Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Entities using 8-bit palette-indexed textures (PFID_P8), uncompressed 24-bit RGB surfaces (PFID_R8G8B8), and 32-bit packed-BGR surfaces (PFID_X8R8G8B8) were all rendering as solid magenta. PFID_P8 uses the same palette-lookup and isClipMap (indices 0..7 → fully transparent) convention as the existing INDEX16 decoder, reading one byte per pixel instead of two. PFID_R8G8B8 and PFID_X8R8G8B8 decode on-disk B,G,R[,X] byte order to R,G,B,255 RGBA8 output for OpenGL PixelFormat.Rgba upload; the X padding byte in X8R8G8B8 is discarded rather than forwarded as alpha. 168 tests green (85 AcDream.Core.Tests + 83 AcDream.Core.Net.Tests), including 9 new SurfaceDecoder tests covering correct channel mapping, clipmap transparency, truncated-data fallback, and palette-missing fallback for P8. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| src | ||
| tests | ||
| .gitignore | ||
| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.