machine + UiText per-state string swap (user retail gate) The state side already worked (FriendsState replaces the full entry and bumps Revision on 0x0021 OnlineStatus updates; the parser reads full FriendData for every update type). The UI side had two gaps, exposed by the installed-DAT row-template probe (template layout 0x2100005D root 0x10000519): - The row authors TWO cells: the LEFT name text 0x1000051A whose Online (0x10000054) / Offline (0x10000055) PassToChildren states cascade into the RIGHT status grandchild 0x1000051F, which authors per-state 'Online'/'Offline' strings AND per-state colors (retail's green Online). The controller's FindDeepest binding wrote the NAME into the STATUS cell (the deepest text IS the status grandchild) and never flipped the state machine - so the status column never showed or updated anything. - UiText had no per-state authored-string swap: ApplyDatState switched sprite + color per state but never the 0x17 string. Ported now (second consumer of the mechanism after the powerbar caption): DatWidgetFactory pre-resolves each state's authored string; TrySetRetailState swaps the line, colored by the SAME state's authored 0x1B. SocialFriendsPageController now binds the name to its own cell and flips the authored Online/Offline state per friend on every Revision-driven rebuild - the cascade renders the status cell exactly as retail's gmFriendsUI does, green Online included. App suite 4,989/3 skips (new per-state swap conformance test). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
128 lines
5.2 KiB
C#
128 lines
5.2 KiB
C#
using System.IO;
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using AcDream.App.UI.Layout;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// 2026-08-14 gate probe (the ACDREAM_PROBE_LIVE_MOUNT pattern): dumps the
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/// authored per-state strings of the floaty powerbar layout (0x21000072 —
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/// gmPowerbarUI's mode states 0x10000042 jump / 0x10000043 melee /
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/// 0x10000044 missile / 0x10000045 DDD, RecvNotice_BeginPowerbar
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/// @ 0x004DA730) and the combat panel's Power label (0x21000073 element
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/// 0x10000052, root states 0x10000003 melee / 0x10000004 missile) from the
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/// INSTALLED DAT, so the "Height"/"Power"/"Accuracy" fix binds exactly what
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/// retail authors instead of guessing.
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/// </summary>
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public sealed class PowerbarLayoutProbeTests
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{
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[Fact]
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public void ProbePowerbarAuthoredStrings()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_POWERBAR") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var strings = new DatStringResolver(dats);
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Dump(dats, strings, JumpPowerbarController.LayoutId, "floaty-powerbar");
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Dump(dats, strings, CombatUiController.LayoutId, "combat-panel");
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}
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/// <summary>2026-08-14 friends gate: dump the friends row TEMPLATE tree
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/// (ListBox 0x10000517's authored template list) so the status cell binds
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/// the exact authored element instead of a guess.</summary>
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[Fact]
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public void ProbeFriendsRowTemplate()
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{
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if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_POWERBAR") != "1")
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return;
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var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var strings = new DatStringResolver(dats);
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ElementInfo? root = LayoutImporter.ImportInfos(
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dats, SocialPanelController.HostLayoutId, SocialPanelController.SlotElementId);
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Assert.NotNull(root);
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ElementInfo? listBox = FindById(root!, 0x10000517u);
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Assert.NotNull(listBox);
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Console.WriteLine(
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$"[pbprobe] friends listbox 0x10000517 templates={listBox!.TemplateList.Count}");
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foreach (UiTemplateListEntry template in listBox.TemplateList)
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{
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Console.WriteLine(
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$"[pbprobe] template layout=0x{template.TemplateLayoutId:X8} "
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+ $"element=0x{template.TemplateElementId:X8}");
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ElementInfo? row = LayoutImporter.ImportInfos(
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dats, template.TemplateLayoutId, template.TemplateElementId);
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if (row is not null)
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DumpElement(strings, row, 1);
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}
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}
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private static ElementInfo? FindById(ElementInfo element, uint id)
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{
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if (element.Id == id) return element;
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foreach (ElementInfo child in element.Children)
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if (FindById(child, id) is { } found)
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return found;
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return null;
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}
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private static void Dump(
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DatCollection dats,
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DatStringResolver strings,
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uint layoutId,
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string label)
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{
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ElementInfo? root = LayoutImporter.ImportInfos(dats, layoutId);
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if (root is null)
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{
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Console.WriteLine($"[pbprobe] {label} 0x{layoutId:X8}: import FAILED");
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return;
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}
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Console.WriteLine($"[pbprobe] === {label} 0x{layoutId:X8} ===");
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DumpElement(strings, root, 0);
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}
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private static void DumpElement(DatStringResolver strings, ElementInfo e, int depth)
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{
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string indent = new(' ', depth * 2);
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Console.WriteLine(
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$"[pbprobe] {indent}0x{e.Id:X8} type={e.Type} ({e.X},{e.Y} {e.Width}x{e.Height}) "
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+ $"defaultState=0x{e.DefaultStateId:X8}('{e.DefaultStateName}') states={e.States.Count} "
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+ $"hjustify={e.HJustify} fontColor={(e.FontColor is { } fc ? fc.ToString() : "none")}");
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foreach (var (stateId, state) in e.States)
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{
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string text = "";
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if (state.Properties.Values.TryGetValue(0x17u, out var p)
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&& p.Kind == UiPropertyKind.StringInfo)
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{
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text = strings.Resolve(p.StringInfoValue) ?? "<unresolved>";
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text = $" text='{text}'";
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}
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string properties = string.Join(
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" ",
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state.Properties.Values
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.OrderBy(static pair => pair.Key)
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.Select(static pair =>
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$"0x{pair.Key:X2}:{pair.Value.Kind}=0x{pair.Value.UnsignedValue:X}"));
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Console.WriteLine(
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$"[pbprobe] {indent} state 0x{stateId:X8} '{state.Name}'"
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+ $" passToChildren={state.PassToChildren}{text} props[{properties}]");
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}
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foreach (ElementInfo child in e.Children)
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DumpElement(strings, child, depth + 1);
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}
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}
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