Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik d86fd08011 feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
Implements the inbound GameEvent routing layer — the single biggest
network-protocol gap per r08 (94 sub-opcodes, zero handled before).
WorldSession now detects 0xF7B0, parses the 16-byte header (guid +
gameEventSequence + eventType), and forwards to a pluggable
GameEventDispatcher.

Added:
- GameEventEnvelope record + TryParse with layout from
  ACE GameEventMessage.cs.
- GameEventType enum: all 94 S→C sub-opcodes from
  ACE.Server.Network.GameEvent.GameEventType, named per ACE conventions.
- GameEventDispatcher: handler registry + unhandled-counts bag for
  diagnostics ("which server events are firing that we don't parse?").
  Handlers invoked synchronously on the decode thread; thrown exceptions
  are swallowed + logged to stderr so one bad handler can't take down
  the packet loop.
- GameEvents parsers: ChannelBroadcast, Tell, TransientMessage,
  PopupString, WeenieError (+ WithString), UpdateHealth, PingResponse,
  MagicUpdateSpell. Each returns a typed record or null on malformed
  payload. String16L helper matches the existing CharacterList pattern
  (u16 length + ASCII bytes + 4-byte pad).
- WorldSession.GameEvents property exposing the dispatcher so
  GameWindow / UI / chat can register handlers at startup.

Wired into WorldSession.ProcessDatagram: new `else if (op ==
GameEventEnvelope.Opcode)` branch with TryParse + Dispatch.

Tests (13 new):
- Envelope: valid round-trip, wrong outer opcode, too-short body.
- Dispatcher: handler invoked, unhandled count, exception isolation,
  unregister + rollover to unhandled.
- Event parsers: ChannelBroadcast, Tell, UpdateHealth, WeenieError,
  Transient, MagicUpdateSpell.

Total: 521 tests pass (up from 508).

With this dispatcher in place, Phase F.2 (items + appraise), F.3 (combat
+ damage), F.4 (spell cast state machine), chat UI, allegiance, quest
tracker — all of which depend on GameEvent handling — are unblocked.

Ref: r08 §4 (GameEvent sub-opcode table), §2 (envelope wire shape).
Ref: ACE GameEventMessage.cs / GameEventType.cs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 16:52:46 +02:00
docs docs+feat: 13 retail-AC deep-dives (R1-R13) + C# port scaffolds + roadmap E-H 2026-04-18 10:32:44 +02:00
memory memory: extend 2026-04-17 session handoff with evening bug-bash work 2026-04-18 15:55:31 +02:00
src feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher 2026-04-18 16:52:46 +02:00
tests feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher 2026-04-18 16:52:46 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.