393 lines
14 KiB
C#
393 lines
14 KiB
C#
using AcDream.Plugin.Abstractions;
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namespace AcDream.Plugins.MossTank.Tests;
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public sealed class CraftingTests
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{
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[Fact]
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public void EmbeddedDatabaseContainsAllOfficialVtankCraftInteractions()
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{
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Assert.Equal(757, VtankCraftDatabase.Recipes.Count);
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VtankCraftRecipe recipe = Assert.Single(
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VtankCraftDatabase.ForResult("Plentiful Healing Kit"));
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Assert.Equal("Soft Bandages", recipe.FirstItem);
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Assert.Equal("Combined Hyssop and Mandrake", recipe.SecondItem);
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Assert.Equal(21u, recipe.RequiredSkill);
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Assert.Equal(157, recipe.Id);
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}
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[Fact]
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public void PlannerRecursivelyCraftsMissingPrerequisiteBeforeDesiredItem()
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{
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var character = new Character(trainedSkill: 21u);
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IReadOnlyList<PluginInventoryItem> inventory =
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[
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Item(1, "Soft Bandages"),
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Item(2, "Treated Mandrake"),
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Item(3, "Treated Hyssop"),
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];
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CraftingPlan first = Assert.IsType<CraftingPlan>(CraftingPlanner.Plan(
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inventory,
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["Plentiful Healing Kit"],
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character));
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Assert.Equal("Combined Hyssop and Mandrake", first.Recipe.ResultItem);
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Assert.Equal(2u, first.FirstObjectId);
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Assert.Equal(3u, first.SecondObjectId);
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CraftingPlan final = Assert.IsType<CraftingPlan>(CraftingPlanner.Plan(
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[inventory[0], Item(4, "Combined Hyssop and Mandrake")],
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["Plentiful Healing Kit"],
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character));
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Assert.Equal("Plentiful Healing Kit", final.Recipe.ResultItem);
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Assert.Equal(1u, final.FirstObjectId);
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Assert.Equal(4u, final.SecondObjectId);
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}
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[Fact]
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public void PlannerRejectsRecipesForUntrainedRequiredSkill()
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{
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CraftingPlan? plan = CraftingPlanner.Plan(
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[Item(1, "Soft Bandages"), Item(2, "Combined Hyssop and Mandrake")],
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["Plentiful Healing Kit"],
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new Character(trainedSkill: 0u));
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Assert.Null(plan);
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}
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[Fact]
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public void AllPeasSplitsTheFirstProfiledPeaBelowTheComponentThreshold()
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{
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CraftingPlan plan = Assert.IsType<CraftingPlan>(
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CraftingPlanner.PlanPeaSplit(
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[
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Item(1, "Splitting Tool"),
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Item(2, "Brimstone Pea"),
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],
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new HashSet<string>(StringComparer.OrdinalIgnoreCase)
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{
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CraftingPlanner.AllPeas,
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},
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minimumComponentCount: 20));
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Assert.Equal("Brimstone", plan.Recipe.ResultItem);
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Assert.Equal(1u, plan.FirstObjectId);
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Assert.Equal(2u, plan.SecondObjectId);
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}
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[Fact]
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public void PeaSplitStopsAtTheRequestedComponentCount()
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{
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PluginInventoryItem brimstone = Item(3, "Brimstone") with
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{
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StackSize = 20,
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};
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Assert.Null(CraftingPlanner.PlanPeaSplit(
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[Item(1, "Splitting Tool"), Item(2, "Brimstone Pea"), brimstone],
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new HashSet<string>(StringComparer.OrdinalIgnoreCase)
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{
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"Brimstone Pea",
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},
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minimumComponentCount: 20));
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}
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[Fact]
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public void SameInputRecipeStagesAnExactOneUnitSplitBeforeApplying()
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{
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PluginInventoryItem oil = Item(1, "Chorizite Oil") with
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{
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StackSize = 2,
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};
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CraftingPlan plan = Assert.IsType<CraftingPlan>(CraftingPlanner.Plan(
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[oil],
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["Strong Chorizite Oil"],
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new Character(trainedSkill: 0u)));
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Assert.True(plan.RequiresSplitFirstStack);
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Assert.Equal(1u, plan.FirstObjectId);
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Assert.Equal(1u, plan.SplitContainerObjectId);
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Assert.Equal(0u, plan.SecondObjectId);
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}
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[Fact]
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public void ControllerWaitsForSplitReceiptAndBothPublishedStacksBeforeApplying()
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{
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var automation = new Automation
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{
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Inventory = [Item(20, "Chorizite Oil") with
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{
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ContainerObjectId = 1u,
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StackSize = 2,
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}],
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};
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var settings = new InventorySettings
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{
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AutoCraftItems = true,
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SplitPeas = false,
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};
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var profiles = new CombatSettings();
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profiles.ConsumableNames.Add("Strong Chorizite Oil");
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var controller = new CraftingController(
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new Host(automation),
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settings,
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profiles);
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Assert.True(controller.Tick(0d, canAct: true));
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Assert.Equal([(20u, 1u, 1u)], automation.Moves);
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Assert.Empty(automation.Applies);
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automation.InventoryCompletion = new PluginInventoryCompletion(
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1,
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PluginInventoryCommandKind.SplitToContainer,
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20u,
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0u);
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automation.Busy = false;
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Assert.True(controller.Tick(0.05d, canAct: true));
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Assert.Empty(automation.Applies);
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Assert.Equal("AutoCraft waiting for split inventory", controller.Status);
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automation.Inventory =
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[
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Item(20, "Chorizite Oil") with
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{
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ContainerObjectId = 1u,
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StackSize = 1,
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},
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Item(21, "Chorizite Oil") with
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{
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ContainerObjectId = 1u,
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StackSize = 1,
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},
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];
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Assert.True(controller.Tick(0.05d, canAct: true));
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Assert.Equal([(20u, 21u)], automation.Applies);
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Assert.Equal("Crafting Strong Chorizite Oil", controller.Status);
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}
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[Fact]
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public void AmmunitionRequestCraftsEvenWhenGeneralAutoCraftIsDisabled()
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{
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var automation = new Automation
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{
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TrainedSkill = 37u,
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Inventory =
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[
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Item(1u, "Wrapped Bundle of Deadly Fire Arrowheads"),
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Item(2u, "Wrapped Bundle of Arrowshafts"),
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],
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};
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var controller = new CraftingController(
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new Host(automation),
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new InventorySettings { AutoCraftItems = false },
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new CombatSettings());
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Assert.True(controller.Request("Deadly Fire Arrow"));
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Assert.Equal([(1u, 2u)], automation.Applies);
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Assert.Equal("Crafting Deadly Fire Arrow", controller.Status);
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}
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[Theory]
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[InlineData("Greater Stamina Kit", 0x00010000u, 0, (int)ConsumableCategory.StaminaKit)]
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[InlineData("Greater Mana Kit", 0x00010000u, 0, (int)ConsumableCategory.ManaKit)]
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[InlineData("Greater Healing Kit", 0x00010000u, 0, (int)ConsumableCategory.HealthKit)]
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[InlineData("Mana Food", 0u, 6, (int)ConsumableCategory.ManaFood)]
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[InlineData("Stamina Food", 0u, 4, (int)ConsumableCategory.StaminaFood)]
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[InlineData("Health Food", 0u, 2, (int)ConsumableCategory.HealthFood)]
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[InlineData("Intricate Lockpick", 0x00020000u, 0, (int)ConsumableCategory.Lockpick)]
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public void ConsumableClassificationUsesRetailPropertiesAndExactKitExceptions(
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string name,
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uint publicFlags,
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int boosterVital,
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int expected)
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{
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PluginInventoryItem item = Item(1u, name) with
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{
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PublicFlags = publicFlags,
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BoosterVital = boosterVital,
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};
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Assert.Equal((ConsumableCategory)expected, ConsumableClassifier.Classify(item));
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}
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[Fact]
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public void IdleCraftingRestocksTheConfiguredConsumableCategoryCount()
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{
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var automation = new Automation
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{
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TrainedSkill = 21u,
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Inventory =
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[
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Item(1u, "Soft Bandages"),
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Item(2u, "Combined Hyssop and Mandrake"),
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Item(3u, "Plentiful Healing Kit"),
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],
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};
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var settings = new InventorySettings
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{
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AutoCraftItems = true,
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SplitPeas = false,
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IdleHealthKitCount = 2,
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};
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var profiles = new CombatSettings();
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profiles.ConsumableNames.Add("Plentiful Healing Kit");
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profiles.ConsumableCategories["Plentiful Healing Kit"] =
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ConsumableCategory.HealthKit;
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var controller = new CraftingController(
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new Host(automation),
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settings,
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profiles);
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Assert.True(controller.TickIdle(0d, canAct: true));
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Assert.Equal([(1u, 2u)], automation.Applies);
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Assert.Equal("Crafting Plentiful Healing Kit", controller.Status);
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}
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private static PluginInventoryItem Item(uint id, string name) => new(
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id, 0u, name, 0x80u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
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1, 0, 0, 0u, 0, 0, 0u, false, 0d, 0, 0, 0, 0d, 0, 0, 0);
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private sealed class Character(uint trainedSkill) : ICharacterInfo
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{
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public bool IsInWorld => true;
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public uint ObjectId => 1u;
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public uint CurrentHealth => 0;
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public uint MaxHealth => 0;
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public uint CurrentStamina => 0;
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public uint MaxStamina => 0;
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public uint CurrentMana => 0;
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public uint MaxMana => 0;
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public IReadOnlyList<PluginSkillInfo> Skills => trainedSkill == 0u
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? []
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: [new(trainedSkill, "Craft", PluginSkillTraining.Trained, 300)];
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public IReadOnlyList<PluginAttributeInfo> Attributes => [];
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public IReadOnlyList<PluginActiveEnchantment> ActiveEnchantments => [];
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public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
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{
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if (skillId == trainedSkill && trainedSkill != 0u)
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{
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skill = Skills[0];
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return true;
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}
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skill = default;
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return false;
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}
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}
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private sealed class Automation
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: IAutomationSurface, ICharacterInfo, IItemAutomation
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{
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public bool IsAvailable => true;
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public ICharacterInfo Character => this;
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public ISpellCatalog Spells => NoOpAutomationSurface.Instance;
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public IMagicCommands Magic => NoOpAutomationSurface.Instance;
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public IPluginChat Chat => NoOpAutomationSurface.Instance;
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public IItemAutomation Items => this;
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public bool IsInWorld => true;
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public uint ObjectId => 1u;
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public uint CurrentHealth => 0u;
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public uint MaxHealth => 0u;
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public uint CurrentStamina => 0u;
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public uint MaxStamina => 0u;
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public uint CurrentMana => 0u;
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public uint MaxMana => 0u;
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public uint TrainedSkill { get; set; }
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public IReadOnlyList<PluginSkillInfo> Skills => TrainedSkill == 0u
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? []
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: [new(TrainedSkill, "Craft", PluginSkillTraining.Trained, 300)];
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public IReadOnlyList<PluginAttributeInfo> Attributes => [];
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public IReadOnlyList<PluginActiveEnchantment> ActiveEnchantments => [];
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public bool IsBusy => Busy;
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public bool Busy { get; set; }
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public PluginInventoryCompletion InventoryCompletion { get; set; }
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public PluginInventoryCompletion LastInventoryCompletion =>
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InventoryCompletion;
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public IReadOnlyList<PluginInventoryItem> Inventory { get; set; } = [];
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public List<(uint Source, uint Container, uint Amount)> Moves { get; } = [];
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public List<(uint Source, uint Target)> Applies { get; } = [];
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public IReadOnlyList<PluginInventoryItem> CaptureOwnedItems() => Inventory;
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public PluginItemCommandResult MoveToContainer(
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uint objectId,
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uint containerObjectId,
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uint amount = 0u,
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int placement = 0)
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{
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Moves.Add((objectId, containerObjectId, amount));
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Busy = true;
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return new(PluginItemCommandStatus.Started);
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}
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public PluginItemCommandResult Apply(uint objectId, uint targetObjectId)
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{
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Applies.Add((objectId, targetObjectId));
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Busy = true;
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return new(PluginItemCommandStatus.Started);
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}
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public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
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{
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if (skillId == TrainedSkill && TrainedSkill != 0u)
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{
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skill = Skills[0];
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return true;
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}
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skill = default;
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return false;
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}
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}
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private sealed class Host(IAutomationSurface automation) : IPluginHost
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{
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public bool HasUi => false;
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public IPluginLogger Log => Logger.Instance;
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public IGameState State => EmptyState.Instance;
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public IEvents Events => EmptyEvents.Instance;
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public ISelectionService Selection => EmptySelection.Instance;
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public IUiRegistry Ui => NoOpUiRegistry.Instance;
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public IAutomationSurface Automation { get; } = automation;
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}
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private sealed class Logger : IPluginLogger
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{
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public static Logger Instance { get; } = new();
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public void Info(string message) { }
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public void Warn(string message) { }
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public void Error(string message, Exception? exception = null) { }
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}
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private sealed class EmptyState : IGameState
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{
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public static EmptyState Instance { get; } = new();
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public IReadOnlyList<WorldEntitySnapshot> Entities => [];
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}
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private sealed class EmptyEvents : IEvents
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{
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public static EmptyEvents Instance { get; } = new();
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public event Action<WorldEntitySnapshot> EntitySpawned
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{
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add { }
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remove { }
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}
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public event Action<double> Tick
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{
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add { }
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remove { }
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}
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}
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private sealed class EmptySelection : ISelectionService
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{
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public static EmptySelection Instance { get; } = new();
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public uint? SelectedObjectId => null;
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public uint? PreviousObjectId => null;
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public event Action<SelectionChangedEvent> Changed
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{
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add { }
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remove { }
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}
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public bool Select(uint objectId) => false;
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public bool Clear() => false;
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}
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}
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