = false;
try
{
Harness harness = CreateActiveHarness();
for (int i = 0; i < 6; i++)
{
harness.Clock.NowSeconds += 0.01f;
harness.Owner.QueueRawDelta(2f, 0f);
harness.Owner.Tick();
}
MovementResult turning = harness.Player.Update(
PhysicsBody.MinQuantum + 0.001f,
new MovementInput(Run: true));
Assert.NotNull(turning.TurnCommand);
float boundary = harness.Clock.NowSeconds
+ MouseLookState.IdleZeroDelaySeconds;
harness.Clock.NowSeconds = boundary;
harness.Owner.Tick();
MovementResult held = harness.Player.Update(
PhysicsBody.MinQuantum + 0.001f,
new MovementInput(Run: true));
Assert.NotNull(held.TurnCommand);
harness.Clock.NowSeconds = boundary + 0.0001f;
harness.Owner.Tick();
MovementResult stopped = harness.Player.Update(
PhysicsBody.MinQuantum + 0.001f,
new MovementInput(Run: true));
Assert.Null(stopped.TurnCommand);
}
finally
{
CameraDiagnostics.UseRetailChaseCamera = previousRetailCamera;
}
}
[Fact]
public void LifecycleExitAlsoClearsRmbOrbitLatch()
{
Harness harness = CreateActiveHarness();
harness.Owner.HandlePointerAction(
InputAction.AcdreamRmbOrbitHold,
ActivationType.Press);
Assert.True(harness.Chase.RmbOrbitHeld);
harness.Owner.EndForLifecycle();
Assert.False(harness.Owner.Active);
Assert.False(harness.Chase.RmbOrbitHeld);
Assert.False(harness.Player.EndMouseLook(new MovementInput()));
}
[Fact]
public void RmbOrbitLatchOnlyEngagesInPlayerChaseMode()
{
Harness harness = CreateHarness();
harness.Owner.HandlePointerAction(
InputAction.AcdreamRmbOrbitHold,
ActivationType.Press);
Assert.False(harness.Chase.RmbOrbitHeld);
harness.Mode.IsPlayerMode = true;
harness.EnterChase();
harness.Owner.HandlePointerAction(
InputAction.AcdreamRmbOrbitHold,
ActivationType.Press);
Assert.True(harness.Chase.RmbOrbitHeld);
harness.Owner.HandlePointerAction(
InputAction.AcdreamRmbOrbitHold,
ActivationType.Release);
Assert.False(harness.Chase.RmbOrbitHeld);
}
private static Harness CreateActiveHarness()
{
Harness harness = CreateHarness();
harness.Mode.IsPlayerMode = true;
harness.EnterChase();
harness.Owner.HandlePointerAction(
InputAction.CameraInstantMouseLook,
ActivationType.Press);
Assert.True(harness.Owner.Active);
return harness;
}
private static Harness CreateHarness()
{
PlayerMovementController player = CreatePlayer();
var mode = new LocalPlayerModeState();
var slot = new LocalPlayerControllerSlot { Controller = player };
var camera = new CameraController(new OrbitCamera(), new FlyCamera());
var chase = new ChaseCameraInputState();
var mouse = new FakeMouse();
var pointer = new PointerPositionState { X = 320f, Y = 240f };
var movement = new FixedMovementInputSource();
var cursor = new FakeCursor();
var clock = new FakeClock();
var session = new NullSessionSource();
var outbound = new LocalPlayerOutboundController(
static (_, _, _, _, _, _) => { });
var owner = new MouseLookController(
mouse,
pointer,
mode,
slot,
camera,
chase,
movement,
outbound,
session,
cursor,
clock);
return new Harness(owner, mode, player, camera, chase, mouse, cursor, clock, session);
}
private static PlayerMovementController CreatePlayer()
{
var engine = new PhysicsEngine();
var heights = new byte[81];
Array.Fill(heights, (byte)50);
var heightTable = new float[256];
for (int i = 0; i < heightTable.Length; i++)
heightTable[i] = i;
engine.AddLandblock(
0xA9B4FFFFu,
new TerrainSurface(heights, heightTable),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
worldOffsetX: 0f,
worldOffsetY: 0f);
var controller = new PlayerMovementController(engine);
controller.SetPosition(new Vector3(96f, 96f, 50f), 0x0001u);
return controller;
}
private sealed record Harness(
MouseLookController Owner,
LocalPlayerModeState Mode,
PlayerMovementController Player,
CameraController Camera,
ChaseCameraInputState Chase,
FakeMouse Mouse,
FakeCursor Cursor,
FakeClock Clock,
NullSessionSource Session)
{
public void EnterChase() =>
Camera.EnterChaseMode(new ChaseCamera(), new RetailChaseCamera());
}
private sealed class FixedMovementInputSource : IMovementInputSource
{
public MovementInput Capture() => new(Run: true);
}
private sealed class FakeClock : IInputMonotonicClock
{
public float NowSeconds { get; set; }
}
private sealed class FakeCursor : IMouseLookCursor
{
public int HideCount { get; private set; }
public int RestoreCount { get; private set; }
public bool HasSavedMode { get; private set; }
public void Hide()
{
HideCount++;
HasSavedMode = true;
}
public void Restore()
{
RestoreCount++;
HasSavedMode = false;
}
}
private sealed class NullSessionSource : ILiveWorldSessionSource
{
public WorldSession? CurrentSession => null;
}
private sealed class FakeMouse : IMouseSource
{
#pragma warning disable CS0067
public event Action<MouseButton, ModifierMask>? MouseDown;
public event Action<MouseButton, ModifierMask>? MouseUp;
public event Action<float, float>? MouseMove;
public event Action<float>? Scroll;
#pragma warning restore CS0067
public bool WantCaptureMouse { get; set; }
public bool WantCaptureKeyboard { get; set; }
public bool IsHeld(MouseButton button) => false;
}
}