acdream/tests
Erik d3cab1ab10 fix(chat): / and @ are equivalent command prefixes (retail parity)
Retail treats / and @ interchangeably for commands, but two client-side
layers broke the / spelling for server commands:

- ChatCommandRouter refused ANY unknown /verb with a local "Unknown
  command" guess — so /tele, /ci, /acehelp never reached ACE even
  though ACE supports them. The guard is gone; the server is now the
  single authority on what's a valid command (ACE replies "Unknown
  command: x" itself).
- ChatInputParser passed unknown /verbs through as literal speech.
  ACE's GameActionTalk only intercepts the @ form on the wire (the /
  acceptance in CommandManager is the server CONSOLE path), so the
  parser now rewrites unknown /xyz -> @xyz.

Both command pass-throughs (@ and rewritten /) now also force the Say
channel: GameActionTalk (0x0015) is the only wire action ACE parses
commands on — previously a command typed with a chat channel active
would broadcast as channel speech.

Phase J Tier 4 ("/-text must never broadcast as speech") still holds:
letter-verbed input goes out as an @command (never speech), and
command-shaped-but-verbless input ("/", "//shrug") is refused locally
by a narrow router guard.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 09:46:50 +02:00
..
AcDream.App.Tests feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
AcDream.Core.Net.Tests feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
AcDream.Core.Tests feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests fix(chat): / and @ are equivalent command prefixes (retail parity) 2026-07-03 09:46:50 +02:00