acdream/tests/AcDream.Runtime.Tests/Gameplay
Erik 4873c10673 fix(runtime/camera) #429: presented player and chase camera share the object clock
Two halves of the felt run-hitch (the visible one-frame player lurch):

- The presentation lerp normalized the pending object-clock time by the
  fixed 30 Hz MinQuantum, but retail's object clock simulates
  VARIABLE-length quanta (CPhysicsObj::update_object 0x00515D10: capped
  at MaxQuantum, everything above MinQuantum runs as ONE step). After a
  long frame the view froze for the quantum and then fast-replayed it.
  ComputeRenderPosition now spans the ACTUAL last quantum
  (_lastQuantumSeconds), and PresentedDeltaSeconds accounts continuous
  presented time across quantum boundaries.

- The chase camera damped toward the presented player using wall dt
  while the player presents on the object clock, so a long frame
  stepped the camera far past the under-advanced player — measured up
  to ~1 m of camera/player decoherence in a single frame. Retail ties
  camera update to the physics-update callback
  (SmartBox::PlayerPhysicsUpdatedCallback 0x00452d60), i.e. the same
  clock as the body; both chase cameras now integrate
  PresentedDeltaSeconds. Manual zoom/pitch adjustment stays on wall dt
  (a user-input rate, not target chasing).

Owner gate: camera-vs-player boom-length change fell from ~1 m spikes
to 0.2-1.2 cm median on long frames; teleports settle clean. Two
Runtime tests updated to pin the continuous-rate contract. The
temporary PlayerPresentationProbe apparatus that measured this is
retired with the fix.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 09:16:41 +02:00
..
CharacterOptionTableTests.cs fix(runtime,net): OP1 review fixes — server-seed gate, tick-wired auto-save/logout flush, fellowship mutual exclusion 2026-08-11 00:39:51 +02:00
ContractPluginProjectionTests.cs feat(quest): QT6 — plugins can read the contract tracker 2026-08-21 15:22:22 +02:00
InteractionStateTests.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
LocalPlayerImmediatePositionTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
LocalPlayerOutboundCombatStyleTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
PlayerMouseLookMovementTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
PlayerMovementControllerTests.cs fix(runtime/camera) #429: presented player and chase camera share the object clock 2026-08-24 09:16:41 +02:00
PlayerOutboundPositionTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
PlayerPhysicsQuantumCaptureTests.cs fix(physics): port retail slope landing stop 2026-07-31 09:10:53 +02:00
RuntimeActionStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeActionTestFactory.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeAllegianceStateTests.cs fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding 2026-08-12 02:17:04 +02:00
RuntimeCharacterStateTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
RuntimeCombatAttackStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatModeStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatTargetStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCommunicationStateTests.cs fix(ui,runtime): OP4 re-review residuals R1-R4 (coordinator pass) — OP4 CLOSED 2026-08-11 06:36:14 +02:00
RuntimeContractStateTests.cs feat(quest): QT3 — the contract tracker becomes state, and the events get routed 2026-08-21 14:46:53 +02:00
RuntimeFellowshipStateTests.cs feat(runtime): FA4 -- fellowship roster enumeration + Social selection source 2026-08-12 04:40:19 +02:00
RuntimeFriendlyTargetQueryTests.cs fix(headless): FA6 — name-match the Recruit bot instead of nearest-any-player 2026-08-12 09:53:46 +02:00
RuntimeGameplayOwnershipTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
RuntimeHostileTargetQueryTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeHouseStateTests.cs fix(ui): morning gate — House tab renders retail's TWO houseless lines, not one 2026-08-17 08:54:55 +02:00
RuntimeInteractionTransactionStateTests.cs fix(vendor): grand-gate findings — wire-truth container counts, the live split bar, arrival-gated use, prepend-order race 2026-08-08 14:03:57 +02:00
RuntimeInventoryStateTests.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeJournalStateTests.cs feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
RuntimeLocalPlayerFirstEntryStateTests.cs test: remove known tautologies and scaffolds 2026-08-18 10:40:20 +02:00
RuntimeLocalPlayerFrameControllerTests.cs fix(headless): #365 — collision-admission-open window drove the first-entry conductor into a permanent seal refusal 2026-08-10 11:34:36 +02:00
RuntimeLocalPlayerMovementStateTests.cs feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
RuntimeLocalPlayerPhysicsPublicationStateTests.cs fix(runtime): transient collision-seal failure no longer terminal for login (#357) 2026-08-09 12:32:53 +02:00
RuntimeSpellCastStateTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeTradeStateTests.cs feat: secure trade with other players - wire, RuntimeTradeState, the 2026-08-14 11:49:13 +02:00
RuntimeVendorLifecycleTests.cs fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots 2026-08-08 10:29:39 +02:00
RuntimeVendorRangeQueryTests.cs fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch 2026-08-07 16:15:57 +02:00
TurbineChatMembershipGateTests.cs fix(chat): CH4 review fixes — allegiance ownership guard, house-abandon confirmation 2026-08-09 21:59:35 +02:00
VendorShopItemMaterializerTests.cs fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00