Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik d910d570a3 memory: extend 2026-04-17 session handoff with evening bug-bash work
Adds the three evening client-debugging commits + the five new
architectural findings they produced:

- NPC clothing by-camera-angle flicker → instance-batching dedup fix
  (`(GfxObjId, PaletteHash ^ SurfaceOverridesHash)` as group key)
- Run animation broadcast fix → wire WalkForward+HoldKey.Run +
  separate LocalAnimationCommand for local RunForward cycle
- Jump animation via MotionCommand.Falling SubState swap (not Action,
  not Modifier — just a plain SubState cycle)

Also captures the lessons learned from the jump saga: trust empirical
motion-table dumps over assumptions, the retail animation taxonomy
(Style/SubState/Modifier/Action masks), and the wire/local-animation
separation pattern.

Updates the pickup table with the small remaining polish items
(backward-walk jitter, stop-running twitch, remote-char Z offset).
2026-04-18 15:55:31 +02:00
docs docs+feat: 13 retail-AC deep-dives (R1-R13) + C# port scaffolds + roadmap E-H 2026-04-18 10:32:44 +02:00
memory memory: extend 2026-04-17 session handoff with evening bug-bash work 2026-04-18 15:55:31 +02:00
src fix(anim): jump animation via Falling SubState + kept PlayAction infra for emotes 2026-04-18 15:32:52 +02:00
tests feat(physics): port full CTransition collision response from pseudocode 2026-04-14 11:17:45 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.