acdream/tests/AcDream.Core.Tests/Rendering
Erik bf53e2ad6e refactor(rendering): delete superseded visibility probes
Delete the callerless portal-BFS research graph and spent renderer probe families while retaining the production RetailFrameWalk path, terrain diagnostics, membership invariant, and walk transcript.

Mutation evidence (all restored):

1. Restored PortalVisibilityBuilder type -> AppAssembly_ContainsNoSupersededPortalGraphTypes first failed Assert.Empty with AcDream.App.Rendering.PortalVisibilityBuilder.

2. Restored ACDREAM_PROBE_FACILITY_STAIRS -> ProductionSource_ContainsNoDeletedRendererProbe_AndRetainsWalkTranscriptProof first failed Assert.Empty on RenderingDiagnostics.cs.

3. Added a second RetailFrameWalk field -> WalkFrameOwners_AreUnique first failed Assert.Single with _frameWalk and _mutatedSecondFrameWalk.

4. Added OrderBy to OrderedStream -> OrderedWalkStream_HasNoCrossStreamReorder first failed Assert.DoesNotContain on OrderBy(.

5. Added IDatReaderWriter parameter -> FrameTimeWalkOwners_HaveNoRawDatDependency first failed Assert.Empty on RetailFrameWalk.MutatedRawDatParameter.
2026-09-05 05:18:17 +02:00
..
Wb fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
CameraDiagnosticsTests.cs fix(render): Phase A8.F — camera sweep uses retail moverFlags 0x5c (PathClipped hard-stop) 2026-05-29 19:11:53 +02:00
CellGraphRootTests.cs fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
ChaseCameraTests.cs test: remove known tautologies and scaffolds 2026-08-18 10:40:20 +02:00
FrustumCullerTests.cs fix(render): the near plane is col3, not col4 + col3 (#248) 2026-07-29 03:33:20 +02:00
Issue93TownNetworkFountainRoomLightInspectionTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Issue176177DungeonSeamInspectionTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RenderingDiagnosticsTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
TranslucencyFadeManagerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
TranslucencyHookSinkTests.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00