Retail re-cells children when their parent crosses a cell, recursively, to unbounded depth. acdream did it from a RENDER tick, so headless parented children were cell-less forever and the canonical cell had two writers. This slice makes Runtime the sole authority and demotes App's tick to presentation-only. Contract: docs/research/2026-08-04-c4-route-7-contract.md; the research that unblocked it is docs/research/2026-08-04-retail-parent-cell-propagation.md (ca96ea5e). Retail: SetPositionInternal @0x00515330 branches on `this->cell == curr_cell` @0x0051536d; the changed branch reaches change_cell @0x00513390, whose delegates leave_cell @0x00510f50 and enter_cell @0x00510ed0 self-recurse over children and write the FULL identity (add_object @0x00510ee2, objcell_id @0x00510f1e, part-array cell id @0x00510f2b, cell pointer @0x00510f35). change_cell itself has no child loop. THE TRAP, recorded because it nearly shipped: the depth-1 loop @0x0051539c-0x005153d8 is the SAME-CELL fast path (objcell_id and part-array id only, deliberately not the cell pointer), NOT the propagation. An implementer who finds it first concludes "depth-1, id-only" and strands every equipped item at a landblock boundary — the #184 class. The clincher against that reading: update_object @0x00515d10 early-returns on `parent != 0` @0x00515d40, so a child never runs its own physics tick and parent propagation is the ONLY mechanism maintaining its cell. Route 7 performs NO placement (DoPickupEvent @0x00452240 = unset_parent + leave_world; DoParentEvent @0x00452290 = set_parent + SetPlacementFrame), so it arms ConstrainTo nowhere — the leash rule INVERTS relative to routes 2/4/5, and both reviewers confirmed nothing arms. Propagation is an ITERATIVE WORKLIST, not recursion. The first implementation recursed with a depth-64 cap; both reviews independently found the cap left a truncated tail at a stale NON-ZERO cell — permanently unrecoverable, logged only under a probe flag, and on the withdraw path exactly the #184 shape AP-142 clause (a) exists to reject. Shipping a fresh #184 instance inside the slice that fixes stranded children was not acceptable, so the cap was removed rather than tuned. The worklist retires the cap, the constant, its register clause, and the failure mode together. Termination: every record on the stack is already at the target pair, so nothing can be pushed twice and a hostile A->B->A cycle collapses without a visited set. The child write deliberately bypasses the public RuntimeEntityDirectory .SetFullCell and calls the record method directly. This is LOAD-BEARING: the public method re-enters PropagateFullCellToChildren, which opens with _propagationWorklist.Clear() — routing children through it mid-drain would wipe the shared stack and silently drop every unprocessed sibling. Any future side effect added to the public SetFullCell must be mirrored by hand at that call site. Deliberate divergence, recorded not disguised: retail's removal path leaves children with a null cell pointer but a STALE nonzero objcell_id @0x005133c1. acdream does not reproduce it, because FullCellId != 0 is the liveness predicate at 45+ sites — faithful porting would mark dead children live. AP-142 records this; clause (d) records that acdream cannot gate propagation on HasPartArray the way enter_cell gates on part_array @0x00510ed8, because the flag's only writers are graphical and headless never sets it — the reason is Slice J LAYERING, not a semantic difference (retail's part_array is itself a mesh-construction product, single assignment site makeAnimObject @0x0050e930 -> CPartArray::CreateSetup @0x0050e93e). D7 adopts retail's unset_parent-before-leave_world order @0x0045227f -> @0x00452286, applied to BOTH pickup paths including the dormant executor replay. Its inertness was verified by reverting it and finding all 12 propagation tests still green — reported honestly rather than papered over with a manufactured test, and independently confirmed by both reviewers. ClassifyLeaveWorld and its request/cause types are DELETED: retail has no classification here, and method-per-cause IS the retail dispatch shape. Wiring it would have forced a vacuous teleport-sequence predicate with the #307 shape. Two review rounds plus a coordinator-required third pass; 5 MAJORs. One was a handoff failure worth recording: enter_cell's part_array guard was correctly identified as load-bearing by the research, dropped by the contract when it enumerated the writes, and inherited as an omission by the code — a right finding that evaporated across two handoffs with nobody re-reading the source. Another was a test that survived deleting the entire behaviour it claimed to pin, because its assertion read a field written unconditionally one line earlier. NoProjection is structurally unreachable from TickChild (TryResolveExactAttachment performs a strictly stronger form of the same guard one call earlier). Kept as a fail-safe, unit-tested directly, and documented in two places rather than wrapped in a fabricated end-to-end test. Headless regression test — the direct gate for this defect, which FAILED before this work because no code path existed: RuntimeLiveEntitySessionControllerTests .DirectSink_D5_StandaloneParentEventCommitsChildToParentsExactCell. Probe: ACDREAM_PROBE_CHILD_CELL=1 emits [child-cell] lines at all four write sites (attach / headless-attach / propagate / withdraw / delete). TEMPORARY. Complete Release suite MEASURED at 11,079 passed / 4 skipped / 0 failed (baseline 11,063 atcff52c44, +16). An allocation flake appeared once under load and was proven NOT this slice by reachability — RuntimeCollisionReportingState contains zero SetFullCell and zero ParentAttachments references. STILL OWED: the two-client connected gate (equip/unequip, carry across landblock boundaries, pickup, loot, reconnect) with ACDREAM_PROBE_CHILD_CELL=1, and a session counts only if [child-cell] cause=propagate lines appear. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
463 lines
30 KiB
Markdown
463 lines
30 KiB
Markdown
# Placement production cutover — campaign plan (2026-08-02)
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The final leg of the remaining physics-divergence campaign before AP-22 and
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AD-10: route graphical AND headless production placement through the
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residence + continuation-executor owner (`38fd4b8d` / `30012361` /
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`5db3de3c`), delete the legacy duplicate authorities, and retire AP-1/AD-1
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behind connected + user-visual gates.
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## Handoff checkpoint — 2026-08-03
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**Status: stabilization checkpoint accepted; campaign closeout is not yet
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complete.** The C3c production cutover and the O(changed) collision
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publication checkpoint are now playable after five separately committed
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root-cause fixes:
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- `01f4791e` stops origin recenter from manufacturing and replaying a second
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retirement receipt for a pending-only live-projection bucket. Its exact
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binary passed the complete Release suite, lifecycle route, and canonical
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nine-stop soak (`connected-r6-soak-20260802-204309`, nine stops, zero
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failures/wait cues/pending retirements).
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- `670f307c` keeps remote Create placement, the local-player physics host,
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targeting, chasing, and attacks in the same world-coordinate frame. The
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user accepted monster placement/chase/hit behavior and static placement
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after portals.
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- `1fc529cd` materializes the canonical minimal static physics host before a
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distant Use/MoveTo route and reconciles the pre-PartArray startup motion
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suffix. The user accepted near and distant object use.
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- `f24532ad` defers one-shot F754/F755 effects until canonical placement has
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bound presentation, retries projectile/static-animation sidecars on the
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committed visibility edge, and keeps effect cells synchronized. The user
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accepted buffs, recalls, arrows, combat spell projectiles, portals, and
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static animation.
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- `175ad6b0` sends LoginComplete from the local first-placement terminal edge
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instead of raw PlayerCreate receipt, so ACE's intentional login Hidden/
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materialization state cannot race placement. The user accepted the login
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haze behavior.
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Focused verification after the final fix passed 90 App effect/projectile/
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static-scheduler tests, two Runtime login tests, the exact live-entity cell
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tracking regression, all 79 Headless tests, and the Release solution build
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with zero errors. The long connected soak and complete solution suite have
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**not** been rerun on the final `175ad6b0` binary. A broader selected fixture
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run also exposed five `LiveEntityRuntimeTests` failures tied to the still-open
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placement cutover plus one old remote first-entry fixture that supplies an
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empty collision source; classify and fix those before claiming C5 closure.
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Remaining campaign work, in order:
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1. Reproduce and repair the six fixture failures without weakening their
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assertions or adding compatibility bypasses.
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2. Finish C4's routes 2–7 and remove their legacy placement writers; fold in
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#276 and #277 where their route becomes authoritative.
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3. Resolve #280 with retail's configured destination-prefetch window so the
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portal viewport never reveals visibly constructing far terrain.
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4. Run C5's complete Release suite, lifecycle/reconnect route, latest-binary
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nine-stop soak, two-client observation, and the remaining #269 slope-glide
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visual check. A pass from `01f4791e` is evidence for that fix, not a
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substitute for the final-binary soak.
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5. Delete the superseded paths, retire AP-1/AD-1/AP-131 and AD-60's legacy
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half only when the code proves they are gone, then complete AP-22 and
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AD-10 and close the campaign ledger.
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**Inputs (read in order):**
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1. [`2026-08-02-runtime-continuation-executor-handoff.md`](../research/2026-08-02-runtime-continuation-executor-handoff.md)
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— the completed dormant mechanism and its cutover notes.
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2. [`2026-08-02-cutover-route-inventory.md`](../research/2026-08-02-cutover-route-inventory.md)
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— the full 8-route, both-host call-chain inventory with exact file:line
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for every duplicate authority to remove. THE map for all slices below.
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3. [`2026-07-31-remaining-physics-campaign-handoff.md`](../research/2026-07-31-remaining-physics-campaign-handoff.md)
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— the original per-route requirements and prerequisite definitions.
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**Standing discipline per slice:** pinned contract → single implementer →
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independent retail-conformance + architecture/adversarial reviews (both must
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PASS on the final diff) → focused + complete Runtime + Release build +
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complete solution gates → bisectable behavior commit (register rows in the
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same commit) → docs/handoff commit. No workarounds; no fused slices.
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## Confirmed pre-cutover gaps (from the inventory)
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- The executor publishes only generic entity deltas; nothing bridges its
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completion to `RuntimePlacementProjectionChannel`, so no host can learn
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"my initial placement committed" through the built observer seam.
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- No atomic controller/body publication owner exists (prerequisite C);
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App and headless hand-write divergent `PlayerMovementController`
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construction, and `SubmitPreparedPlacement` requires a canonical
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`PhysicsBody` that nothing currently publishes atomically.
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- The dormant placement path's 1,880 B/operation (2,048 cap) allocation
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remains the activation blocker for frame-frequency routes.
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- `Execute`'s live inputs (`UsePositionFromServer`, `PlayerDistance`) are
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computed by no host; they must derive from Runtime's own character-option
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and local-player owners.
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- `RuntimePortalPlacementAuthority` has zero producing call sites; the
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adapter from `RuntimeWorldTransitState` does not exist.
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- The exact-Setup mover chain (`PrepareMover` /
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`RuntimeSetPositionMoverPreparer.TryBuild` /
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`IPreparedCollisionSource.ReadSetupCollision`) exists piecewise, unwired.
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- **Corrected 2026-08-04 (C4 route 6 closure,
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`docs/research/2026-08-04-c4-route-6-contract.md`): all three clauses
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above were stale.** Route-6 split-recovery does NOT need an effect-replay
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suppression signal — that premise was unsubstantiated; acdream's only
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create-time effect replay is the F754/F755 queue drain keyed by server
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GUID, and the one plausible mechanism (a cloned `DefaultScriptType`
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surviving `BuildSpawn`) never fires at create in either client
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(`CPhysicsObj::play_default_script @0x005132B0`/`@0x00513300` has exactly
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two callers, both animation hooks, verified against
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`acclient_2013_pseudo_c.txt`). Route-7's `TryCommitParent`/
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`CommitWithdrawal` cancellation-symmetry fixes and host-visible
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cancellation receipts were BOTH closed at C0 (see the C0 slice below).
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What actually remained for route 7: the child's canonical cell had two
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writers (Runtime committed it cell-less unconditionally in
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`CommitAcceptedParentCellless`, while `EquippedChildRenderController
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.TickChild` re-celled it from a per-frame render tick), and headless had no
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`EquippedChildRenderController` at all, so every headless parented child
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stayed cell-less forever — the same defect seen from two sides, not two
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separate gaps. **Closed 2026-08-04
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(`docs/research/2026-08-04-c4-route-7-contract.md`).** Runtime is now the
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sole canonical writer: `CommitAcceptedParentCellless` completes retail
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`set_parent`'s attach-time re-cell (D1), and every canonical cell write
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funnels through one directory chokepoint that recursively propagates to
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committed children on every parent cell crossing (D2 —
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`docs/research/2026-08-04-retail-parent-cell-propagation.md`), not only at
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attach. `TickChild` is demoted to a presentation-only draw-bucket move
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(D4); the headless host gained its own parent-realize drive running the
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same commit pair the graphical host does (D5,
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`RuntimeLiveEntitySessionController.OnParentUpdated`). The direct headless
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regression test (a bot with an equipped item shows the child's canonical
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`FullCellId` equal to the parent's) now passes.
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## Slices
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- **C0 — Runtime bridge + live inputs — COMPLETE at `67f63e85`
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(2026-08-02, dual reviews PASS).** The executor publishes an
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acknowledge-only `ExecutorCompleted` receipt through the one placement
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stream (registered before dispatch; correlation reaped on
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acknowledgement/discard/clear; `PendingCompletionReceiptCount` in
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`IsConverged`); all three production sinks acknowledge-and-ignore the
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kind via early returns proven behavior-preserving for every other kind
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(sanctioned seam completion — provably inert, no production publisher);
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`UsePositionFromServer` derives retail-exactly from
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`RuntimeCharacterState.AutonomyLevel != 2` and `PlayerDistance` from the
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live movement controller with null-safe fallback to the caller struct;
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`TryPrepareAndSubmitAuthoredPlacement` chains the prepared-collision
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Setup read through `PrepareMover` to submission with zero validation
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changes; `TryCommitParent`/`CommitWithdrawal` gained the sibling
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cancellation flow (the `LeaveWorld` omission in `TryCommitParent` is
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retail-REQUIRED per `set_parent` 0x00515A90:283832-283833's single gated
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`leave_world`). Not fully dormant by design: the two cancellation fixes
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change live Runtime paths production already calls; everything else has
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no production caller.
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**C3 prerequisites recorded from C0's reviews:** (a) the completion
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receipt/trace surface is internal-only — C3 must define the public host
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consumption shape when it wires the hosts; (b) `PlayerDistance` is
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resolved once per `Execute` entry, not per continuation — a multi-Position
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FIFO classifies later entries against entry-time distance (documented
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deferral; refine at C3/C4 if the connected gates show it matters);
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(c) any future host exposure of `TrySetAutonomyLevel` must carry retail's
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`SendAutonomyLevelEvent` (699550).
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- **C1 — atomic controller/body publication — SATISFIED BY EXISTING
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MECHANISM (research finding 2026-08-02, plan amended same session).**
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`RuntimeLocalPlayerPhysicsPublicationState` (1,033 lines) plus the
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~15-method dormant local-activation family on `RuntimeSetPositionState`
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already implement the full sanctioned option-2 transaction:
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off-canonical preparation against a scratch quantum clock and a sealed
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candidate controller, one validated atomic Commit, and a staged
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Evaluate/Commit/FinalizeActivation chain re-validated against
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PhysicsOwnershipEpoch/ObjectClockEpoch/ControllerOwnershipEpoch/session
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identity at every entry — with zero production callers. See
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[`2026-08-02-canonical-body-writer-map.md`](../research/2026-08-02-canonical-body-writer-map.md)
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(6 canonical body writers; the two host escape hatches; both hosts'
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divergences). The remaining work — routing both hosts' local-player
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construction through the publication lifecycle, sealing the public
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`RuntimeLocalPlayerMovementState.Controller` setter, retiring App's
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direct object-clock bypasses, and containing headless's uncaught
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prepared-collision `InvalidDataException` — IS the C3 route-1 flip and
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moves there. No separate C1 commit.
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- **C2 — placement allocation budget — COMPLETE at `63c601ff`
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(2026-08-02, dual reviews PASS after two fix rounds).** 2,032 → 944
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B/op via pooled operation envelopes (bounded, reset-at-rent, double-
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retire guarded, reset/dispose-cleared, ledger-visible), a cached
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collision-callback delegate over an explicit context stack, and a
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non-boxing pending-head read; gate tightened to 1,536. The pooling
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forced a class-wide staleness rework: captured-token-vs-fresh-lookup at
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every reentrancy-spanning frame (26-site audit), hoisted stack locals
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for retail's handle_all_collisions bits, token-gated bookkeeping
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writes, and a deliberately identity-agnostic settle path (retail's
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SetPositionInternal completes unconditionally even for displaced
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operations).
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**Residual floor (documented at the gate, decision deferred to the C3
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activation gate where the user is in the loop):** ~520 B/op inside
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Core's `PhysicsEngine.SetPosition` (transition init / query-footprint
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materialization — a potential C2b if C3's connected profile shows it
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matters) and ~208 B/op of sorted-tree node per pending receipt.
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**Maintenance notes from review (no action):** the no-reentrancy
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proofs on the 15 surviving reference-based currency checks are
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comment-enforced; `IsCurrent(Operation)` remains available and a new
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reentrancy-spanning call site would silently inherit the tautology —
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its doc comment warns.
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- **C3 — spawn-frequency cutover: routes 1 + 8 — DECOMPOSED 2026-08-02
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after the first implementation pass stopped with findings.** C3-1 (the
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public executor-completion surface via
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`RuntimePlacementProjectionChannel.TryGetInitialCreateCompletion`)
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landed separately. Two structural gaps halted the flip, both real and
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neither in the planning docs:
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**(B)** the local player's residence lease opens its SetPosition
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operation at Create time, but `SubmitPreparedPlacementCore` requires a
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pre-existing canonical body that only the zero-caller publication chain
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can attach — first-entry needs an explicit resumable sequence
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(begin-placement → publication Prepare/Commit attaches the body →
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authored-mover submit → Place receipt → Execute), which matches the
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campaign handoff's route-1 required order but exists nowhere as a
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driveable state machine;
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**(C)** ordinary remote-creature Creates classify to `SetPosition` but
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have NO production body-construction path at Create time (bodies arrive
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with first motion today; retail constructs physics at CreateObject via
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`ACCObjectMaint::CreateObject`/`set_description`, which our retail
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notes fully document — the defaults come from the wire PhysicsDesc,
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not invention).
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Sub-slices, each with the standing contract/dual-review/gate
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discipline:
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- **C3a — Runtime first-entry sequencing — COMPLETE at `960373df`
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(2026-08-02, dual reviews PASS).** `RuntimeLocalPlayerFirstEntryState`:
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five stages (mover-prep → publication Prepare/Commit → activation →
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acknowledgement → Execute) in retail's own order — mover shapes
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BEFORE placement, matching makeObject/set_description preceding
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enter_world; the original contract prose had it backwards and the
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tested preconditions forced the faithful order. Acknowledge-stage
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authority discrimination, automatic convergence through the (now
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multicast, snapshot-iterated) retirement fan-out, ownership-ledger
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fold, transactional late-bind Publication seam. Dormant: C3c's first
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act is the GameRuntime binding + production Advance drive.
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**Carried findings for C3c:** the controller is live from the
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activation commit onward (abandonment leaves it to ordinary entity
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teardown — retail has no entry-flow rollback); EvaluateActivation's
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post-commit DeferredCell overload is encapsulated behind Advance.
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- **C3b — remote body construction at Create — COMPLETE at `0934a121`
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(2026-08-02, dual reviews PASS).** `RuntimeRemoteBodyDescription` +
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`RuntimeRemoteFirstEntryState`: the full `set_description` order with
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the byte-certain gates (friction [0,1] inclusive, NaN sanctioned-skip;
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elasticity clamp with retail's unordered-to-zero; translucency
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!= 0.0f), the movement-branch discriminator on retail's
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`movement_buffer != 0` (empty-buffer → placement branch, no autonomy),
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motion-table zero-id pass, ctor-defaults for absent wire fields, and
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never-clobber coexistence with the build-at-first-motion production
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path. The acknowledge discriminator is one shared body
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(`RuntimeFirstEntryAcknowledgement`) for both conductors. Dormant.
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- **C3c — the host flips (production) — COMPLETE at `529e0e9d`
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(2026-08-02, dual Opus reviews: initial FAIL 2+2 MAJOR → R1 fix
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round → delta PASS both).** Both hosts register initial Creates
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through residence + conductors via the shared
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`RuntimeFirstEntryDriveController`; Controller setter sealed;
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rebucketing presentation-only strictly while the residence is
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ACTIVE (post-residence entities take the full legacy path including
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the `prepare_to_enter_world` clock edges); content-less headless
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keeps pre-flip direct registration. Five fix slices landed inside
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the cutover, each connected-gated: F1 (Runtime ownership seam for
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movement stats/server physics — the post-logout retired-controller
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crash), F2 (the login activation wedge: admission-prefix gate
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factored from the seal, rearm generation identity, auto-entry
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requires the published controller), F3 (landblock-prefix 0-sentinel
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→ explicit absent-id; corner landblocks legal), F4 (diagnosis only:
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the nine-stop soak's convergence failure is pre-existing `6b28ff99`
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whole-world collision-clone throughput — its fix is the next slice
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before C5), F5 (local-player first-entry ground contact via the
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shared `SpawnPlacementSettler` at `FinalizeActivation`; the
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standing-cast airborne rejections are gone; register AD-61). R1
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additionally armed the login constraint leash at the committed
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placement (`HandleReceivedPosition` 0x00453FD0 analog) and
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refreshed AD-42. Final gates: complete solution 10,816/0/4 skips;
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lifecycle/reconnect gate PASS (`connected-world-gate-20260802-
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175401`). Closeout:
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[`2026-08-02-c3c-cutover-closeout.md`](../research/2026-08-02-c3c-cutover-closeout.md).
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**Carried to C4/C5:** route-1 far-Create service-window conversion
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if either streaming/broadcast radius changes (#277); the
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window-departure park narrowing; `NotifyRetirement`-on-active-entry
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subscriber invariant; the reachable equip-mid-conductor fail-fast;
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settle-CellId discard (#276-adjacent, see ISSUES).
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- **C4 — remaining routes: 2 (ForcePosition), 3 (portal, with the
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`RuntimeWorldTransitState` → `RuntimePortalPlacementAuthority` adapter),
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4 (remote Create/Position; delete `RemoteTeleportController`/`Placement`
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and the inline MoveOrTeleport duplicate), 5 (projectile authoritative),
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6 (drops + split-recovery marking), 7 (residual pickup/parent/delete
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polish). — route 2 COMPLETE AND USER-ACCEPTED 2026-08-03 (`9966b531`);
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routes 3/4/5/6/7 remain OPEN.**
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**Route 4 SPLIT into 4a and 4b (user-directed 2026-08-03).** Scoping
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([`2026-08-03-c4-route-4-scoping.md`](../research/2026-08-03-c4-route-4-scoping.md))
|
||
put whole-route 4 at 1,500-2,500 production lines against a stated ~400
|
||
budget, so it is split to keep each landing reviewable:
|
||
- **4a — the steady state.** The classifier's `Interpolate` (contact,
|
||
`PlayerDistance < 96 m`) and `NoPositionOperation` (no contact) branches.
|
||
NEITHER runs a `SetPosition`, so 4a has no deferred-cell park, no
|
||
service-window work, and no placement-allocation exposure. Fixes two of the
|
||
three unfiled divergences (the NPC airborne hard-snap that ignores the wire
|
||
`IsGrounded` bit; `ConstrainTo` armed before the operation instead of
|
||
after). Highest visible value — this is what makes creatures move smoothly.
|
||
- **4b — the edges.** `SetPosition` / `SetPositionSimple`: teleport, far-snap
|
||
(>= 96 m), and cell-less first placement. This is where the parks, the
|
||
Position-time service-window guard, #277's broken bound, N3 (headless never
|
||
calls `RetryPending`), and the third divergence (`ConstrainTo` never armed
|
||
on the remote teleport branch) all live.
|
||
|
||
**4b also inherits 4a's ownership remainder — scheduled here, not implied
|
||
by code comments.** Two independent reviews flagged that 4a satisfies
|
||
contract items 1 and 2 only partially, and the plan must carry that rather
|
||
than leaving it in `// 4b deletes this fallback` comments:
|
||
- Runtime owns the classification, the request construction (one shared
|
||
builder, `RuntimeAcceptedPositionRouteRequests`), the near-InterpolateTo
|
||
decision with AP-87, and the post-operation `ConstrainTo`. **App still
|
||
owns** branch selection, the airborne early return, the
|
||
`RemoteMotion.CellId` write, the `WorldEntity` pose write, and the
|
||
collision-shadow publish — all in `LiveEntityNetworkUpdateController`.
|
||
- Item 2 ("both hosts drive the identical Runtime entry point") is
|
||
satisfied only VACUOUSLY: `RuntimeLiveEntitySessionController` returns
|
||
early for remotes, so no no-window host exercises this path at all and
|
||
nothing can diverge yet. That stops being true the moment a headless
|
||
host needs remote motion.
|
||
- Every legacy fallback 4a deliberately left in place is 4b's to delete:
|
||
the pre-operation unconditional `ConstrainTo`, the player arm's
|
||
`!update.IsGrounded` no-op, the player and NPC legacy near/far routing
|
||
(each still carrying its own duplicate `96f` / `4f` constants), and the
|
||
airborne-precedence carve-out
|
||
(`LiveEntityNetworkUpdateController.ApplyRemoteContactRouting`) that
|
||
keeps a landing body snapping. Retiring the last one is a real behaviour
|
||
decision — retail makes no player/NPC distinction there — and needs its
|
||
own live evidence, not a silent convergence.
|
||
- Register row **AP-135** (the airborne no-op's retained acdream
|
||
bookkeeping: the server cell id for the free-fall sweep gate, and the
|
||
last-server-position sample) — **CORRECTED 2026-08-04: this row does NOT
|
||
retire with 4b.** Its own stated condition is retirement together with the
|
||
free-fall sweep gate (`RuntimeRemotePhysicsUpdater.cs:342`), which 4b does
|
||
not touch, and its sites are the airborne no-op branches — 4a-owned
|
||
dispositions, not 4b's far-snap/teleport/cell-less. The trap is that those
|
||
two writes sit physically inside `OnPosition`, which 4b rewrites heavily,
|
||
so an implementer will assume they go. They stay. See
|
||
[`2026-08-04-c4-route-4b-scoping-and-split.md`](../research/2026-08-04-c4-route-4b-scoping-and-split.md).
|
||
- **4b is itself split into 4b-1 / 4b-2 / 4b-3** (2026-08-04). Scoping put
|
||
4b at 1,300-2,200 production lines — 4-6x route 4a — plus ~2,500-3,500
|
||
lines of test work. 4b-1 is infrastructure with no remote behaviour change
|
||
(the per-entity placement owner, the service-window guard, the
|
||
refuse-rather-than-park policy, N3's headless `RetryPending` pump); 4b-2 is
|
||
the far branch alone; 4b-3 is teleport/cell-less and the ~739-line class
|
||
deletions. 4b-1 stays a separate landing regardless: it is where the
|
||
park-withdraws-the-entity failure mode is decided, and it must not be
|
||
reviewed alongside a large deletion.
|
||
- **4b-2 LANDED at `7f1c1f5a` (2026-08-04); far-snap connected gate
|
||
USER-PASSED same day.** Four fix rounds, eight Opus reviews; the slice was
|
||
fully green at 10,990 / 10,997 / 11,004 while containing real defects
|
||
(a frozen remote pinned as correct by its own test; a fallback that
|
||
over-wrote on the exact retail paths that decline to store; a park guard
|
||
incomplete on two independent axes). Final suite 11,009 / 4 / 0 against a
|
||
**measured** 10,968 baseline — the 10,973 figure used earlier was wrong.
|
||
Its real yield was a defect under routes 1 and 2, not the far snap:
|
||
`ParkDeferred`'s quiescence parks withdrew the entity and were never
|
||
restorable while `Forget(restoreCancelledPark: true)` runs for every
|
||
accepted Position on every entity. The restorable decision now lives
|
||
inside `ParkDeferred` after `SnapToCell`, read against every live
|
||
quiescence.
|
||
**Still outstanding: #309.** The `ACDREAM_PROBE_PARK=1` capture from the
|
||
accepting session shows 11 parks, all `cause=unplaceable` — zero
|
||
quiescence-cause parks, so the shared-core park change is NOT yet
|
||
connected-verified. Without the probe that session would have been
|
||
recorded as a pass.
|
||
Process lesson recorded: the round-1 defect was caused by the contract
|
||
omitting "and still advance the pose", and the park defect should have
|
||
been split into its own slice the moment it surfaced in round 2 instead
|
||
of riding inside 4b-2 for three more rounds.
|
||
Findings chain:
|
||
[contract](../research/2026-08-04-c4-route-4b-2-contract.md) →
|
||
[round 1](../research/2026-08-04-c4-route-4b-2-review-findings.md) →
|
||
[round 2](../research/2026-08-04-c4-route-4b-2-delta-review-findings.md) →
|
||
[round 3](../research/2026-08-04-c4-route-4b-2-round3-correction.md) →
|
||
[round 4](../research/2026-08-04-c4-route-4b-2-round4-correction.md).
|
||
Note the route-4 Create half is ALREADY DONE (C3b/C3c); the remaining work is
|
||
steady-state remote Position plus the deletions. AP-131 is NOT retired by
|
||
either sub-slice — see the scoping doc for why route 4 alone cannot.
|
||
4a contract: [`2026-08-03-c4-route-4a-contract.md`](../research/2026-08-03-c4-route-4a-contract.md).
|
||
**Route 2 connected gate PASSED (user, 2026-08-03).** Provoked with the
|
||
retail `@pklite` entry-collision bump (`69ba9486` — the only reachable ACE
|
||
trigger for `ObjectForcePosition`; admin teleports advance `ObjectTeleport`
|
||
and exercise route 3 instead, see
|
||
[`2026-08-03-c4-route-2-visual-gate.md`](../research/2026-08-03-c4-route-2-visual-gate.md)).
|
||
The user observed the visible slide off the overlapped character (the
|
||
ForcePosition applied), correct animation, no heading change, and no leash
|
||
tethering or rubber-band after the correction — so the two named behaviour
|
||
changes (ack after commit; no `ConstrainTo` re-arm on this route) are
|
||
accepted live. Both Opus reviews PASS on the final diff after three FAIL
|
||
rounds.
|
||
**Adjacent, NOT a route 2 regression:** shipping `@pklite` made PK Lite
|
||
reachable for the first time and immediately exposed pre-existing PvP gaps —
|
||
melee/ranged attacks refuse a PKLite target (auto-target retargets to the
|
||
nearest other; auto-target off does nothing) while spells on the same target
|
||
work. Under investigation; filed separately.
|
||
**Route 2 (ForcePosition) — implemented 2026-08-03, contract:**
|
||
[`2026-08-03-c4-route-2-contract.md`](../research/2026-08-03-c4-route-2-contract.md),
|
||
**plan:** [`2026-08-03-c4-route-2-implementation-plan.md`](../research/2026-08-03-c4-route-2-implementation-plan.md).
|
||
`RuntimeAcceptedPositionDriveController`
|
||
(`src/AcDream.Runtime/Session/RuntimeAcceptedPositionDriveController.cs`)
|
||
is the single accepted-Position execution seam for a ForcePosition on the
|
||
already-live local player; `LocalForcePositionTransaction` and
|
||
`HeadlessSessionWorldProjection.BlipLocalPlayer` are deleted, and the
|
||
generic App render-tail is skipped for the local player's ForcePosition.
|
||
Named behaviour changes (both retail-exact, ISSUES #285): the outbound
|
||
ack now fires strictly after the canonical commit, and the constraint
|
||
leash is no longer re-armed on this route (retail's FORCE_POSITION branch
|
||
never reaches `ConstrainTo`).
|
||
**Fix round (2026-08-03):** both independent dual reviews (retail-
|
||
conformance + architecture/adversarial) FAILed the first pass — see
|
||
[`2026-08-03-c4-route-2-review-findings.md`](../research/2026-08-03-c4-route-2-review-findings.md)
|
||
for the full R1-R9 list. The critical finding (R1) was that the
|
||
DeferredCell park could not survive a single ACE broadcast interval in
|
||
production (`RuntimeEntityObjectLifetime.TryApplyPosition`'s unconditional
|
||
`Forget` on every accepted Position cancelled it before its collision
|
||
generation could commit), silently dropping the correction forever;
|
||
`RuntimeAcceptedPositionDriveController.Advance` now detects the dead
|
||
watch and re-issues from the entity's current canonical snapshot. R2/R3
|
||
restored headless's collision re-centering and login-window fallback; R4
|
||
stopped the force-ack from stealing a receipt the presentation sink had
|
||
legitimately declined; R5/R6/R9 corrected false doc claims, closed a
|
||
`_pending`-leak/overwrite gap, and fixed streaming-observer/pose-dirty
|
||
side effects firing on a declined placement. R7 corrected a fixture bug
|
||
(a dummy Setup sphere with its centre at the origin) that had been
|
||
written up as a retail fidelity gain; R8 added App-layer double-write
|
||
source pins and corrected an overclaimed single-ack test. Full detail:
|
||
[`2026-08-03-c4-route-2-review-findings.md`](../research/2026-08-03-c4-route-2-review-findings.md).
|
||
Complete Release solution after the fix round: **10,853 passed / 4
|
||
skipped / 0 failed** (baseline 10,844/4/0; first pass 10,848/4/0).
|
||
|
||
**Acceptance item 2 is NOT met — recorded gap, B2 (2026-08-03 round 2).**
|
||
An earlier revision of this paragraph claimed R8 "added the App-layer
|
||
double-write source pins the plan's own acceptance item required". That was
|
||
a claim of coverage this changeset does not have, and it is corrected here
|
||
rather than left as the citation a future session trusts (same rule that
|
||
produced R7). The truth, per the adversarial review:
|
||
- *First half — "the generic tail no longer double-writes the local
|
||
player":* **source-pinned, not proven.** The pin is a regex/`Assert.Single`
|
||
over `LiveEntityNetworkUpdateController`'s source text, so it would still
|
||
pass if a second write were spelled differently, and **no test exercises
|
||
the branch** at runtime.
|
||
- *Second half — "the committed projection is what moves the render
|
||
entity":* **uncovered at any layer.** No test drives a route-2
|
||
ForcePosition through `RuntimePlacementPresentationSink` /
|
||
`TryApplyRuntimePlacementPlace` and asserts the `WorldEntity` actually
|
||
moved. Given R4 (the force-ack no longer consumes a declined `Place`),
|
||
this is precisely the seam whose failure mode is silent: the canonical
|
||
body moves and the render entity stays put.
|
||
Closing this gap needs an App-layer test that runs the accepted
|
||
ForcePosition end to end and asserts the render entity's position/cell came
|
||
from the committed placement receipt — carry it into C5's parity tests or
|
||
file it before this sub-landing closes.
|
||
**Not yet done:** both reviews must be RE-RUN on this fixed diff, and the
|
||
connected (user-gated) acceptance gate this campaign's standing
|
||
discipline requires, before this sub-landing is considered closed — those,
|
||
and the commit itself, are next. May land as more than one commit if a
|
||
route proves large; each sub-landing keeps the full review discipline.
|
||
- **C5 — legacy deletion + closeout gates — OPEN.** Delete every superseded legacy
|
||
path; parity tests; exact lifecycle/reconnect + canonical nine-stop
|
||
connected routes; two-client observation; **user visual matrix** (the
|
||
campaign's stopping point for user acceptance). Retire AP-1, AD-1,
|
||
AP-131, AD-60's legacy half, and close #275. Update register/roadmap/
|
||
milestones/architecture/memory + successor handoff.
|
||
|
||
After C5: AP-22 (authored collision shapes), then AD-10 (remote
|
||
contact-plane projection), then the campaign's final matrix and ledger
|
||
closeout; vendor Slice 5 resumes.
|