acdream/tests/AcDream.App.Tests/Diagnostics
Erik 1360b71684
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test: tie the soak's move-truth grep to a live emitter — both ends now break together
The r6 soak hard-fails without 'move-truth OUT' lines, yet the only
automated guard was a text assertion that the SCRIPT sets the env var —
it stayed green while #435 part 2 deleted the emitter, and the breakage
would have surfaced as a misleading connected-gate failure. The new
contract test asserts all four links of the chain in one place: the
script greps the pattern, MovementTruthDiagnosticController still emits
it, RuntimeOptions still parses the flag, and GameWindow still wires it
through. Deleting any link fails here, at build time, with the reason.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 13:01:33 +02:00
..
AtmosphericPerformanceMatrixContractTests.cs fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection 2026-08-23 10:00:11 +02:00
AtmosphericPreviewLauncherContractTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
ConnectedRenderPackGateContractTests.cs test(gates): sequence the two-client remote-shadow gate with harness signals 2026-08-22 17:44:13 +02:00
ConnectedWorldSoakRouteContractTests.cs test: tie the soak's move-truth grep to a live emitter — both ends now break together 2026-08-24 13:01:33 +02:00
LaunchOptionsDocumentationTests.cs fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
RuntimeDiagnosticCommandControllerTests.cs refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
WorldLifecycleAutomationControllerTests.cs test(gates): sequence the two-client remote-shadow gate with harness signals 2026-08-22 17:44:13 +02:00