6.6 KiB
Canonical retail SetPosition — placement/streaming Slice 4A
Scope
This note pins the pure physics half of the placement/streaming closeout. Slice 4A lands the retail placement transaction as a separately testable Core mechanism. It deliberately does not replace the production snap-only resolver yet: Runtime lost-cell ownership and the complete inbound-route cutover remain Slice 4B. AP-1 and AD-1 therefore remain active until that cutover is complete.
Named-retail oracle, Sept 2013 EoR:
CPhysicsObj::SetPosition0x005160C0CPhysicsObj::SetPositionInternal0x00515BD0CPhysicsObj::AdjustPosition0x00511D80CPhysicsObj::CheckPositionInternal0x00511E90CTransition::find_valid_position0x0050C310CTransition::find_placement_position0x0050C170CTransition::find_placement_pos0x0050BA50CTransition::validate_placement_transition0x0050ADC0CTransition::validate_placement0x0050B210CPhysicsObj::ForceIntoCell0x00515660CPhysicsObj::handle_all_collisions0x00514780
Retail transaction
SetPosition(request):
transition = makeTransition() // GENERAL_FAILURE if none
init_object(transition, object)
if the PartArray has no spheres:
init_sphere(1, dummy center=(0,0,0.1), radius=0.1, scale=1)
else:
init_sphere(first min(count,2) authored spheres, exact object scale)
if flags & RANDOM_SCATTER (0x200):
return scatter only
result = SetPositionInternal(request)
if result != OK and flags & SCATTER (0x100):
return scatter
return result
SetPositionInternal(request):
AdjustPosition(request frame, first sphere, noCreate=(flags & 0x20))
if no resident cell:
store the adjusted authoritative frame and enter lost-cell lifetime
return OK
if the live weenie is Hook, Storage, or Corpse:
return ForceIntoCell(resident cell, frame)
set do_not_load_cells from flag 0x20
if !CheckPositionInternal(...):
handled = handle_all_collisions(...)
return handled ? COLLIDED : NO_VALID_POSITION
if transition.curr_cell == null:
return NO_CELL
commit the complete transition
return OK
AdjustPosition branches on the claimed cell shape. A direct outdoor claim
runs pure LandDefs::adjust_to_outside normalization before visible-cell
lookup. An indoor claim first resolves the visible cell and child; only a
resident indoor cell marked seen_outside falls back to outdoor
normalization. An absent indoor cell (including the 0xFFFF sentinel) remains
the exact claimed cell/frame. A map-edge outdoor normalization failure stores
cell zero with the otherwise unchanged frame. The old max(terrainZ, z) lift
and nearest-in-Z scan do not occur in this canonical mechanism.
CheckPositionInternal calls the complete placement transition. Without the
slide flag, retail accepts the result only when signed
resolvedX-requestedX <= 0.0500000007, the same signed Y condition holds, and
the cell is unchanged. Z is not part of that predicate. The resolved origin is
accepted while the requested orientation remains intact.
Two validators, not one
The similarly named retail helpers have different contracts and stay separate in the port:
validate_placement_transitionis the innerfind_placement_posvalidator. Any non-OK state fromCOLLIDEDthroughSLID, when sliding is permitted, resetsCOLLISIONINFO; it never retries placement.validate_placementis the outer initial/final validator. OnlyADJUSTEDorSLID, and only while its retry argument is true, performs oneplacement_insert;COLLIDEDneither resets nor retries.
Step-down is disabled only for missiles. For fewer than two spheres retail first clamps the requested height to half the radius when the sphere diameter is less than or equal to that height. It then performs one full probe when the diameter is greater than the resulting height, otherwise two half probes. Equality belongs to the two-half-probe branch.
Modern seam
PhysicsEngine.SetPosition returns one immutable
PhysicsSetPositionResult. SetPositionError retains the header values
(OK=0, GENERAL=1, NO_VALID=2, NO_CELL=3, COLLIDED=4,
INVALID_ARGS=0x100) while PhysicsResidenceDisposition separately reports
Committed, DeferredCell, or Unchanged. Missing content is therefore
successful-but-deferred, never misreported as a placement failure.
The result carries the complete commit packet: root/cell-local frame,
contact/walkable/water state, sliding and collision normals, stationary-fall
counter, a complete immutable COLLISIONINFO snapshot for the real
handle_all_collisions callback (including contact/last-contact, sliding,
collision normal, stationary-fall, environment, adjustment, and object
fields), the callback result, and an explicit shadow action. A PhysicsBSP or changed-cell force commit
requests canonical shadow recalculation; a non-BSP transition replaces its
shadows only when the transition produced a nonempty cell array, otherwise it
preserves the prior list. Unchanged force placement changes only the frame.
Core never creates cells synchronously, so retail flag 0x20
(DoNotCreateCells) has no differential loader branch inside this pure
mechanism. Both flag states can only observe already-published immutable cell
content and otherwise return DeferredCell. Carrying the flag into exact-cell,
generation-scoped async admission is part of the still-open Slice 4B
adaptation tracked with AD-2; this slice does not claim a dead SpherePath field
as exact behavior.
The existing public Resolve compatibility entry remains entirely unchanged
for production movement and zero-delta callers. Its result cannot represent a
successful-but-deferred residence, so hiding DeferredCell inside
ResolveResult.Ok would corrupt the contract. Slice 4B will route every
authoritative placement family through SetPosition, atomically install its
packet, and own exact lost-cell wakeup/commit.
Automated oracle
PhysicsSetPositionTests pins error values, absent/invalid outdoor and indoor
claims, cross-landblock frame normalization, map-edge failure and the 0xFFFF
sentinel, dummy/authored sphere setup, nonpositive scale, Ethereal seeding,
explicit-only PathClipped, missile step-down, exact equality schedules, both validators,
the late compass sample's float bits, signed no-slide behavior, actual
collision-handler mapping, force-class policy, explicit shadow actions, null
current-cell wakeup, ten-record scratch exhaustion, exact scatter ordering,
failed-probe scratch lifetime, and deferred-scatter stop. The legacy public
Resolve fixture remains unchanged until Slice 4B.