Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Wire the new AnimationSequencer into per-entity animation playback: - Added `Sequencer` field to `AnimatedEntity`; populated at spawn time by loading the entity's MotionTable and calling SetCycle on the resolved idle (style, motion) so playback starts immediately. - Added `_animLoader` (DatCollectionLoader) initialized alongside `_dats` so sequencer instances share a single animation loader. - `TickAnimations`: when an entity has a sequencer, calls `seq.Advance(dt)` and reads back `PartTransform[]` instead of doing manual frame-index math and Quaternion.Slerp. Falls back to the Phase 6.5 manual slerp for entities whose MotionTable couldn't be loaded (missing dat / offline mode). - `OnLiveMotionUpdated`: calls `sequencer.SetCycle(style, motion)` when available so motion changes prepend transition-link frames for smooth blending. - `UpdatePlayerAnimation`: same — calls `sequencer.SetCycle(NonCombatStyleFull, cmd)` on motion changes; also creates a sequencer when the player entity is lazy-registered for the first time. The existing manual-slerp fallback is kept verbatim so behavior is unchanged for any entity that can't be backed by a sequencer. Build clean, 426 tests green. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.