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All nine review findings closed at root (one sub-item consciously
deferred):
F1 the category dropdown now draws: sprites/fonts wired and the popup
geometry read from the vendor menu's own authored popup LayoutDesc
0x21000043 (root 0x1000034F — correcting the review's 0x1000014F
transcription) per UIElement_Menu::MakePopup (pc:120705); chat's menu
is untouched and its tests prove it. The new test drives selection
through the REAL open/hit path the review flagged as bypassed.
F2+F3 the selected-item cost display ports VendorItemsUI::UpdateItemsUI
verbatim: quantity via the 0xDC41CB0 split-size mask (whole-stack for
ammo, per-unit for groceries/components; mask lives at the toolbar
SEEDING site pc:198784), plural names with retail's
fall-back-to-singular (pc:409056 — correcting the review's "name+s"
guess), full cost sentences with comma grouping and the player's coin
total, and Buy/Add buttons that disable without a selection.
F4 category switches auto-select the first filtered item (pc:201180).
F5 icon underlay/overlay/effects + plural name forwarded from the
already-parsed wire fields through VendorShopItem to the icon
composer. F6 a DIFFERENT vendor opens on its own first category;
same-vendor refresh preserves per the clamp. F7 scroll resets on
rebuild and authored empty slots fill; the right-click examine route
is consciously DEFERRED (shop items are not in ClientObjectTable and
the appraisal panel hard-requires it — documented, not faked).
F8 VendorState.Apply's fanout gets the same per-listener isolation as
Close/Reset. F9 AP-110/AP-161 wording corrected ("quantity-correct
pricing") and AP-161 rewritten to exactly the remaining conscious
gaps.
Clean-room complete solution with the #348 cursor fix in the same
tree: 11,334 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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|---|---|---|
| .. | ||
| Layout | ||
| AutoWieldGenerationTests.cs | ||
| ClientCommandControllerTests.cs | ||
| ControlsIniTests.cs | ||
| CursorFeedbackControllerTests.cs | ||
| DatWidgetFactoryZOrderTests.cs | ||
| DragDropSpineTests.cs | ||
| GameplayConfirmationControllerTests.cs | ||
| IconComposerTests.cs | ||
| ItemInteractionControllerTests.cs | ||
| LayoutImporterMountTests.cs | ||
| MarkupDocumentTests.cs | ||
| PortalWaitNoticeControllerTests.cs | ||
| RetailCursorCatalogTests.cs | ||
| RetailCursorManagerTests.cs | ||
| RetailItemConfirmationControllerTests.cs | ||
| RetailSkillTrainingConfirmationControllerTests.cs | ||
| RetailUiAutomationProbeTests.cs | ||
| RetailUiInteractionFlowTests.cs | ||
| RetailUiRuntimeLeaseTests.cs | ||
| RetailWindowLayoutPersistenceTests.cs | ||
| RetailWindowManagerTests.cs | ||
| RetainedPanelControllerGroupTests.cs | ||
| RetainedUiInputBindingTests.cs | ||
| UiButtonStateMachineTests.cs | ||
| UiButtonTests.cs | ||
| UiClipRectTests.cs | ||
| UiCollapsibleFrameTests.cs | ||
| UiCompositeShutdownTests.cs | ||
| UiDatFontTests.cs | ||
| UiElementChildOrderTests.cs | ||
| UiFieldTests.cs | ||
| UiItemListGridTests.cs | ||
| UiItemListScrollTests.cs | ||
| UiItemListTests.cs | ||
| UiItemSlotTests.cs | ||
| UiLayoutPolicyTests.cs | ||
| UiMenuTests.cs | ||
| UiMeterTests.cs | ||
| UiMeterVerticalTests.cs | ||
| UiNineSlicePanelTests.cs | ||
| UiRadarTests.cs | ||
| UiRootInputTests.cs | ||
| UiScrollablePanelTests.cs | ||
| UiScrollableTests.cs | ||
| UiScrollbarTests.cs | ||
| UiTextDatFontTests.cs | ||
| UiTextTests.cs | ||