acdream/src/AcDream.App/Rendering/Wb/IWbMeshAdapter.cs

27 lines
1 KiB
C#

namespace AcDream.App.Rendering.Wb;
/// <summary>
/// Mockable interface over <see cref="WbMeshAdapter"/> so adapters that
/// drive ref-count lifecycle (e.g. LandblockSpawnAdapter, EntitySpawnAdapter)
/// can be unit-tested without a real WB pipeline behind them.
/// </summary>
public interface IWbMeshAdapter
{
void IncrementRefCount(ulong id);
void DecrementRefCount(ulong id);
/// <summary>
/// Pins render data whose CPU preparation is owned by a specialized
/// pipeline (for example synthetic EnvCell geometry). Unlike ordinary
/// registration, production implementations must not start a generic
/// GfxObj decode for this id.
/// </summary>
void PinPreparedRenderData(ulong id) => IncrementRefCount(id);
/// <summary>
/// True once the mesh has crossed the render-thread upload barrier and is
/// available to draw. The default keeps lifecycle-only test doubles
/// source-compatible; production adapters override it.
/// </summary>
bool IsRenderDataReady(ulong id) => true;
}