acdream/tests/AcDream.App.Tests/Combat
Erik 5ef8b5371d refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 05:54:46 +02:00
..
CombatAttackControllerTests.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
CombatAttackTargetSourceTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
CombatCameraTargetSourceTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
CombatFeedbackSlotTests.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
CombatTargetControllerTests.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
LiveCombatAttackOperationsTests.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
LiveCombatModeCommandControllerTests.cs refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00