acdream/tests/AcDream.App.Tests/World
Erik f46ddb5cdb refactor(runtime): own canonical entity identity and incarnations
Introduce the presentation-free RuntimeEntityDirectory and RuntimeEntityRecord as the sole owners of server GUIDs, INSTANCE_TS incarnations, accepted snapshots, authority versions, retryable tombstones, session epochs, and local-ID allocation. Convert LiveEntityRuntime into an App projection sidecar host resolved through canonical record identity without a second GUID map.

Preserve the existing synchronous and reentrant projection lifecycle, including retryable registration/delete/session teardown. Add Runtime-only identity/lifetime tests and App ownership guards.

Validated by the Release solution build and 8,441 complete Release tests with five existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 20:07:14 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DormantLiveEntityStoreTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
LiveEntityHydrationControllerTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityLifecycleStressTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityLivenessControllerTests.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveEntityPresentationControllerTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
RecallTeleportAnimationTests.cs fix(rendering): synchronize hidden live projections 2026-07-25 03:14:15 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RuntimeEntityOwnershipTests.cs refactor(runtime): own canonical entity identity and incarnations 2026-07-25 20:07:14 +02:00
UpdateFrameOrchestratorTests.cs perf(rendering): reconcile only changed attachments 2026-07-25 05:18:33 +02:00
WorldEnvironmentControllerTests.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00