acdream/tests/AcDream.App.Tests/Input
Erik 947c61d2d7 refactor(camera): extract the update frame
Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
2026-07-22 03:08:58 +02:00
..
DispatcherMovementInputSourceTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
GameplayInputFrameControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LocalPlayerImmediatePositionTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LocalPlayerOutboundCombatStyleTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
LocalPlayerProjectionControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MouseLookControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
OutboundInteractionQueueTests.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
PlayerMouseLookMovementTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
PlayerMovementPlacementTransactionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
RetailLocalPlayerFrameControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00