..
Layout
feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one
2026-08-08 20:18:51 +02:00
AutoWieldGenerationTests.cs
feat(net): port retail physics spawn and event timestamps
2026-07-14 00:22:17 +02:00
ClientCommandControllerTests.cs
feat(chat): port retail's @pklite client command (EnterPkLite 0x028F)
2026-08-03 18:57:17 +02:00
ControlsIniTests.cs
feat(D.2b): controls.ini stylesheet loader + apply title color
2026-06-14 17:31:55 +02:00
CursorFeedbackControllerTests.cs
fix(ui): interactive window moves must survive the per-frame anchor layout; lock the dragbar cursor
2026-07-29 21:24:49 +02:00
DatWidgetFactoryZOrderTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
DragDropSpineTests.cs
fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots
2026-08-08 10:29:39 +02:00
GameplayConfirmationControllerTests.cs
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
IconComposerTests.cs
fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload)
2026-06-18 10:21:33 +02:00
ItemInteractionControllerTests.cs
feat(vendor): Slice 6b/6c — move-to-use, buy staging, selling; the vendor arc is functionally complete
2026-08-08 11:43:11 +02:00
LayoutImporterMountTests.cs
feat(ui): D.2b-B — sub-window mount (inheritor attaches base subtree)
2026-06-20 22:36:20 +02:00
MarkupDocumentTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PortalWaitNoticeControllerTests.cs
perf(streaming): reserve destination reveal capacity
2026-07-24 19:39:23 +02:00
RetailCursorCatalogTests.cs
fix(ui): port retail window control feedback
2026-07-17 09:40:08 +02:00
RetailCursorManagerTests.cs
feat(ui): complete retail cursor state machine
2026-07-11 08:31:40 +02:00
RetailItemConfirmationControllerTests.cs
refactor(runtime): own interaction transactions
2026-07-26 11:13:09 +02:00
RetailSkillTrainingConfirmationControllerTests.cs
fix(ui): restore retail skill training confirmation
2026-07-13 17:57:29 +02:00
RetailUiAutomationProbeTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailUiInteractionFlowTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailUiRuntimeLeaseTests.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
RetailWindowLayoutPersistenceTests.cs
fix(ui): restore modern spell formula presentation
2026-07-24 07:08:47 +02:00
RetailWindowManagerTests.cs
fix(ui): port retail window control feedback
2026-07-17 09:40:08 +02:00
RetainedPanelControllerGroupTests.cs
refactor(ui): own retained controller lifetimes
2026-07-10 23:35:26 +02:00
RetainedUiInputBindingTests.cs
refactor(input): own pointer and callback lifetime
2026-07-22 11:59:33 +02:00
UiButtonStateMachineTests.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
UiButtonTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
UiClipRectTests.cs
fix(ui): complete retail inventory scroll polish
2026-07-11 10:56:33 +02:00
UiCollapsibleFrameTests.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
UiCompositeShutdownTests.cs
test(runtime): add unattended connected R6 soak
2026-07-20 12:12:08 +02:00
UiDatFontTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
UiElementChildOrderTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
UiFieldTests.cs
fix(ui): UiField wrapped-line cache coherent with the text at mouse-hit time
2026-07-29 19:38:52 +02:00
UiItemListGridTests.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
UiItemListScrollTests.cs
fix(ui): complete retail inventory scroll polish
2026-07-11 10:56:33 +02:00
UiItemListTests.cs
feat(items): port retail shared cooldown overlays
2026-07-23 10:41:16 +02:00
UiItemSlotTests.cs
fix(vendor): Slice 6 review corrections — ownership-checked retire, live slider display, drag-proof shop rows, hardened buy reservation
2026-08-07 23:12:50 +02:00
UiLayoutPolicyTests.cs
fix(ui): preserve cropped chat and button faces
2026-07-10 18:11:14 +02:00
UiMenuTests.cs
fix(ui): vendor dropdown polish — authored arrow-cap with open/closed flip, downward popup, left-aligned rows
2026-08-08 10:59:59 +02:00
UiMeterTests.cs
feat(D.2b): UiMeter vital bar + fill-geometry tests
2026-06-14 16:38:07 +02:00
UiMeterVerticalTests.cs
feat(ui): D.2b-B — UiMeter vertical fill (burden bar, retail m_eDirection 2/4)
2026-06-21 08:58:37 +02:00
UiNineSlicePanelTests.cs
feat(D.2b): UiNineSlicePanel — 8-piece retail window frame + geometry test
2026-06-14 16:36:11 +02:00
UiRadarTests.cs
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
UiRootInputTests.cs
fix(ui): interactive window moves must survive the per-frame anchor layout; lock the dragbar cursor
2026-07-29 21:24:49 +02:00
UiScrollablePanelTests.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
UiScrollableTests.cs
feat(ui): unify retained window mounts
2026-07-10 22:22:25 +02:00
UiScrollbarTests.cs
fix(ui): match retail spell bar controls
2026-07-23 07:49:09 +02:00
UiTextDatFontTests.cs
feat(D.2b): UiText (Type 12) -- generic text + Type-12 flip; transcript factory-built (widget-generalization Task 5)
2026-06-16 17:39:02 +02:00
UiTextTests.cs
fix(ui): render live component counts
2026-07-15 18:11:02 +02:00