acdream/tests/AcDream.Plugins.MossTank.Tests/CraftingTests.cs

393 lines
14 KiB
C#

using AcDream.Plugin.Abstractions;
namespace AcDream.Plugins.MossTank.Tests;
public sealed class CraftingTests
{
[Fact]
public void EmbeddedDatabaseContainsAllOfficialVtankCraftInteractions()
{
Assert.Equal(757, VtankCraftDatabase.Recipes.Count);
VtankCraftRecipe recipe = Assert.Single(
VtankCraftDatabase.ForResult("Plentiful Healing Kit"));
Assert.Equal("Soft Bandages", recipe.FirstItem);
Assert.Equal("Combined Hyssop and Mandrake", recipe.SecondItem);
Assert.Equal(21u, recipe.RequiredSkill);
Assert.Equal(157, recipe.Id);
}
[Fact]
public void PlannerRecursivelyCraftsMissingPrerequisiteBeforeDesiredItem()
{
var character = new Character(trainedSkill: 21u);
IReadOnlyList<PluginInventoryItem> inventory =
[
Item(1, "Soft Bandages"),
Item(2, "Treated Mandrake"),
Item(3, "Treated Hyssop"),
];
CraftingPlan first = Assert.IsType<CraftingPlan>(CraftingPlanner.Plan(
inventory,
["Plentiful Healing Kit"],
character));
Assert.Equal("Combined Hyssop and Mandrake", first.Recipe.ResultItem);
Assert.Equal(2u, first.FirstObjectId);
Assert.Equal(3u, first.SecondObjectId);
CraftingPlan final = Assert.IsType<CraftingPlan>(CraftingPlanner.Plan(
[inventory[0], Item(4, "Combined Hyssop and Mandrake")],
["Plentiful Healing Kit"],
character));
Assert.Equal("Plentiful Healing Kit", final.Recipe.ResultItem);
Assert.Equal(1u, final.FirstObjectId);
Assert.Equal(4u, final.SecondObjectId);
}
[Fact]
public void PlannerRejectsRecipesForUntrainedRequiredSkill()
{
CraftingPlan? plan = CraftingPlanner.Plan(
[Item(1, "Soft Bandages"), Item(2, "Combined Hyssop and Mandrake")],
["Plentiful Healing Kit"],
new Character(trainedSkill: 0u));
Assert.Null(plan);
}
[Fact]
public void AllPeasSplitsTheFirstProfiledPeaBelowTheComponentThreshold()
{
CraftingPlan plan = Assert.IsType<CraftingPlan>(
CraftingPlanner.PlanPeaSplit(
[
Item(1, "Splitting Tool"),
Item(2, "Brimstone Pea"),
],
new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
CraftingPlanner.AllPeas,
},
minimumComponentCount: 20));
Assert.Equal("Brimstone", plan.Recipe.ResultItem);
Assert.Equal(1u, plan.FirstObjectId);
Assert.Equal(2u, plan.SecondObjectId);
}
[Fact]
public void PeaSplitStopsAtTheRequestedComponentCount()
{
PluginInventoryItem brimstone = Item(3, "Brimstone") with
{
StackSize = 20,
};
Assert.Null(CraftingPlanner.PlanPeaSplit(
[Item(1, "Splitting Tool"), Item(2, "Brimstone Pea"), brimstone],
new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
"Brimstone Pea",
},
minimumComponentCount: 20));
}
[Fact]
public void SameInputRecipeStagesAnExactOneUnitSplitBeforeApplying()
{
PluginInventoryItem oil = Item(1, "Chorizite Oil") with
{
StackSize = 2,
};
CraftingPlan plan = Assert.IsType<CraftingPlan>(CraftingPlanner.Plan(
[oil],
["Strong Chorizite Oil"],
new Character(trainedSkill: 0u)));
Assert.True(plan.RequiresSplitFirstStack);
Assert.Equal(1u, plan.FirstObjectId);
Assert.Equal(1u, plan.SplitContainerObjectId);
Assert.Equal(0u, plan.SecondObjectId);
}
[Fact]
public void ControllerWaitsForSplitReceiptAndBothPublishedStacksBeforeApplying()
{
var automation = new Automation
{
Inventory = [Item(20, "Chorizite Oil") with
{
ContainerObjectId = 1u,
StackSize = 2,
}],
};
var settings = new InventorySettings
{
AutoCraftItems = true,
SplitPeas = false,
};
var profiles = new CombatSettings();
profiles.ConsumableNames.Add("Strong Chorizite Oil");
var controller = new CraftingController(
new Host(automation),
settings,
profiles);
Assert.True(controller.Tick(0d, canAct: true));
Assert.Equal([(20u, 1u, 1u)], automation.Moves);
Assert.Empty(automation.Applies);
automation.InventoryCompletion = new PluginInventoryCompletion(
1,
PluginInventoryCommandKind.SplitToContainer,
20u,
0u);
automation.Busy = false;
Assert.True(controller.Tick(0.05d, canAct: true));
Assert.Empty(automation.Applies);
Assert.Equal("AutoCraft waiting for split inventory", controller.Status);
automation.Inventory =
[
Item(20, "Chorizite Oil") with
{
ContainerObjectId = 1u,
StackSize = 1,
},
Item(21, "Chorizite Oil") with
{
ContainerObjectId = 1u,
StackSize = 1,
},
];
Assert.True(controller.Tick(0.05d, canAct: true));
Assert.Equal([(20u, 21u)], automation.Applies);
Assert.Equal("Crafting Strong Chorizite Oil", controller.Status);
}
[Fact]
public void AmmunitionRequestCraftsEvenWhenGeneralAutoCraftIsDisabled()
{
var automation = new Automation
{
TrainedSkill = 37u,
Inventory =
[
Item(1u, "Wrapped Bundle of Deadly Fire Arrowheads"),
Item(2u, "Wrapped Bundle of Arrowshafts"),
],
};
var controller = new CraftingController(
new Host(automation),
new InventorySettings { AutoCraftItems = false },
new CombatSettings());
Assert.True(controller.Request("Deadly Fire Arrow"));
Assert.Equal([(1u, 2u)], automation.Applies);
Assert.Equal("Crafting Deadly Fire Arrow", controller.Status);
}
[Theory]
[InlineData("Greater Stamina Kit", 0x00010000u, 0, (int)ConsumableCategory.StaminaKit)]
[InlineData("Greater Mana Kit", 0x00010000u, 0, (int)ConsumableCategory.ManaKit)]
[InlineData("Greater Healing Kit", 0x00010000u, 0, (int)ConsumableCategory.HealthKit)]
[InlineData("Mana Food", 0u, 6, (int)ConsumableCategory.ManaFood)]
[InlineData("Stamina Food", 0u, 4, (int)ConsumableCategory.StaminaFood)]
[InlineData("Health Food", 0u, 2, (int)ConsumableCategory.HealthFood)]
[InlineData("Intricate Lockpick", 0x00020000u, 0, (int)ConsumableCategory.Lockpick)]
public void ConsumableClassificationUsesRetailPropertiesAndExactKitExceptions(
string name,
uint publicFlags,
int boosterVital,
int expected)
{
PluginInventoryItem item = Item(1u, name) with
{
PublicFlags = publicFlags,
BoosterVital = boosterVital,
};
Assert.Equal((ConsumableCategory)expected, ConsumableClassifier.Classify(item));
}
[Fact]
public void IdleCraftingRestocksTheConfiguredConsumableCategoryCount()
{
var automation = new Automation
{
TrainedSkill = 21u,
Inventory =
[
Item(1u, "Soft Bandages"),
Item(2u, "Combined Hyssop and Mandrake"),
Item(3u, "Plentiful Healing Kit"),
],
};
var settings = new InventorySettings
{
AutoCraftItems = true,
SplitPeas = false,
IdleHealthKitCount = 2,
};
var profiles = new CombatSettings();
profiles.ConsumableNames.Add("Plentiful Healing Kit");
profiles.ConsumableCategories["Plentiful Healing Kit"] =
ConsumableCategory.HealthKit;
var controller = new CraftingController(
new Host(automation),
settings,
profiles);
Assert.True(controller.TickIdle(0d, canAct: true));
Assert.Equal([(1u, 2u)], automation.Applies);
Assert.Equal("Crafting Plentiful Healing Kit", controller.Status);
}
private static PluginInventoryItem Item(uint id, string name) => new(
id, 0u, name, 0x80u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
1, 0, 0, 0u, 0, 0, 0u, false, 0d, 0, 0, 0, 0d, 0, 0, 0);
private sealed class Character(uint trainedSkill) : ICharacterInfo
{
public bool IsInWorld => true;
public uint ObjectId => 1u;
public uint CurrentHealth => 0;
public uint MaxHealth => 0;
public uint CurrentStamina => 0;
public uint MaxStamina => 0;
public uint CurrentMana => 0;
public uint MaxMana => 0;
public IReadOnlyList<PluginSkillInfo> Skills => trainedSkill == 0u
? []
: [new(trainedSkill, "Craft", PluginSkillTraining.Trained, 300)];
public IReadOnlyList<PluginAttributeInfo> Attributes => [];
public IReadOnlyList<PluginActiveEnchantment> ActiveEnchantments => [];
public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
{
if (skillId == trainedSkill && trainedSkill != 0u)
{
skill = Skills[0];
return true;
}
skill = default;
return false;
}
}
private sealed class Automation
: IAutomationSurface, ICharacterInfo, IItemAutomation
{
public bool IsAvailable => true;
public ICharacterInfo Character => this;
public ISpellCatalog Spells => NoOpAutomationSurface.Instance;
public IMagicCommands Magic => NoOpAutomationSurface.Instance;
public IPluginChat Chat => NoOpAutomationSurface.Instance;
public IItemAutomation Items => this;
public bool IsInWorld => true;
public uint ObjectId => 1u;
public uint CurrentHealth => 0u;
public uint MaxHealth => 0u;
public uint CurrentStamina => 0u;
public uint MaxStamina => 0u;
public uint CurrentMana => 0u;
public uint MaxMana => 0u;
public uint TrainedSkill { get; set; }
public IReadOnlyList<PluginSkillInfo> Skills => TrainedSkill == 0u
? []
: [new(TrainedSkill, "Craft", PluginSkillTraining.Trained, 300)];
public IReadOnlyList<PluginAttributeInfo> Attributes => [];
public IReadOnlyList<PluginActiveEnchantment> ActiveEnchantments => [];
public bool IsBusy => Busy;
public bool Busy { get; set; }
public PluginInventoryCompletion InventoryCompletion { get; set; }
public PluginInventoryCompletion LastInventoryCompletion =>
InventoryCompletion;
public IReadOnlyList<PluginInventoryItem> Inventory { get; set; } = [];
public List<(uint Source, uint Container, uint Amount)> Moves { get; } = [];
public List<(uint Source, uint Target)> Applies { get; } = [];
public IReadOnlyList<PluginInventoryItem> CaptureOwnedItems() => Inventory;
public PluginItemCommandResult MoveToContainer(
uint objectId,
uint containerObjectId,
uint amount = 0u,
int placement = 0)
{
Moves.Add((objectId, containerObjectId, amount));
Busy = true;
return new(PluginItemCommandStatus.Started);
}
public PluginItemCommandResult Apply(uint objectId, uint targetObjectId)
{
Applies.Add((objectId, targetObjectId));
Busy = true;
return new(PluginItemCommandStatus.Started);
}
public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
{
if (skillId == TrainedSkill && TrainedSkill != 0u)
{
skill = Skills[0];
return true;
}
skill = default;
return false;
}
}
private sealed class Host(IAutomationSurface automation) : IPluginHost
{
public bool HasUi => false;
public IPluginLogger Log => Logger.Instance;
public IGameState State => EmptyState.Instance;
public IEvents Events => EmptyEvents.Instance;
public ISelectionService Selection => EmptySelection.Instance;
public IUiRegistry Ui => NoOpUiRegistry.Instance;
public IAutomationSurface Automation { get; } = automation;
}
private sealed class Logger : IPluginLogger
{
public static Logger Instance { get; } = new();
public void Info(string message) { }
public void Warn(string message) { }
public void Error(string message, Exception? exception = null) { }
}
private sealed class EmptyState : IGameState
{
public static EmptyState Instance { get; } = new();
public IReadOnlyList<WorldEntitySnapshot> Entities => [];
}
private sealed class EmptyEvents : IEvents
{
public static EmptyEvents Instance { get; } = new();
public event Action<WorldEntitySnapshot> EntitySpawned
{
add { }
remove { }
}
public event Action<double> Tick
{
add { }
remove { }
}
}
private sealed class EmptySelection : ISelectionService
{
public static EmptySelection Instance { get; } = new();
public uint? SelectedObjectId => null;
public uint? PreviousObjectId => null;
public event Action<SelectionChangedEvent> Changed
{
add { }
remove { }
}
public bool Select(uint objectId) => false;
public bool Clear() => false;
}
}