acdream/tests/AcDream.Core.Net.Tests
Erik 47e40900f3 fix(chat): Campaign CH user-gate round 1 — jump-in-air edge, portal cue cadence, wrap/prefix/color fixes
The user tested Campaign CH's CODE-COMPLETE build live and reported ten
defects (docs/plans/2026-08-09-chat-parity-campaign.md, "User gate —
round 1"). Items A-G are fixed here; the remaining three (extra chat
windows on 1/2/3/4, resize working in only one corner, transparency/
artifacts) are out of scope for a fix and filed as slice CH6.

A. Jump-in-air refusal never fired live: the jump block only ever
   evaluated input.Jump inside the grounded-charge or already-charging
   branches. PlayerMovementController now detects the press RISING EDGE
   while airborne and reports WeenieError.NotGrounded once per press,
   leaving the grounded charge/fire path untouched.
B. ChatVM's invented "[System] " prefix is dropped — retail prints
   system text bare. [Popup] is unchanged (AP-175).
C. SpewBoxController's color is now the user-pinned exact value
   (1, 1, 0.247, 1), the same bright yellow as an incoming Tell.
   Register row AP-178 updated: color CLOSES, size/position/font stay
   open per the user's live report that they still differ.
D. Closes #329: PortalTunnelPresentation now emits the portal wait cue
   unconditionally on every rotation-segment boundary, matching
   gmSmartBoxUI::UseTime's decompiled else-arm exactly instead of gating
   on a 5-second hold local transits never reached. PortalWaitNotice
   Controller now renders it in the same pinned yellow as item C.
   Register row AP-150 retired.
E. Closes #362: new ClientCommandResponses.cs parses and renders the
   four previously-unhandled inbound GameEvents (ChannelIndex,
   ChannelList, AvailableHouses, AllegianceInfoResponse), each ported
   line-for-line from the named-retail decomp's inbound handlers.
   Register row TS-70 retired.
F. ChatWindowController.WrapText now splits on embedded '\n'/'\r\n'
   first, then word-wraps each segment independently — server text like
   /help's reply no longer collapses onto one line.
G. The chat input field's right edge no longer holds a fixed absolute
   pixel position across a window resize; Bind now upgrades it to
   retail edge-mode 1 (UiLayoutPolicy) or the AnchorEdges.Right stretch
   fallback so it tracks the window's client width instead of
   overflowing past a narrower resize.

Full Release suite: 12,247 passed / 4 skipped / 0 failed (baseline
12,221/4/0 + 26 new tests across items A, E, F, G).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 23:42:32 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages fix(chat): Campaign CH user-gate round 1 — jump-in-air edge, portal cue cadence, wrap/prefix/color fixes 2026-08-09 23:42:32 +02:00
Packets feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
Transport feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CombatStateWiringTests.cs feat(inventory): port retail weapon switching 2026-07-12 23:06:31 +02:00
GameEventWiringTests.cs fix(chat): CH2 rework — SpewBox tick-driven visibility + binary-derived error table 2026-08-09 18:14:26 +02:00
LiveHandshakeTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
NetClientTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
NetProbeTests.cs feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
NetProcessStaticsCollection.cs feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction 2026-07-29 17:20:12 +02:00
ObjectTableWiringTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
PlayerDescriptionParserTests.cs feat: port retail magic lifecycle and retained spell UI 2026-07-15 10:55:22 +02:00
PrivateUpdateVitalTests.cs feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
SubscriptionSetTests.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
WorldSessionChatTests.cs feat(chat): port retail's @pklite client command (EnterPkLite 0x028F) 2026-08-03 18:57:17 +02:00
WorldSessionCombatTests.cs feat(ui): finish retail toolbar controls 2026-07-11 12:11:53 +02:00
WorldSessionConstructionTests.cs perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
WorldSessionInboundBudgetTests.cs fix(net): timeslice WorldSession.Tick inbound drain (#2 flood) 2026-06-22 15:39:50 +02:00
WorldSessionInventoryActionTests.cs fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
WorldSessionLinkStatusTests.cs feat(ui): share indicator detail panels 2026-07-17 10:27:41 +02:00
WorldSessionNegotiationShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionNetReceiveLoopResilienceTests.cs feat(net): N3 - AckNakScheduler, retail 2.0s cumulative ack replaces per-packet acks 2026-07-29 13:51:57 +02:00
WorldSessionRadarTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
WorldSessionShutdownTests.cs fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
WorldSessionVendorTests.cs feat(vendor): Slice 6b/6c — move-to-use, buy staging, selling; the vendor arc is functionally complete 2026-08-08 11:43:11 +02:00
WorldSessionWiringOwnershipTests.cs refactor(net): own live session routing 2026-07-21 11:17:09 +02:00