Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Adds the three evening client-debugging commits + the five new architectural findings they produced: - NPC clothing by-camera-angle flicker → instance-batching dedup fix (`(GfxObjId, PaletteHash ^ SurfaceOverridesHash)` as group key) - Run animation broadcast fix → wire WalkForward+HoldKey.Run + separate LocalAnimationCommand for local RunForward cycle - Jump animation via MotionCommand.Falling SubState swap (not Action, not Modifier — just a plain SubState cycle) Also captures the lessons learned from the jump saga: trust empirical motion-table dumps over assumptions, the retail animation taxonomy (Style/SubState/Modifier/Action masks), and the wire/local-animation separation pattern. Updates the pickup table with the small remaining polish items (backward-walk jitter, stop-running twitch, remote-char Z offset). |
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| memory | ||
| src | ||
| tests | ||
| tools | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.