acdream/tests/AcDream.App.Tests/Rendering
Erik d03fe84845 feat(render): RetailChaseCamera.ViewerCellId — the swept viewer cell (retail viewer_cell)
Update() now always sets ViewerCellId: the camera-collision sweep's swept cell when collision
is on (retail viewer_cell = sphere_path.curr_cell), else the passed player cell. This is the
robust, per-frame, graph-tracked 'which cell is the camera in?' answer that V1 roots the render
on — no AABB, no grace frames (the U.4c flap source). 176 App tests green (2 new).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 12:34:07 +02:00
..
Wb test(render): Phase U.4 — cover ResolveEntitySlot clip-slot resolution 2026-05-30 18:16:21 +02:00
CameraCollisionIndoorTests.cs refactor(render): SweepEye returns (Eye, ViewerCellId) — surface the swept viewer cell 2026-06-03 12:32:45 +02:00
CameraControllerTests.cs feat(camera): InputAction + DebugVM surface for retail chase camera 2026-05-18 20:04:34 +02:00
CellVisibilityFromRootTests.cs refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback 2026-06-02 15:36:47 +02:00
CellVisibilityPortalPolygonsTests.cs fix(render): Phase U.2b — resolve reciprocal portal by other_portal_id (retail 433557) 2026-05-30 16:56:00 +02:00
ClipFrameAssemblerTests.cs test(render): Phase W Stage 4/5 — assembler OutsideView AABB + PView BFS + entity-clip tests 2026-06-02 16:21:08 +02:00
ClipFrameLayoutTests.cs feat(render): Phase U.3 — GPU clip-plane gate (gl_ClipDistance), no-clip default 2026-05-30 17:27:30 +02:00
ClipPlaneSetTests.cs feat(render): Phase U.2c — ClipPlaneSet (NDC convex region → gl_ClipDistance planes) 2026-05-30 17:03:32 +02:00
EntityClipTests.cs fix(render): R1 — repurpose the ParentCellId==null cell-gate bypass (#78) 2026-06-02 20:10:26 +02:00
InteriorEntityPartitionTests.cs feat(render): R1 — InteriorEntityPartition (3-bucket per-cell entity split) 2026-06-02 19:53:42 +02:00
PhysicsCameraCollisionProbeTests.cs refactor(render): SweepEye returns (Eye, ViewerCellId) — surface the swept viewer cell 2026-06-03 12:32:45 +02:00
PortalProjectionTests.cs feat(render): Phase A8.F — PortalProjection with GL near-plane clip (z>=-w) 2026-05-29 11:48:49 +02:00
PortalViewTests.cs feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model 2026-05-29 11:30:28 +02:00
PortalVisibilityBuilderTests.cs test(render): Phase W Stage 4/5 — assembler OutsideView AABB + PView BFS + entity-clip tests 2026-06-02 16:21:08 +02:00
RetailChaseCameraTests.cs feat(render): RetailChaseCamera.ViewerCellId — the swept viewer cell (retail viewer_cell) 2026-06-03 12:34:07 +02:00
ScreenPolygonClipTests.cs feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection 2026-05-29 11:37:30 +02:00