|
Some checks are pending
Headless portability / portable-headless (ubuntu-latest) (push) Waiting to run
Headless portability / portable-headless (windows-latest) (push) Waiting to run
Headless portability / linux-graphical (push) Waiting to run
Headless portability / linux-vulkan (push) Waiting to run
Fires only on the stuck-tick predicate (>=1mm XY requested, <=0.1mm achieved), buffering per-tick phase outcomes cheaply and flushing only on a stuck tick: per-insert-attempt phase/state/normal/source, step-up enter/exit verdicts, every ValidateWalkable branch with dist/waterDepth and both SetCollisionNormal guards evaluated, and the tick's final AdjustOffset pair. Zero cost when off (flag before any allocation — the I1 zero-alloc gate stays green), mover id on every line, [ThreadStatic] buffer per the referee-safety rule. Two tests: fires on a synthetic wall-stuck tick, silent on ordinary movement. Diagnostics only; no behavioral change. Suite 11,271 / 6 / 0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| Allegiance | ||
| Audio | ||
| Chat | ||
| Combat | ||
| Content | ||
| Items | ||
| Lighting | ||
| Meshing | ||
| Physics | ||
| Player | ||
| Plugins | ||
| Properties | ||
| Rendering | ||
| Selection | ||
| Social | ||
| Spells | ||
| Terrain | ||
| Textures | ||
| Ui | ||
| Vfx | ||
| World | ||
| AcDream.Core.csproj | ||