acdream/tests/AcDream.App.Tests/Rendering
Erik d5cfd1c916 Fix alpha-tested blend depth writes
Add paired depth-write variants for all five blended SetSurface families in ordinary and atmospheric Wb pipeline sets at both sample counts and in EnvCell. Select them only from the carried AlphaTestEnabled state, retain pure-Clip and Translucent override behavior, and cover disposal plus partial-construction rollback.

Correct the three stale depth oracles and the AP register count/temporary AP-232 overclaim.

Required restored mutations and first discriminating failures:

1. Wb StraightAlpha+Clip collapsed to depth-off: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_UsesExactResolvedSetSurfaceState failed at line 1278; expected wb-mesh-alpha-depth-write-1x, binds were wb-mesh-alpha-1x.

2. EnvCell raw Additive+Clip collapsed to depth-off: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity failed at line 132; expected envcell-raw-additive-depth-write, actual envcell-raw-additive.

3. EnvCell non-Clip raw Additive forced depth-on: the same production transcript failed at line 132; first row expected envcell-raw-additive, actual envcell-raw-additive-depth-write.

4. Late Translucent|Clip override forced alpha-test/depth-on: the same production transcript failed at line 132; expected envcell-alpha, actual envcell-alpha-depth-write.
2026-09-05 02:03:13 +02:00
..
Gpu fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
Packs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
Residency feat(diagnostics): complete residency pressure ledger 2026-07-24 16:40:17 +02:00
Sky fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Vfx feat(overhaul): select pack shadows from retail visibility 2026-09-04 18:20:31 +02:00
Walk Fix alpha-tested blend depth writes 2026-09-05 02:03:13 +02:00
Wb Fix alpha-tested blend depth writes 2026-09-05 02:03:13 +02:00
ArchRenderSceneTests.cs feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
AttachmentUpdateOrderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
BoundedUnownedResourceCacheTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BuildingDegradeControllerTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
CameraCollisionIndoorTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
CameraCollisionUpdateViewerTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
CameraControllerTests.cs fix #414: cursor disappears at character select after the in-world logoff 2026-08-17 15:17:50 +02:00
CameraDiagnosticsCollection.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
CameraFrameControllerTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
CellViewDedupTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
CellVisibilityCommitTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
CellVisibilityPortalPolygonsTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
ChargenPreviewAnimatorTests.cs feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half) 2026-08-15 19:05:56 +02:00
ChargenPreviewCameraTests.cs feat(chargen): Campaign CC slice CC6a — index→ObjDesc factory + preview renderer foundation 2026-08-15 17:22:06 +02:00
ChargenPreviewControllerTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChargenPreviewEntityBuilderTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChargenPreviewRotationControllerTests.cs feat(chargen): Campaign CC slice CC6b-MOUNT — Appearance page + preview mount 2026-08-15 21:00:10 +02:00
ChargenPreviewZoomControllerTests.cs fix(chargen): Campaign CC CC6b-PRE review fix round — F1-F7 + F11 concession rewrite 2026-08-15 19:32:48 +02:00
ClipFrameAssemblerTests.cs fix(render): S3 chunk 4 round 2 — draw-gate condition pinned, scissor and terrain-clip stacks deleted, one outside-view slice constructor 2026-09-03 16:18:27 +02:00
ClipFrameLayoutTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
ClipPlaneSetTests.cs chore(render): S3 landing hygiene — scissor-era dead state, stale comments, the #130 harness, a conjunction-proof weather-gate pin 2026-09-03 18:24:37 +02:00
CompositeTextureArrayCachePolicyTests.cs feat(render): Campaign V slice V4t-2 — the world texture stack crosses to GpuTextureSlot 2026-07-28 12:43:50 +02:00
CornerFloodReplayTests.cs test: finish diagnostic classification 2026-08-18 13:41:17 +02:00
CreatureAppraisalPresentationTests.cs feat(ui): port retail creature appraisal presentation 2026-07-23 12:55:24 +02:00
CurrentRenderSceneOracleTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
DebugVmRenderFactsPublisherTests.cs refactor(render): extract frame presentation diagnostics 2026-07-22 05:02:31 +02:00
DevToolsRuntimeSourcesTests.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DirectionalShadowCascadeFitterTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
DirectionalShadowCasterFrameTests.cs feat(overhaul): select pack shadows from retail visibility 2026-09-04 18:20:31 +02:00
DirectionalShadowEnvironmentGateTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
DirectionalShadowGpuTests.cs feat(overhaul): select pack shadows from retail visibility 2026-09-04 18:20:31 +02:00
DirectionalShadowQualityTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
DirectionalShadowReceiverTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
DirectionalShadowTransformBufferSetTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
DisplayFramePacingControllerTests.cs fix(rendering): survive display topology handoff 2026-07-25 13:15:24 +02:00
DisplayModeCatalogTests.cs fix #407: windowed resolution offering decoupled from the video-mode list 2026-08-16 09:03:36 +02:00
DollCameraTests.cs fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate) 2026-06-25 13:16:27 +02:00
DollEntityBuilderTests.cs feat(D.2b): Slice 2 — DollEntityBuilder (player Setup+ObjDesc -> doll WorldEntity) 2026-06-23 09:07:02 +02:00
DynamicBufferCapacityTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EntityClipTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
EntityPhysicsHostTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
EnvCellAlphaDrawSourceTests.cs Fix alpha-tested blend depth writes 2026-09-05 02:03:13 +02:00
EquippedChildProjectionWithdrawalTests.cs feat(physics): S2 chunk 4 - movement publishes from the transition's cells; children inherit at registration 2026-09-02 23:37:34 +02:00
FixedEntityTextureOwnerLeaseTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FramebufferResizeControllerTests.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
FramePacingControllerTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
FramePacingPolicyTests.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
GameWindowCrashStatusTests.cs test: replace runtime root source freezes 2026-08-18 16:02:15 +02:00
GameWindowHostBoundaryTests.cs test: replace graphical host source freezes 2026-08-18 16:30:25 +02:00
GameWindowLifetimeTests.cs fix(app): #343 — a wounded render loop defers the native release instead of throwing over the real failure 2026-08-07 10:28:29 +02:00
GameWindowRenderLeafCompositionTests.cs test: replace render leaf source freezes 2026-08-18 16:12:50 +02:00
GameWindowStartupOptionsTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GpuFrameFlightControllerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GpuResourceRetirementTransactionTests.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
GpuRetiredTerrainSlotAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
HostQuiescenceGateTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
IndoorDrawPlanTests.cs feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1) 2026-06-06 21:59:26 +02:00
InteriorEntityPartitionTests.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Issue95DungeonFloodDiagnosticTests.cs test: finish diagnostic classification 2026-08-18 13:41:17 +02:00
Issue113DrawingBspFilterTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Issue113MeetingHallFloodTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Issue120ReciprocalPingPongTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Issue124LookInSeedRegionTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Issue127FloodFlipReplayTests.cs ci: tag DAT-dependent tests into the InstalledDat lane; drop invariant workaround 2026-08-19 11:19:14 +02:00
Issue131SetupProbeTests.cs feat(render) Campaign FW3.3: ShellDrawLiftZ is RETIRED - cells draw at the dat origin 2026-08-30 16:08:52 +02:00
Issue177StairDescentCameraFloodTests.cs feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
Issue181CameraParkStabilityTests.cs test(app): serialize the classes sharing camera/render process globals (#252) 2026-07-28 18:46:43 +02:00
Issue181VisFlapReplayTests.cs feat(render) Campaign FW3.3: ShellDrawLiftZ is RETIRED - cells draw at the dat origin 2026-08-30 16:08:52 +02:00
Issue181WallPressEquilibriumTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Issue176177FacilityHubFloodReplayTests.cs feat(render) Campaign FW3.3: ShellDrawLiftZ is RETIRED - cells draw at the dat origin 2026-08-30 16:08:52 +02:00
LinuxMonotonicFramePacingWaiterTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
LinuxPlatformBoundaryTests.cs feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
LiveAppearanceAnimationTests.cs refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
LiveEntityAnimationPresenterTests.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
LiveEntityAnimationSchedulerTests.cs test(vfx): model the post-f24532ad effect cell and canonical body frame 2026-08-03 13:32:46 +02:00
LiveEntityCreateSupersessionRecoveryTests.cs test: replace create authority source pin 2026-08-18 16:52:22 +02:00
LiveRenderProjectionJournalTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
OracleObservedPartitionAllocationTests.cs fix #432: allocation-free oracle fingerprint sort — the ~6 MB/frame diagnostics tax 2026-08-24 10:10:46 +02:00
OrderedResourceTeardownTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
OutdoorCellNodeTests.cs feat(render): R-A2 — per-building floods (the flap fix) 2026-06-08 18:44:43 +02:00
OwnerScopedResourceRegistryTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PaperdollFramePresenterTests.cs fix(render) #443: private viewports take the ring transform path 2026-08-29 16:51:32 +02:00
ParticleBindlessInstanceTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
ParticleEmitterRetirementTrackerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParticleRendererRouteTests.cs fix(render): repair particle CYpt preparation 2026-09-04 14:37:23 +02:00
PhysicsCameraCollisionProbeTests.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
PortalDepthMaskRetailStateTests.cs checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
PortalProjectionTests.cs test: stabilize load-sensitive release contracts 2026-08-18 11:50:23 +02:00
PortalTunnelAssetTests.cs fix(render): harden portal exit handoff 2026-08-25 17:39:44 +02:00
PortalViewTests.cs feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model 2026-05-29 11:30:28 +02:00
PortalVisibilityBuilderTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalVisibilityRobustnessTests.cs feat(render): R-A2 — per-building floods (the flap fix) 2026-06-08 18:44:43 +02:00
PrivateEntityViewportRendererDrawOrderTests.cs fix(chargen): Campaign CC gate round 1 Batch D — gmCG3DView environment backdrop 2026-08-16 13:05:23 +02:00
PrivateEntityViewportRendererResidencyTests.cs fix(ui): wait for private viewport mesh residency 2026-08-25 19:16:53 +02:00
PrivatePresentationRendererTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
PrivateViewportFlightTargetsTests.cs fix(render) #443: private viewports take the ring transform path 2026-08-29 16:51:32 +02:00
RendererResourceDisposalLedgerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RenderFrameDiagnosticsControllerTests.cs perf(diagnostics): expose prepared asset source counters 2026-07-24 15:16:32 +02:00
RenderFrameOrchestratorTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
RenderFramePreparationControllerTests.cs refactor(render): compose render frame orchestrator 2026-07-22 08:03:49 +02:00
RenderFrameProductTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
RenderFrameRecoveryIntegrationTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
RenderFrameResourceControllerTests.cs test: replace frame orchestration source freezes 2026-08-18 16:40:56 +02:00
RenderFrameRouteOwnerSelectorTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
RenderInstanceCandidateTests.cs refactor(rendering): isolate dispatcher candidate values 2026-07-25 01:06:57 +02:00
RenderSceneArchitectureTests.cs feat(rendering): contain incremental render scene 2026-07-24 21:42:42 +02:00
RenderSceneShadowRuntimeTests.cs perf(rendering): retain packed classification 2026-07-25 02:46:40 +02:00
ResourceCleanupGroupTests.cs test: replace render source freezes 2026-08-18 14:58:25 +02:00
ResourceShutdownTransactionTests.cs refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
RetailAlphaMeshRouterTests.cs fix(rendering): repair EnvCell retail CLIP state 2026-09-04 11:53:45 +02:00
RetailAlphaQueueTests.cs fix(render): complete S4 chunk 2 final alpha parity round 2026-09-04 11:53:24 +02:00
RetailChaseCameraTests.cs fix(camera): complete retail in-head adjustment behavior 2026-08-31 06:18:37 +02:00
RetailDetailTextureContractTests.cs Fix alpha-tested blend depth writes 2026-09-05 02:03:13 +02:00
RetailFieldOfViewTests.cs fix #389 review round: settings v3 FOV migration + live apply; AD-90 2026-08-13 17:27:15 +02:00
RetailParticleGeometryClassifierTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RetailPViewPassExecutorTests.cs fix(render): complete S4 chunk 2 final alpha parity round 2026-09-04 11:53:24 +02:00
RetailPViewRendererTests.cs fix(render): S4 chunk 2 round 1 - particle throw, detail-off immediate draws, EnvCell FIFO, gate honesty 2026-09-04 11:53:03 +02:00
RetailSelectionAssetTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RetailSelectionLightingPulseTests.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailSelectionSceneTests.cs fix(rendering): isolate world selection transactions 2026-07-24 22:31:15 +02:00
RetailStaticAnimatingObjectSchedulerTests.cs Fix ambient flyer cadence and rotating shadows 2026-08-22 17:39:38 +02:00
RhiCompositeTextureArrayBackendTests.cs feat(render): Campaign V slice V6i-2 commit 2 — world texture creation crosses to IGpuTexture 2026-07-28 13:57:43 +02:00
RhiVertexLayoutStrideTests.cs fix #451: stabilize portal seam rendering 2026-08-27 14:30:21 +02:00
RollingTimingSampleWindowTests.cs refactor(render): extract frame presentation diagnostics 2026-07-22 05:02:31 +02:00
RuntimeResourceSlotTests.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
ScreenPolygonClipTests.cs feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection 2026-05-29 11:37:30 +02:00
SilkWindowCallbackBindingTests.cs test: observe monitor waits without delays 2026-08-18 12:56:25 +02:00
SkyParamsLayoutTests.cs Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band" 2026-08-23 18:26:16 +02:00
SkyPesFrameControllerTests.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
SkyProjectionTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
SkyVertexLayoutTests.cs feat(render): Campaign V slice V6k commit 1 - the sky draws on Vulkan 2026-07-28 16:31:37 +02:00
SpawnMotionInitializerTests.cs fix(animation): preserve wire motion on every spawn path 2026-07-12 14:27:44 +02:00
StandaloneBindlessTextureCacheTests.cs feat(render): Campaign V slice V4t-2 — the world texture stack crosses to GpuTextureSlot 2026-07-28 12:43:50 +02:00
StaticAnimatingOmegaHookTests.cs fix(world): honour SetOmega — the birds and butterflies fly again 2026-08-21 05:42:59 +02:00
StaticRenderProjectionJournalTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
SyntheticEntityMeshReferenceOwnerTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
TerrainAtlasDetailTextureTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
TerrainCullOrientationTests.cs fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
TerrainDrawDiagnosticsControllerTests.cs fix(render): S3 chunk 3 round 1 - slot key, deferred cross-block terrain batches, per-frame terrain diagnostic 2026-09-03 09:57:34 +02:00
TerrainLandCellIndexRunsTests.cs feat(render): S3 chunk 3 — draw terrain per land cell in retail's interleave 2026-09-03 09:57:34 +02:00
TerrainParticleCellVisibilityTests.cs feat(overhaul): port S5 particle cell visibility 2026-09-04 17:09:51 +02:00
TerrainTextureTilingTableTests.cs feat(render): Campaign V slice V6f-2 - terrain's tiling table becomes a buffer 2026-07-28 10:11:00 +02:00
TerrainWalkSlotKeyNormalizationTests.cs fix(render): S3 chunk 3 round 1 - slot key, deferred cross-block terrain batches, per-frame terrain diagnostic 2026-09-03 09:57:34 +02:00
TextRendererLinearTwinTests.cs fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit 2026-08-15 11:05:59 +02:00
TextureCacheLinearTwinTests.cs fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit 2026-08-15 11:05:59 +02:00
TowerAscentReplayTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
ViewconeCullerReuseTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
VolumetricShaftQualityTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
WalkOutsideViewReassemblyTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
WindowIconLoaderTests.cs fix(app): apply the window icon from Load, not beside Window.Create 2026-08-20 15:13:29 +02:00
WorldRenderDiagnosticsTests.cs fix(render): S3 chunk 3 round 1 - slot key, deferred cross-block terrain batches, per-frame terrain diagnostic 2026-09-03 09:57:34 +02:00
WorldRenderFrameBuilderTests.cs feat(overhaul): select pack shadows from retail visibility 2026-09-04 18:20:31 +02:00
WorldRevealRenderResourceSchedulerTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
WorldSceneRendererTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00