acdream/tests/AcDream.App.Tests/Rendering/Packs
Erik d123c4b67c
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test(ci): harden scheduling and allocation gates
2026-08-27 19:28:10 +02:00
..
AtmosphericAutoQualityControllerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AtmosphericColorPipelineTests.cs docs(vm3): closeout - owner gate brief with the measured curve table; #422 filed; tests pin the shipped defaults 2026-08-22 23:53:26 +02:00
AtmosphericCpuStageProfilerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AtmosphericGpuTimerSamplingTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
AtmosphericPostProcessGraphTests.cs test(render): foliage-wind receiver fallback guard asserts branch shape; cascade-0 publish covered (Campaign VM VM6 review 5 nits) 2026-08-23 04:19:05 +02:00
AtmosphericShaderAbiTests.cs feat(render): weather-driven foliage wind for procedural scenery, shadows follow (Campaign VM VM6b) 2026-08-23 00:56:34 +02:00
AuthoredCelestialShadowSourceResolverTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
FoliageWindModelTests.cs fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
NoOpRenderPackProductionIntegrationTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
PackSettingsUniformsTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackAtmospherePolicyEvaluationTests.cs fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6) 2026-08-23 01:07:54 +02:00
RenderPackAutoRuntimeTests.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
RenderPackCapabilityResolverTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackControllerTests.cs fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection 2026-08-23 10:00:11 +02:00
RenderPackLongCycleConvergenceTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackPerformanceWindowTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackResidentBudgetTests.cs fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection 2026-08-23 10:00:11 +02:00
RenderPackResourceBudgetPlannerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackRuntimeFailureRecoveryTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderPackSpirvValidatorTests.cs fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6) 2026-08-23 01:07:54 +02:00
VolumetricShaftRendererTests.cs fix(render): foliage wind no longer depends on the directional-shadow gate (Campaign VM VM6 review 4) 2026-08-23 03:29:57 +02:00