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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Chat
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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Combat
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fix #208: keep combat bar hidden in peace mode
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2026-07-12 22:30:55 +02:00 |
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Conformance
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refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
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2026-07-05 20:52:01 +02:00 |
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Fixtures
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fix(#185): landblock collision part-id uint32 overflow dropped stair steps
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2026-07-08 10:07:50 +02:00 |
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Input
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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Items
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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Lighting
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feat(vfx): bind effects to live animated poses
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2026-07-14 10:56:01 +02:00 |
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Meshing
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feat(vfx): bind effects to live animated poses
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2026-07-14 10:56:01 +02:00 |
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Physics
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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Player
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fix(ui): port live experience quality updates (#217)
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2026-07-13 20:43:48 +02:00 |
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Plugins
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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Rendering
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feat(vfx): port retail hidden and teleport presentation
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2026-07-14 14:59:48 +02:00 |
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Selection
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feat(net): port retail physics spawn and event timestamps
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2026-07-14 00:22:17 +02:00 |
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Social
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feat(chat): port retail client command families
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2026-07-13 14:50:15 +02:00 |
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Spells
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fix(spells): load complete retail DAT catalog
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2026-07-15 21:17:13 +02:00 |
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Streaming
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feat(vfx): port retail effect scheduling and delivery
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2026-07-14 09:25:44 +02:00 |
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Terrain
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fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
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2026-06-12 22:05:31 +02:00 |
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Textures
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fix(textures): DecodeSolidColor null-safe against null ColorValue
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2026-06-14 14:36:07 +02:00 |
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Ui
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feat(chat): port retail client command families
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2026-07-13 14:50:15 +02:00 |
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Vfx
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fix(ui): restore radar, retail wield switching, and protection meshes
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2026-07-14 20:52:45 +02:00 |
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World
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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AcDream.Core.Tests.csproj
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |
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SmokeTest.cs
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chore: phase 1 — add Core, Abstractions, App, Tests projects
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2026-04-10 09:22:33 +02:00 |
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xunit.runner.json
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |