acdream/tests/AcDream.Core.Tests/Rendering
2026-08-18 11:30:47 +02:00
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Wb feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00
CameraDiagnosticsTests.cs fix(render): Phase A8.F — camera sweep uses retail moverFlags 0x5c (PathClipped hard-stop) 2026-05-29 19:11:53 +02:00
CellGraphRootTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
ChaseCameraTests.cs test: remove known tautologies and scaffolds 2026-08-18 10:40:20 +02:00
FrustumCullerTests.cs fix(render): the near plane is col3, not col4 + col3 (#248) 2026-07-29 03:33:20 +02:00
Issue93TownNetworkFountainRoomLightInspectionTests.cs test: classify prerequisite lanes and own Avalonia sessions 2026-08-18 11:30:47 +02:00
Issue176177DungeonSeamInspectionTests.cs test: classify prerequisite lanes and own Avalonia sessions 2026-08-18 11:30:47 +02:00
RenderingDiagnosticsTests.cs #119 decisive probe: ACDREAM_DUMP_ENTITY one-shot entity dump (H-A/H-B/H-C discriminator) 2026-06-11 21:01:08 +02:00
RenderingDiagnosticsVisibilityTests.cs feat(render): Phase U.2d — ACDREAM_PROBE_VIS visibility probe in RenderingDiagnostics 2026-05-30 17:11:02 +02:00
TranslucencyFadeManagerTests.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00
TranslucencyHookSinkTests.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00