acdream/tests/AcDream.Core.Tests
Erik d42bf5735d feat(player): #5 LocalPlayerState — Stam/Mana wired through PlayerDescription
Closes ISSUES.md #5. The Vitals devtools window now draws three bars
(HP / Stamina / Mana) once the server sends the first PlayerDescription
(0x0013), instead of HP only. Built test-first per CLAUDE.md TDD rule —
16 new tests went red before the implementation went in.

New AcDream.Core.Player.LocalPlayerState (cache):
  - {CurrentStamina, MaxStamina, CurrentMana, MaxMana} as uint? — null
    until first received.
  - StaminaPercent / ManaPercent: 0..1 fraction or null when either
    field is missing or max is zero. Clamps to 1.0 if current > max
    (server can briefly report this during buff transitions).
  - OnPlayerDescription preserves any previously known good value when
    an incoming field is null — partial profiles don't wipe state.
  - Changed event for future subscribers.

GameEventWiring.WireAll:
  - New optional 6th parameter: LocalPlayerState? localPlayer = null.
    Existing 5-arg call sites still work; without the parameter the new
    PlayerDescription handler still parses + feeds the spellbook but
    skips the cache update.
  - PlayerDescription (0x0013) shares AppraiseInfo wire format with
    IdentifyObjectResponse (0x00C9) per AppraiseInfoParser docstring,
    so the new handler reuses the existing parser and pulls
    CreatureProfile.{Stamina, StaminaMax, Mana, ManaMax}.
  - Player's full learned spellbook also lands here (previously only
    item-scoped Identify responses fed the spellbook).

VitalsVM:
  - Constructor adds optional LocalPlayerState? parameter (default null
    keeps every existing caller compiling).
  - StaminaPercent / ManaPercent now read through to LocalPlayerState
    every access — no VM-side caching, so a server-side delta to the
    cache surfaces next frame without any explicit refresh.

GameWindow:
  - Public readonly LocalPlayer field alongside Combat / Chat / Items /
    SpellBook so plugins + future panels can bind directly.
  - WireAll call updated to pass LocalPlayer.
  - VitalsVM construction passes LocalPlayer so the existing
    VitalsPanel automatically picks up the two new bars.

Test counts:
  - AcDream.Core.Tests:           550 → 561  (+11 LocalPlayerStateTests)
  - AcDream.UI.Abstractions.Tests: 23 →  26  (+3 VitalsVM through-cache)
  - AcDream.Core.Net.Tests:       192 → 194  (+2 PlayerDescription wiring)
  - Total:                        765 → 781

Build: 0 warnings, 0 errors.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 11:02:00 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog 2026-04-18 17:03:45 +02:00
Combat feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline 2026-04-18 16:58:14 +02:00
Input feat(movement): spacebar charged jump with skill-based height 2026-04-13 23:20:52 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(net): Phase 6.6 — parse UpdateMotion (0xF74C) into MotionUpdated event 2026-04-11 20:33:26 +02:00
Physics fix(anim): physics velocity now sourced from MotionData — option B / r03 §1.3 2026-04-19 15:06:08 +02:00
Player feat(player): #5 LocalPlayerState — Stam/Mana wired through PlayerDescription 2026-04-25 11:02:00 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(app): Phase B.2 — ChaseCamera (third-person follow camera) 2026-04-12 14:26:20 +02:00
Spells feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state 2026-04-18 17:00:32 +02:00
Streaming fix(app): Phase A.1 — pending-spawn list in GpuWorldState (proper fix) 2026-04-11 23:19:40 +02:00
Terrain fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
Textures feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8 2026-04-11 19:23:57 +02:00
Vfx weather(phase-6a): port retail PhysicsScript runtime 2026-04-24 11:20:39 +02:00
World weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
AcDream.Core.Tests.csproj feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis) 2026-04-11 22:01:45 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00