acdream/src/AcDream.Runtime/Physics
Erik bb1640f777 fix #270 closeout: strip investigation probes; close the issue
User-verified: casting fixed (exhaustion-edge gate) and monster attack
animations restored (spawn settle placement + lost-cell retry). Final
session evidence: 14/15 spawn settles grounded; Falling-refusal spam
collapsed 2,954 -> 15 transient pre-settle lines.

Strips the [UM-ACT]/[MT-FAIL]/[SPAWN-PLACE]/[remote-edge] probes, the
MotionInterpreter.DiagnosticGuid plumbing, and the two throwaway probe
tests (motion-table attack sweep, vitae color dump - both findings are
recorded in ISSUES/research). Complete Release suite: 10,030 passed /
5 skips / 0 failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 07:26:57 +02:00
..
EntityPhysicsHost.cs fix(physics): P5 commit 3 - retire TS-35, close #167 (ConstraintManager leash) 2026-07-30 12:12:29 +02:00
RemoteMotion.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RuntimeOrdinaryPhysicsUpdater.cs fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags 2026-07-30 09:52:55 +02:00
RuntimePhysicsState.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeProjectile.cs refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
RuntimeProjectilePhysicsUpdater.cs refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
RuntimeRemoteMotionContracts.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RuntimeRemotePhysicsUpdater.cs fix #270 closeout: strip investigation probes; close the issue 2026-07-31 07:26:57 +02:00
ShadowPositionSynchronizer.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00