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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Combat
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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Diagnostics
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test(runtime): add deterministic world gate artifacts
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2026-07-20 22:37:16 +02:00 |
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Input
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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Interaction
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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Net
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test(streaming): close lifecycle gate after cutover
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2026-07-21 23:41:15 +02:00 |
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Physics
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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Plugins
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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Rendering
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test(streaming): close lifecycle gate after cutover
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2026-07-21 23:41:15 +02:00 |
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Spells
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Streaming
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refactor(streaming): complete landblock presentation cutover
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2026-07-21 22:47:30 +02:00 |
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Studio
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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UI
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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World
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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AcDream.App.csproj
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fix(spells): load complete retail DAT catalog
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2026-07-15 21:17:13 +02:00 |
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Program.cs
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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RuntimeDatCollectionFactory.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RuntimeOptions.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |