Diagnostic_FlappingCellViewRegion_SliverOrLarge: at the flap pose the admitted region is one degenerate triangle (ndcArea ~0), and ClipPlaneSet.From handles degenerates correctly (area<1e-7 -> Empty) - the cell's own gated geometry costs ~zero pixels either way. The a7 pseudocode CORRECTION-2 re-read kills the flood-scoped-lights framing (the pool is already resident+player-anchored since
|
||
|---|---|---|
| .. | ||
| Plugins | ||
| Rendering | ||
| Studio | ||
| UI | ||
| AcDream.App.Tests.csproj | ||
| FrameProfilerReportTests.cs | ||
| FrameStatsBufferTests.cs | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||