acdream/tests/AcDream.Core.Tests
Erik 54d5622960 feat(#182): route player collision response through the ported UpdateObjectInternal chain (Slice 2b/2c)
Replaces PlayerMovementController's ad-hoc airborne-only reflect + Velocity.Z landing
snap with the verbatim retail chain: cached_velocity = (resolved-old)/dt (separate
reporting value), SetPositionInternal contact determination (kept Velocity.Z<=0 gate for
acdream's always-step-down resolver), then handle_all_collisions (fsf<=1 reflect / fsf>1
zero — the airborne-stuck bleed). Contact is committed BEFORE the reflect so the landing
gate isn't defeated by a reflected +Z; that ordering + the ungated small-velocity-zero
(Slice 1a) retire AD-25's micro-bounce spiral.

Load-bearing: handle_all_collisions + cached_velocity are gated on candidateMoved (retail
UpdateObjectInternal pc:283657 only reaches SetPositionInternal when the integrated
candidate moved off m_position). After fsf>1 zeros a blocked jump, the next frame
integrates zero motion (velMag2==0), so the candidate hasn't moved — skipping the response
that frame lets gravity rebuild the velocity instead of re-zeroing it and re-wedging.

End-to-end Core test (Issue182CrowdJumpTests): a jump blocked by an overhead creature
bleeds its +12 up-velocity to ~0 within a couple frames (fsf>1) and the body grounds on
the manufactured plane instead of hanging with persistent +12. Core 2617 / App 741 green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 14:25:47 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures feat(L.2g-S2a): CMotionInterp inbound funnel in Core + live-retail conformance harness (DEV-1 core) 2026-07-02 18:50:09 +02:00
Input fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain) 2026-07-05 16:33:41 +02:00
Items fix(D.2b): wield is ContainerId-based — drop the WielderId write (code review) 2026-06-22 22:15:18 +02:00
Lighting fix #176: light pool tracked the camera via flood scoping - collect residents, anchor at player 2026-07-06 15:12:31 +02:00
Meshing fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing (#136) 2026-06-14 19:03:08 +02:00
Physics feat(#182): route player collision response through the ported UpdateObjectInternal chain (Slice 2b/2c) 2026-07-07 14:25:47 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering feat(lighting): SelectForCell (all dynamic lights per EnvCell) + #176 handoff — residual is a runtime z-fight 2026-07-06 13:55:16 +02:00
Selection test(picker): Cluster A #86 — screen-rect cell-occlusion tests 2026-05-19 14:56:51 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug 2026-07-03 22:03:44 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00