acdream/docs
Erik d0b65c4170 docs(render): re-scope flap fix to retail enqueue-once traversal port (not an overlap band-aid)
Per senior-eng direction: the retail-faithful fix is to stop diverging from PView::
AddViewToPortals (first-discovery enqueue + AddToCell/FixCellList in-place growth, no
re-enqueue/re-clip), removing acdream's MaxReprocessPerCell re-enqueue fixpoint and its
documented per-round ProjectToClip drift. Drops the overlap-predicate approach. Viewpoint
bit-stability (the ~1-8um player RenderPosition jitter) is the contingency next step only
if a residual flap survives the visual gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 08:51:51 +02:00
..
architecture docs: render-pipeline SSOT section + #78 reset pointer (redo of edits that silently failed) 2026-05-31 21:50:07 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(render): Phase W — W2a shipped+verified + baseline handoff 2026-06-02 10:55:21 +02:00
research docs: add verify-first kickoff prompt to the render-residuals handoff (treat the diagnosis as a suspect statement) 2026-06-07 22:12:38 +02:00
superpowers docs(render): re-scope flap fix to retail enqueue-once traversal port (not an overlap band-aid) 2026-06-08 08:51:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: wrap session — doorway flap FIXED (membership + blue-hole); A/B/C render residuals next 2026-06-03 11:09:57 +02:00