namespace AcDream.App.Rendering.Wb; /// /// Mockable interface over so adapters that /// drive ref-count lifecycle (e.g. LandblockSpawnAdapter, EntitySpawnAdapter) /// can be unit-tested without a real WB pipeline behind them. /// public interface IWbMeshAdapter { void IncrementRefCount(ulong id); void DecrementRefCount(ulong id); /// /// Pins render data whose CPU preparation is owned by a specialized /// pipeline (for example synthetic EnvCell geometry). Unlike ordinary /// registration, production implementations must not start a generic /// GfxObj decode for this id. /// void PinPreparedRenderData(ulong id) => IncrementRefCount(id); /// /// True once the mesh has crossed the render-thread upload barrier and is /// available to draw. The default keeps lifecycle-only test doubles /// source-compatible; production adapters override it. /// bool IsRenderDataReady(ulong id) => true; }