acdream/docs
Erik d366f36557 diag #181 (refined): 0x0181's region is a zero-area sliver; the amplifier is per-drawn-cell state shifting with the cell list, not light-pool scoping
Diagnostic_FlappingCellViewRegion_SliverOrLarge: at the flap pose the admitted region is one degenerate triangle (ndcArea ~0), and ClipPlaneSet.From handles degenerates correctly (area<1e-7 -> Empty) - the cell's own gated geometry costs ~zero pixels either way. The a7 pseudocode CORRECTION-2 re-read kills the flood-scoped-lights framing (the pool is already resident+player-anchored since d8984e87). Remaining suspects: per-cell light-set SSBO slot assignment (SelectForCell) or the seal/punch assembly keyed to the drawn-cell list. Next instrument: parked ACDREAM_PROBE_SEAMDRAW=1 run, diff the washed cell's [seam-blk] applied-set lines between vis=31 and vis=32 frames. ISSUES #181 + render digest updated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 21:46:49 +02:00
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architecture fix #180: port retail's stateful camera sought-position - the sweep target converges onto the wall contact 2026-07-06 16:49:01 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(pipeline): PARK Track MP - FPS-swing win banked, ECS+remainder deferred 2026-07-06 00:57:04 +02:00
research fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary 2026-07-06 17:20:46 +02:00
superpowers docs(pipeline): MP-Alloc safe-batch plan - kill per-frame garbage (frame-time spikes) 2026-07-05 23:34:43 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md diag #181 (refined): 0x0181's region is a zero-area sliver; the amplifier is per-drawn-cell state shifting with the cell list, not light-pool scoping 2026-07-06 21:46:49 +02:00