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CameraPointerInputController.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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DispatcherCameraInputSource.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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DispatcherMovementInputSource.cs
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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GameplayInputActionRouter.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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GameplayInputCommandController.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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GameplayInputFrameController.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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InputCaptureSources.cs
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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LocalPlayerAnimationController.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LocalPlayerFrameRuntime.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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LocalPlayerProjectionController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LocalPlayerRuntimeState.cs
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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MouseLookController.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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MovementTruthDiagnosticController.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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PlayerModeAutoEntry.cs
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feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
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2026-08-02 18:10:33 +02:00 |
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PlayerModeController.cs
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fix #435 (part 1): delete 17 probes that outlived their closed investigations
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2026-08-24 11:41:20 +02:00 |
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QuiescentInputContext.cs
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refactor(app): compose settings and developer tools
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2026-07-22 16:11:34 +02:00 |
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RetailEmoteMotionTable.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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RetailKeymapFile.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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RetailLocalPlayerFrameController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetainedUiGameplayBinding.cs
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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SilkKeyboardSource.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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SilkMouseSource.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |