Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Find a file
Erik d461279207 feat(char): character progression actions — Raise / Train / CombatMode
Outbound GameActions for XP-spending + combat-mode-change. These
complete the wire surface for the character-sheet UI: the player
clicks "spend XP on Strength," the panel calls BuildRaiseAttribute,
the session sends it, the server responds with updated PlayerDescription
or PrivateUpdateAttribute GameEvents.

Wire layer:
- BuildRaiseAttribute (0x0045): attrId u32, xpSpent u64.
- BuildRaiseVital (0x0044): vitalId u32, xpSpent u64.
- BuildRaiseSkill (0x0046): skillId u32, xpSpent u64.
- BuildTrainSkill (0x0047): skillId u32, credits u32 (note: credits
  is u32 here, NOT u64 like the xpSpent variants).
- BuildChangeCombatMode (0x0053): mode enum as u32
  (Undef=0, NonCombat=1, Melee=2, Missile=3, Magic=4, Peaceful=5).

Tests (5 new): byte-exact encoding of each, including the Train/
Raise size difference due to u32 vs u64 payloads.

Build green, 621 tests pass (up from 616).

Ref: r08 §3 rows 0x0044 / 0x0045 / 0x0046 / 0x0047 / 0x0053.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:19:31 +02:00
docs docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
memory docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
src feat(char): character progression actions — Raise / Train / CombatMode 2026-04-18 17:19:31 +02:00
tests feat(char): character progression actions — Raise / Train / CombatMode 2026-04-18 17:19:31 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.