acdream/src/AcDream.App/World
Erik aa90c64666 refactor(world): extract live entity network updates
Move Position, Vector, State, Movement, and equal-generation CreateObject routing out of GameWindow while preserving per-channel authority, ForcePosition acknowledgement, and motion-runtime ownership. Add adversarial authority and exact-wire coverage so reentrant updates and GUID reuse cannot publish stale state.
2026-07-21 19:11:49 +02:00
..
CompositeLiveEntityResourceLifecycle.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ExternalContainerLifecycleController.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
ILiveEntitySpatialQuery.cs fix(ui): bind radar to streamed world state 2026-07-21 06:24:05 +02:00
InboundPhysicsStateController.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityHydrationController.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityHydrationPorts.cs refactor(world): extract live appearance and parenting 2026-07-21 18:10:07 +02:00
LiveEntityIncarnationCleanup.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityLivenessController.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPresentationController.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityProjectionWithdrawalController.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityRuntime.cs refactor(world): extract live appearance and parenting 2026-07-21 18:10:07 +02:00
LiveEntityRuntimeTeardownController.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityRuntimeViews.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntitySameGenerationUpdateRouter.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityTeardown.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveWorldOriginState.cs refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00
ParentAttachmentState.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
RetailInboundEventDispatcher.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailLiveFrameCoordinator.cs fix(world): complete recall before teleport hide 2026-07-16 06:37:29 +02:00