using System.IO;
using AcDream.App.UI.Layout;
using DatReaderWriter;
using DatReaderWriter.Options;
namespace AcDream.App.Tests.UI.Layout;
///
/// 2026-08-14 gate probe (the ACDREAM_PROBE_LIVE_MOUNT pattern): dumps the
/// authored per-state strings of the floaty powerbar layout (0x21000072 —
/// gmPowerbarUI's mode states 0x10000042 jump / 0x10000043 melee /
/// 0x10000044 missile / 0x10000045 DDD, RecvNotice_BeginPowerbar
/// @ 0x004DA730) and the combat panel's Power label (0x21000073 element
/// 0x10000052, root states 0x10000003 melee / 0x10000004 missile) from the
/// INSTALLED DAT, so the "Height"/"Power"/"Accuracy" fix binds exactly what
/// retail authors instead of guessing.
///
public sealed class PowerbarLayoutProbeTests
{
[Fact]
public void ProbePowerbarAuthoredStrings()
{
if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_POWERBAR") != "1")
return;
var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
?? Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Documents",
"Asheron's Call");
using var dats = new DatCollection(datDir, DatAccessType.Read);
var strings = new DatStringResolver(dats);
Dump(dats, strings, JumpPowerbarController.LayoutId, "floaty-powerbar");
Dump(dats, strings, CombatUiController.LayoutId, "combat-panel");
}
/// 2026-08-14 friends gate: dump the friends row TEMPLATE tree
/// (ListBox 0x10000517's authored template list) so the status cell binds
/// the exact authored element instead of a guess.
[Fact]
public void ProbeFriendsRowTemplate()
{
if (Environment.GetEnvironmentVariable("ACDREAM_PROBE_POWERBAR") != "1")
return;
var datDir = Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
?? Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Documents",
"Asheron's Call");
using var dats = new DatCollection(datDir, DatAccessType.Read);
var strings = new DatStringResolver(dats);
ElementInfo? root = LayoutImporter.ImportInfos(
dats, SocialPanelController.HostLayoutId, SocialPanelController.SlotElementId);
Assert.NotNull(root);
ElementInfo? listBox = FindById(root!, 0x10000517u);
Assert.NotNull(listBox);
Console.WriteLine(
$"[pbprobe] friends listbox 0x10000517 templates={listBox!.TemplateList.Count}");
foreach (UiTemplateListEntry template in listBox.TemplateList)
{
Console.WriteLine(
$"[pbprobe] template layout=0x{template.TemplateLayoutId:X8} "
+ $"element=0x{template.TemplateElementId:X8}");
ElementInfo? row = LayoutImporter.ImportInfos(
dats, template.TemplateLayoutId, template.TemplateElementId);
if (row is not null)
DumpElement(strings, row, 1);
}
}
private static ElementInfo? FindById(ElementInfo element, uint id)
{
if (element.Id == id) return element;
foreach (ElementInfo child in element.Children)
if (FindById(child, id) is { } found)
return found;
return null;
}
private static void Dump(
DatCollection dats,
DatStringResolver strings,
uint layoutId,
string label)
{
ElementInfo? root = LayoutImporter.ImportInfos(dats, layoutId);
if (root is null)
{
Console.WriteLine($"[pbprobe] {label} 0x{layoutId:X8}: import FAILED");
return;
}
Console.WriteLine($"[pbprobe] === {label} 0x{layoutId:X8} ===");
DumpElement(strings, root, 0);
}
private static void DumpElement(DatStringResolver strings, ElementInfo e, int depth)
{
string indent = new(' ', depth * 2);
Console.WriteLine(
$"[pbprobe] {indent}0x{e.Id:X8} type={e.Type} ({e.X},{e.Y} {e.Width}x{e.Height}) "
+ $"defaultState=0x{e.DefaultStateId:X8}('{e.DefaultStateName}') states={e.States.Count} "
+ $"hjustify={e.HJustify} fontColor={(e.FontColor is { } fc ? fc.ToString() : "none")}");
foreach (var (stateId, state) in e.States)
{
string text = "";
if (state.Properties.Values.TryGetValue(0x17u, out var p)
&& p.Kind == UiPropertyKind.StringInfo)
{
text = strings.Resolve(p.StringInfoValue) ?? "";
text = $" text='{text}'";
}
string properties = string.Join(
" ",
state.Properties.Values
.OrderBy(static pair => pair.Key)
.Select(static pair =>
$"0x{pair.Key:X2}:{pair.Value.Kind}=0x{pair.Value.UnsignedValue:X}"));
Console.WriteLine(
$"[pbprobe] {indent} state 0x{stateId:X8} '{state.Name}'"
+ $" passToChildren={state.PassToChildren}{text} props[{properties}]");
}
foreach (ElementInfo child in e.Children)
DumpElement(strings, child, depth + 1);
}
}