Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Port ACME's EnvCellManager portal visibility system: - New CellVisibility class: BFS portal traversal from camera cell, portal-side clip-plane test, FindCameraCell with grace period - LoadedCell data populated during streaming (portals, clip planes, world/inverse transforms, local AABB from CellStruct vertices) - WorldEntity.ParentCellId tags interior entities for filtering - InstancedMeshRenderer.Draw accepts optional visibleCellIds set — interior entities whose parent cell isn't visible are skipped - Conditional depth clear between terrain and static mesh when camera is inside a cell (ACME GameScene.cs pattern) When camera is outdoors, all interiors render (visibleCellIds=null). When camera enters a building, only BFS-reachable cells render. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.