Regression from 7f1c1f5a (C4 route 4b-2). A remote player who recalled in,
arrived, and stood still was permanently absent from the world render AND the
radar while remaining fully simulated — 71 healthy physics ticks with contact
and walkable, interpolation enqueues, equipment attached, chat visible.
Route 4b-2 is the first commit that lets an ordinary remote UpdatePosition open
a canonical SetPosition. A park publishes a synchronous Withdraw that tears down
presentation registrations; only TryPublishPlace restores them.
RestoreParkWithdrawal — added in the same slice — restores InWorld, the object
clock, and canonical residency, i.e. the Runtime half only. Eight Opus reviews
verified those three fields and the tests asserted exactly them, so the suite
stayed green while the entity was invisible.
Why it is intermittent: the presentation half IS restored incidentally by the
per-packet prologue rebucket for a MOVING remote. It only sticks when the
entity parks on its FINAL accepted Position and then goes idle, because ACE
stops broadcasting for a stationary entity, so no later packet arrives to
re-publish it and nothing else re-drives.
The fix publishes a RuntimePlacementProjectionKind.WithdrawalRestored receipt on
the one ordered placement stream, acknowledge-only in Runtime (the parked
operation is already retired by CancelCoreDeferred), which the App sink maps to
the exact inverse of its own TryPublishWithdrawal: the projection half (bucket,
IsSpatiallyProjected, IsSpatiallyVisible, spatial indexes, RefreshPresentation)
plus the publish half (_worldState, _worldEvents, _effectPoses,
_localPlayerShadow, visibility sinks). Applied with commitPose: false, because
the withdrawal never moved the sidecar; a test feeds a deliberately wrong
position to pin that.
Two alternatives were refuted on measurement, not preference. Routing the
restore's SetFullCell through CommitCanonicalCell cannot fire on the shipped
remote path at all — the prologue rebucket has already recommitted a non-zero
FullCellId before the merge cancels the park, so no cell edge remains — and it
never touches the publish half regardless. Extending RestoreParkWithdrawal
directly reduces to the same receipt, since Runtime must not reach behind the
host sink.
Gated on the entity ending the rollback canonically whole (FullCellId != 0 &&
InWorld) rather than on residencyRestored, which is false on the shipped remote
path and would have made the fix a no-op. AP-136's quiescing-prefix refusal arm
is preserved: no receipt, entity stays withdrawn.
Corrects my own framing of the defect: _worldState/_worldEvents/_effectPoses are
lost but are NOT what kills render and radar (_worldState is the plugin
IGameState; _effectPoses is the pose registry, not entity.MeshRefs). The
load-bearing casualties are the visibility sinks and the
IsSpatiallyProjected/IsSpatiallyVisible + bucket removal that gates the radar.
Register: AD-63 filed (selection deliberately not restored — user intent),
AP-136 amended (its "restored visible" claim covered only the canonical half;
the gap was a defect, not a divergence). ShadowObjectRegistry.Suspend stays
out of scope per AP-136.
Seven-revert discrimination table including one that proves the test is not
merely re-checking the bucket. Suite 11,023 passed / 4 skipped / 0 failed.
Live gate is user-run and folds into #309: two clients, ACDREAM_PROBE_PARK=1,
recall a remote in and let it stand still; acceptance is
[park-restore] ... presentation=True for that guid plus a visible model and a
radar blip.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
24 KiB
Invisible recalled remote — diagnosis
Date: 2026-08-04
HEAD: 204d0ae0
Mode: REPORT-ONLY. No source or test edits were made.
Subject: remote player 0x50000001 recalls into the observer's location and
is absent from both the 3-D world and the radar, while remaining logically alive
(chat and spellcasting visible, physics ticking, equipment attached).
Bottom line: the failing stage is pinned to a narrow set — something that the
per-packet prologue rebucket does not restore. Two hypotheses survive every
piece of evidence. They are separated by two cheap, decisive tests named in §6.
7f1c1f5a is not exonerated: it introduced a concrete mechanism that
produces exactly this signature. Do not act before running §6.
1. Evidence held
For guid 0x50000001:
| Signal | Count | Meaning |
|---|---|---|
[remote-slide-tick] |
71 | body ticking in a remote physics workset |
[remote-slide-enq] |
9 | accepted Positions reached interpolation enqueue |
[remote-slide-up] |
9 | accepted Positions reached the App routing tail |
[remote-slide-vec] |
1 | a 0xF74E VectorUpdate accepted |
| equipment attach | 1 | child 0x800046D9 → RightHand, before any tick or UP |
User follow-ups:
- Never recovers — not on remote movement, not on observer walk-away-and-back.
- Did not reproduce on a second recall — intermittent.
- Ordering inversion vs. a working entity in the same session:
| entity | first [remote-slide-tick] |
first [remote-slide-up] |
order |
|---|---|---|---|
0x5000000F (visible) |
t=93313875 | t=93313843 | UP 32 ms before first tick |
0x50000001 (invisible) |
t=93507234 | t=93508546 | UP 1312 ms after first tick |
Both firstUpAtEntry=True; distances 46.4 m (failing) / 28.97 m (working) — both
inside the 96 m far threshold at observation time.
2. The one thing the log proves outright
LiveEntityNetworkUpdateController.OnPosition spans lines 1459–2617
(verified by brace-depth scan; single method). Within it:
src/AcDream.App/Physics/LiveEntityNetworkUpdateController.cs:1768—if (!_liveEntities!.RebucketLiveEntity(update.Guid, p.LandblockId) || …)→ earlyreturnat:1781.src/AcDream.App/Physics/LiveEntityNetworkUpdateController.cs:2476—ApplyRemoteContactRouting(…), sole caller ofsrc/AcDream.Runtime/Physics/RuntimeRemoteSteadyStatePosition.cs:187(LogRemoteSlideEnqueue→[remote-slide-enq]).
:2476 is downstream of :1768. Nine [remote-slide-enq] lines therefore
prove RebucketLiveEntity returned true nine times.
Each of those nine calls (src/AcDream.App/World/LiveEntityRuntime.cs:801-977):
- did not take the C3c residence refusal at
:806-834, - found
record.WorldEntitynon-null (:803-805), - set
record.IsSpatiallyProjected = true(:844), - re-placed the GPU bucket via
_spatial.RebucketLiveEntity(:868) — which is remove-then-place (src/AcDream.App/Streaming/GpuWorldState.cs:1132-1133) and therefore recovers a removed or pending projection, - recomputed
IsSpatiallyVisible(:894-895), - re-fired visibility observers (
:949-959), - succeeded at
CommitRebucket(:904-914).
2.1 What this eliminates
- Materialization never ran / null
WorldEntity. Eliminated (:803-805). - C3c initial-create residence gate stuck active. Eliminated (
:806-834). - Draw bucket simply never installed / permanently lost (#184 class). Eliminated — it is reinstalled on every packet.
_pendingByLandblockstrand (#168 class). Eliminated as a permanent state:GpuWorldState.RebucketLiveEntity's fast path only short-circuits whencurrent.IsLoadedis true (GpuWorldState.cs:1106-1111), so a pending entity is re-placed every packet and promotes as soon as its landblock is loaded.- Unrestored park withdrawal of canonical residency.
FullCellIdis recommitted byCommitRebucketon every packet.
2.2 Correction to an earlier draft of this document
An earlier draft additionally claimed the 71 [remote-slide-tick] lines proved
IsSpatiallyVisible == true via HasSpatialRuntimeProjection
(src/AcDream.App/World/LiveEntityRuntime.cs:3171-3176). That claim is
withdrawn. [remote-slide-tick] is emitted from the Runtime-side
src/AcDream.Runtime/Physics/RuntimeRemotePhysicsUpdater.cs:726, whose workset
RuntimePhysicsState.CopySpatialRemotesTo
(src/AcDream.Runtime/Physics/RuntimePhysicsState.cs:1314-1332) filters on
IsSpatialRoot(record) — not on the App-side IsSpatiallyProjected /
IsSpatiallyVisible. The App-side filtered copy
(LiveEntityRuntime.cs:2666-2685) is used by
src/AcDream.App/Physics/RemotePhysicsUpdater.cs:79, which is
TickHiddenEntities (declared :59) — a hidden-only loop whose :84 guard
(record.FinalPhysicsState & PhysicsStateFlags.Hidden) == 0 → continue skips
non-hidden entities.
Resolved on re-verification: the emit site
RuntimeRemotePhysicsUpdater.cs:726 falls inside internal bool Tick (declared
:61), not internal bool TickHidden (declared :878). App-side,
TickHiddenEntities reaches the hidden path via TickHidden (:121 → :251 →
:279 _runtime.TickHidden). So the 71 tick lines came from the ORDINARY
remote path, not the hidden-only loop.
Consequence: H1 loses the "existing log is self-confirming" corroboration that an
earlier draft claimed. Whether it also refutes H1 depends on whether the
ordinary loop filters Hidden — NOT ESTABLISHED; the ordinary DR tick driver
was not located (it is not in LiveEntityNetworkUpdateController,
LiveEntityMotionRuntimeController, or LiveEntityOrdinaryPhysicsUpdater's
searched surface). If the ordinary loop has no Hidden filter, H1 stands intact;
if it skips Hidden entities the way TickHiddenEntities:84 skips non-hidden
ones, H1 is refuted outright and H2 becomes the sole surviving hypothesis. This
is a five-minute source question and should be the first action of the next
session — it may remove a whole hypothesis before any client is launched.
3. Constraint on the answer
The fault must be something that:
- survives a successful
RebucketLiveEntityon every packet, - suppresses both world-render and radar, and
- leaves physics/interpolation, chat, casting, and equipment working.
Two candidates satisfy all three.
4. H1 — PhysicsStateFlags.Hidden latched on
src/AcDream.App/World/LiveEntityRuntime.cs:3357-3376:
PhysicsStateFlags state = record.FinalPhysicsState;
bool residenceVisible = …;
entity.IsDrawVisible = residenceVisible
&& (state & (PhysicsStateFlags.NoDraw | PhysicsStateFlags.Hidden)) == 0;
bool interactionVisible = record.IsSpatiallyVisible
&& record.ProjectionKind is LiveEntityProjectionKind.World
&& (state & PhysicsStateFlags.Hidden) == 0;
Hidden = 0x00004000 (src/AcDream.Core/Physics/PhysicsBody.cs:52).
| Consumer | Gate | file:line |
|---|---|---|
| World render | entity.IsDrawVisible |
src/AcDream.App/Rendering/Wb/WbDrawDispatcher.cs:1159-1164 |
| Radar blip | _projections.SetVisible → _visible |
src/AcDream.App/UI/Layout/RadarSnapshotProvider.cs:116-120 → LiveEntityRuntime.cs:1859 → LiveEntityProjectionStore.cs:139-152 |
Survives the rebucket: RebucketLiveEntity calls RefreshPresentation (:896),
which faithfully re-publishes a FinalPhysicsState that still carries Hidden.
Presentation is not stale — it is correctly rendering a wrong flag. Only a
fresh accepted SetState clears it, and ACE does not resend one.
Recall is the one flow where a player is legitimately hidden then un-hidden, so a lost un-hide is scenario-appropriate. Two candidate drop sites:
- Queued behind the initial-create residence and lost.
LiveEntityNetworkUpdateController.cs:1429-1438states the accepted SetState is "queued behind the initial residence". The executor has six arms that publish nothing (src/AcDream.Runtime/Entities/RuntimeInitialCreateContinuationExecutor.cs:1015,:1022,:1028,:1045,:1048,:1108) versus oneReleasedarm reachingPublishExecutorCompletion(:1092). ItsBecameHiddenhandling is at:2315,:2347. The 1.3 s tick-before-first-UP inversion is direct evidence this window was open ~40 physics quanta for the failing entity. - Edge-trigger against a wrong
previousState.src/AcDream.Core/Physics/RetailPhysicsStateTransition.cs:49-55computeshiddenChangedfrompreviousState ^ requestedState.ConstructorState(:37-41) deliberately excludesHidden. A mismatchedpreviousStatemakes the clearing edge read as "no change" and skips it, latchingHidden.
Corroboration withdrawn. An earlier draft argued the 71 tick lines came from
TickHiddenEntities and were therefore self-confirming for H1. §2.2 shows they
came from the ordinary Tick path instead. H1 now rests entirely on the
elimination argument in §3 plus the §6.1 walk-through test.
5. H2 — park Withdraw tears down presentation state the rebucket never restores
This is a 7f1c1f5a regression mechanism.
7f1c1f5a is the first commit that lets an ordinary remote UpdatePosition
open a canonical SetPosition operation
(LiveEntityNetworkUpdateController.cs:1083-1088 →
src/AcDream.Runtime/Session/RuntimeRemotePlacementDriveController.cs:760-784).
Before it, the only remote placement path was RemoteTeleportController behind
the remotePlacementRequired gate.
When that placement parks (src/AcDream.Runtime/Physics/RuntimeSetPositionState.cs:2997,
:3053, :3086 → ParkDeferred:4418), it publishes a Withdraw projection
synchronously (:4541-4545 →
src/AcDream.Runtime/Physics/RuntimePlacementProjectionSubscription.cs:136).
The production sink's withdrawal — src/AcDream.App/World/RuntimePlacementPresentationSink.cs:195-224 — does:
for (…) _visibilitySinks[i](record, false); // :202-207
_worldState.RemoveById(entity.Id); // :209
_worldEvents.ForgetEntity(entity.Id); // :212
_effectPoses.Remove(entity.Id); // :215
_clearSelectionForUnavailableEntity(…); // :222
Its mirror image TryPublishPlace (:162-193) is the only thing that
re-adds _worldState.Add (:168), _worldEvents.UpsertCurrent (:171), and
_effectPoses.PublishMeshRefs (:174).
RestoreParkWithdrawal (RuntimeSetPositionState.cs:3503-3552) restores
InWorld, the object clock, FullCellId, and the spatial root — and by its
own documented design restores none of the render side (:3494-3501).
Critically, its SetFullCell is a plain field write
(src/AcDream.Runtime/Entities/RuntimeEntityDirectory.cs:340-347) that
bypasses CommitCanonicalCell, so the CellCommitted →
RebucketLiveEntity recovery at LiveEntityRuntime.cs:3316 never fires.
TryAdoptWireCellAfterRouting (LiveEntityNetworkUpdateController.cs:1193-1194)
suppresses the one remaining same-packet re-commit on the NPC arm.
The per-packet prologue rebucket restores IsSpatiallyProjected, the GPU bucket,
IsSpatiallyVisible, and the visibility sinks — but not _worldState,
_worldEvents, or _effectPoses.PublishMeshRefs. If mesh refs are among the
casualties, WbDrawDispatcher.cs:1163 (if (entity.MeshRefs.Count == 0) continue;)
skips the entity permanently, which is exactly "never recovers".
Fit: intermittent (only when a placement parks), never recovers (only a
Place receipt or re-materialization restores it), physics healthy (Runtime
state fully restored), enq lines present (rebucket succeeds).
NOT ESTABLISHED: whether _effectPoses.Remove actually clears
entity.MeshRefs, and whether the radar's candidate source
(GpuWorldState._loadedLiveByLandblock, restored by the rebucket) or its
_visible gate is affected. If neither kills the radar, H2 explains render-only
and H1 remains the better fit for the combined symptom.
6. Discriminating tests — run these first, they are cheap and decisive
6.1 Walk into the invisible player (free, no code)
src/AcDream.App/Physics/LiveEntityShadowPublisher.cs:46-55 gates collision-shadow
publication on (record.FinalPhysicsState & PhysicsStateFlags.Hidden) == 0.
H1 predicts the observer walks THROUGH the invisible player. H2 predicts it is solid (Runtime spatial root and shadow rows intact after the next placement).
Also: NoDraw (0x20) suppresses render only — radar's interactionVisible
does not test it. Since radar is also dead, if H1 holds the flag is Hidden.
6.2 ACDREAM_PROBE_PARK=1 (already shipped by 7f1c1f5a)
Emits [park] guid=… cause=… eligible=… captured=…
(RuntimeSetPositionState.cs:4466-4475) and
[park-restore] guid=… residency=… (:3545-3551).
A
[park]line for the failing guid ⇒ H2 live and7f1c1f5aimplicated. No[park]lines anywhere in the session ⇒7f1c1f5aexonerated outright.
These two tests together resolve the regression question definitively.
7. Regression verdict
Not settled by code reading alone — §6.2 settles it. Current position:
7.1 204d0ae0 — no mechanism found
Its src/ files are LiveEntityNetworkUpdateController.cs,
InterpolationManager.cs, MotionTableDispatchSink.cs, PhysicsDiagnostics.cs,
RuntimeRemotePhysicsUpdater.cs, RuntimeRemoteSteadyStatePosition.cs. The
commit primitives it routes through are pure body-state functions
(src/AcDream.Core/Physics/PhysicsObjUpdate.cs:153-179, :181-185, :209-248)
— no cell, no shadow registry, no WorldEntity, no bucket. It neither added nor
removed a publication.
Residual, flagged not dismissed: it deleted the per-tick forge of
Contact|OnWalkable and the per-tick velocity zero and made gravity persistent,
so a freshly created contact-free remote now settles and moves during the
pre-Position window where it was previously pinned motionless. It also moved
Airborne derivation inside if (resolveResult.Ok && candidateMoved)
(RuntimeRemotePhysicsUpdater.cs:536-537, :683) and added a new LeaveGround
re-entrancy early-exit (:634-642). These can plausibly widen a pre-existing
window without creating it. NOT ESTABLISHED.
7.2 7f1c1f5a — NOT exonerated
The prior review's specific warning ("losing the rebucket leaves a remote without
a draw bucket") is refuted: the prologue rebucket at :1768 runs for every
arm, before routing, and its diff hunk in RuntimeEntityObjectLifetime.cs is
comment-only. TryAdoptWireCellAfterRouting suppresses only remote.CellId on
the FarSnapPlacement arm, which the 46.4 m failing entity did not take at
observation time.
But §5 is a real, different mechanism that this commit introduced, and it produces precisely the reported signature. Note the recall shape fits: the remote was far away before recalling, so its pre-recall packets were ≥96 m and did take the far arm, where a park is reachable.
7.3 The honest caveat
Intermittency makes "it worked before" weak evidence. A pre-existing race that earlier gates never sampled remains fully consistent with everything observed — that is exactly what H1 would be. Do not conclude regression from the timeline alone; conclude it from §6.2.
8. Capture plan for the next run
8.1 Why new instrumentation is needed
Verified by grep with zero hits in the owning files:
| Capability | Existing probe? |
|---|---|
Draw-bucket publication (RebucketLiveEntity/CommitRebucket) |
NONE |
Render residency (IsLiveEntityProjectionResident/IsLiveEntityVisible) |
NONE |
| Radar registration | NONE |
| Wire create/despawn (0xF745/0xF747) | NONE — ACDREAM_DUMP_OPCODES fires only for unhandled opcodes (WorldSession.cs:1988-1995); both are handled at :1687-1700 |
| Materialization | partial — ACDREAM_DUMP_LIVE_SPAWNS (RuntimeOptions.cs:111, DatLiveEntityProjectionMaterializer.cs:149) logs entry + two DROP paths, no success line |
| Physics state / Hidden | [setstate] exists (LiveEntityNetworkUpdateController.cs:1454-1456) but is gated on ACDREAM_PROBE_BUILDING, an unrelated heavy BSP flag |
| Parks | ACDREAM_PROBE_PARK — exists and is exactly right for H2 |
ACDREAM_PROBE_ENT is hard-wired to the local player's guid and cannot target a
remote.
8.2 Required properties
Always-on for the whole entity lifetime — the failure is rare and must not
require luck. Every line must carry the server guid: several render probes
key on WorldEntity.Id, a LocalEntityId from
RuntimeEntityDirectory.FirstLocalEntityId = 1_000_000, structurally unrelated
to 0x50000001 and not greppable by guid.
8.3 Proposed probe ACDREAM_PROBE_VISGATE=1
One new diagnostic owner (Code Structure Rule 5):
[vis-state]— everyFinalPhysicsStatemutation:guid, prevState, requestedState, finalState, hiddenTransition, stateSeq, instSeq, accepted, droppedReason. Must fire on dropped and queued updates naming the reason. Settles H1.[vis-present]— everyRefreshPresentation(LiveEntityRuntime.cs:3357), changed-values-only:guid, finalState, residenceVisible, isSpatiallyProjected, isSpatiallyVisible, projectionKind, fullCellId, meshRefCount, isDrawVisible, interactionVisible.meshRefCountis the H2 discriminator.[vis-publish]— everyTryPublishPlace/TryPublishWithdrawal(RuntimePlacementPresentationSink.cs:162,:195):guid, kind(place|withdraw), worldState, worldEvents, effectPoses, sinkCount. Settles H2 directly.[vis-residence]— initial-create residence lifecycle including every non-publishing executor arm (RuntimeInitialCreateContinuationExecutor.cs:1015,:1022,:1028,:1045,:1048,:1108). Measures the 1.3 s window.[vis-create]— acceptedCreateObject/DeleteObject:guid, opcode, instSeq, wireState, wireCell.
Also re-gate the existing [setstate] line off ACDREAM_PROBE_BUILDING onto
the new flag so it is usable without the BSP dump.
8.4 Protocol
- Release build,
ACDREAM_PROBE_PARK=1 ACDREAM_PROBE_VISGATE=1ACDREAM_PROBE_REMOTE_SLIDE=<guid>(that family takes a per-guid allow-list,PhysicsDiagnostics.cs:397-404). - Two clients; recall in/out until one fails.
- On failure, before anything else: walk into the invisible player (§6.1).
- Grep the failing guid. Verdict is mechanical:
[vis-state] finalStateretains0x4000→ H1;droppedReason+[vis-residence]name the drop site.[park]present and[vis-publish] kind=withdrawwith no laterplace, and[vis-present] meshRefCount=0→ H2;7f1c1f5aimplicated.- Neither → both refuted; re-scope to the render candidate stream.
9. Proposed fix
Needs §6 first. The failing stage is pinned (§2, §3); which of the two mechanisms fires is not, and they need different fixes. Guessing between them is what the workflow forbids.
Shape, per branch:
- If H1: fix the lost state update at its drop site. If the residence queue
loses it, the non-
Releasedexecutor arms must replay the queued state continuation or refuse the residence — adjacent to open #310, which shares the "executor arm that never completes" shape. If the edge-trigger is at fault, fix the caller supplyingpreviousState; do not changeRetailPhysicsStateTransitions.Apply— it is a faithful port ofCPhysicsObj::set_state@0x00514DD0 /set_hidden@0x00514C60. - If H2: the asymmetry between
TryPublishWithdrawalandTryPublishPlaceis the bug. Either the park'sWithdrawmust not tear down presentation state the restore cannot rebuild, orRestoreParkWithdrawalmust route itsSetFullCellthroughCommitCanonicalCellso the existingCellCommitted→RebucketLiveEntityrecovery (LiveEntityRuntime.cs:3316) fires. Blast radius: Runtime placement + the App presentation sink. Rollback for the introducing commit isgit revert 7f1c1f5aa6cd7842726d2edd909564d620eb587f, but that also reverts C4 route 4b-2 wholesale — prefer the targeted fix.
Forbidden either way (CLAUDE.md, and the digests' DO-NOT-RETRY tables): no
"re-publish if invisible for N ms" guard, no periodic re-assert of
FinalPhysicsState, no retry loop, no timer. "Never recovers" is a symptom of
the lost update, not a defect to paper over.
A register row (docs/architecture/retail-divergence-register.md) and a new
docs/ISSUES.md entry are required. This is not covered by #309 — §2.1 rules
out its canonical-residency mechanism.
10. NOT ESTABLISHED
- Whether the ordinary remote DR loop filters
Hidden. The tick lines are confirmed to come from the ordinaryTickpath (§2.2), but the loop that drives it was not located. If it skipsHiddenentities, H1 is refuted outright and H2 is the sole hypothesis. Highest-value check; five minutes of source reading; do it before launching a client. - Whether
Hiddenis set at all. H1 is an elimination argument, not an observation. Settled by §6.1. - Whether a park occurred for this guid. Settled by §6.2.
- Whether
_effectPoses.Removeclearsentity.MeshRefs, i.e. whether H2 can kill render permanently. - Whether ACE sends Hidden→un-Hidden across a recall for a remote observer.
Not checked against
references/ACE/(absent from this worktree; present in the parent repo). One grep before the run. - Whether
204d0ae0widened the window (§7.1). - Whether
LiveRenderProjectionJournal(src/AcDream.App/Rendering/Scene/LiveRenderProjectionJournal.cs:141) drives a shipping draw call or is a shadow scene.
Incidental findings (not the bug, worth filing)
- Stale comments:
src/AcDream.App/World/LiveEntityRuntime.cs:1195andsrc/AcDream.App/World/RuntimePlacementPresentationSink.cs:74both assertPublishExecutorCompletionhas zero production callers.src/AcDream.Runtime/Entities/RuntimeInitialCreateContinuationExecutor.cs:1092is one. Pre-C3c-flip and actively misleading to this investigation. TryAdoptWireCellAfterRouting's justification is incomplete. Its comment (LiveEntityNetworkUpdateController.cs:1160-1185) argues the suppressed write "would have written the value that is already there". That holds forRefused/Contention/RejectedPreparation/NotApplicable, but not after a park, becauseWithdrawCanonicalzeroesrecord.FullCellId(RuntimeSetPositionState.cs:5082) andCommitCanonicalCellearly-returns only on equality (RuntimePhysicsState.cs:2145-2146).RuntimeRemotePhysicsUpdater'sacknowledgeProjectionseam is inert — every production call site passesnull.
11. DO-NOT-RETRY compliance
Checked against claude-memory/project_render_pipeline_digest.md and
claude-memory/project_physics_collision_digest.md:
- No symptom-site guard, retry, timer, or settle period is proposed.
- The #168
_pendingByLandblock/RelocateEntityfamily (feedback_streaming_residence_race) is positively excluded by §2.1 — the recovery path exists and provably ran every packet. feedback_no_placeholder_racing_real_data(#192) honoured: the proposal fixes the lost update / asymmetric teardown, not a correlated lifecycle proxy.- No change proposed to AP-87's threshold,
InterpolationManager'snode_fail_countersnap-to-tail, or thecalc_friction/jump chains. feedback_probe_identity_attribution: every proposed probe line carries the server guid — which is why §8.2 rejects theWorldEntity.Id-keyed render probes.feedback_verify_subagent_claims_against_source: every load-bearing claim here was read at the citedfile:line; §2.2 records one claim withdrawn on re-verification.