acdream/src/AcDream.App
2026-07-21 23:41:15 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Combat refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Diagnostics test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
Input refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
Interaction refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Net test(streaming): close lifecycle gate after cutover 2026-07-21 23:41:15 +02:00
Physics refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering test(streaming): close lifecycle gate after cutover 2026-07-21 23:41:15 +02:00
Spells fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Streaming refactor(streaming): complete landblock presentation cutover 2026-07-21 22:47:30 +02:00
Studio fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
UI refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
World refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
AcDream.App.csproj fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptions.cs refactor(world): extract live entity hydration 2026-07-21 17:32:45 +02:00