Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Find a file
Erik e4dae3d217 feat(anim): integrate AnimationSequencer into GameWindow rendering loop
Wire the new AnimationSequencer into per-entity animation playback:

- Added `Sequencer` field to `AnimatedEntity`; populated at spawn time
  by loading the entity's MotionTable and calling SetCycle on the resolved
  idle (style, motion) so playback starts immediately.
- Added `_animLoader` (DatCollectionLoader) initialized alongside `_dats`
  so sequencer instances share a single animation loader.
- `TickAnimations`: when an entity has a sequencer, calls `seq.Advance(dt)`
  and reads back `PartTransform[]` instead of doing manual frame-index math
  and Quaternion.Slerp. Falls back to the Phase 6.5 manual slerp for entities
  whose MotionTable couldn't be loaded (missing dat / offline mode).
- `OnLiveMotionUpdated`: calls `sequencer.SetCycle(style, motion)` when
  available so motion changes prepend transition-link frames for smooth blending.
- `UpdatePlayerAnimation`: same — calls `sequencer.SetCycle(NonCombatStyleFull, cmd)`
  on motion changes; also creates a sequencer when the player entity is
  lazy-registered for the first time.

The existing manual-slerp fallback is kept verbatim so behavior is unchanged
for any entity that can't be backed by a sequencer. Build clean, 426 tests green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:27:11 +02:00
docs research: complete acclient.exe function map — 70+ identified functions 2026-04-12 23:46:22 +02:00
src feat(anim): integrate AnimationSequencer into GameWindow rendering loop 2026-04-13 00:27:11 +02:00
tests feat(anim): AnimationSequencer with transition links + retail slerp 2026-04-13 00:22:42 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs(CLAUDE.md): consolidated reference hierarchy + never-guess policy 2026-04-12 22:42:04 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.